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  1. Teekey

    EQ Never

    Edit: Double Post.
  2. Teekey

    EQ Never

    They are using some sort of procedural generation for the underworld areas. They haven't really expanded on it too much, from the information I've read. I sort of hope it's not instanced, but they haven't really explained beyond that. They're still going to have 'authored' content though, and...
  3. Teekey

    EQ Never

    They're saying that old combat mechanics is why roles work. IE: Guild Wars feels lame because they changed how classes work without fundamentally changing combat mechanics. They believe their combat and AI system will work with their roleless multiclass system. Will it? We'll have to wait and...
  4. Teekey

    EQ Never

    Well, considering that it's mostly horizontal progressing - it really shouldn't be like a level 90 grouping with a level 10. As a Tier 5, you should be more effective at your class and have more tools, but not necessarily have a zillion more HP, or do a zillion more damage. However, that's...
  5. Teekey

    EQ Never

  6. Teekey

    EQ Never

    Debut Overview|EverQuest Next Debut Video 1/2(Skip to 26:30 if not interested in lore/sand art) |EverQuest Next Debut Video 2/2 2nd Day Recap EverQuest Next LandMark Panel Overview EverQuest Next Class Panel Overview|Class Panel Video 1/2|Class Panel Video 2/2 EverQuest Next Lore...
  7. Teekey

    EQ Never

    I didn't really get the impression that the Class Ability slots changed through tiers - it just unlocked more abilities for them to be able to put in the slots.
  8. Teekey

    EQ Never

    Well, you simply dynamically load content into areas where people aren't playing. I also don't see why you can't necessarily speed up dynamic events either. No one's been at this village for a few days? MASS ORC ATTACK. The game doesn't necessarily have to wait for Orcs from the other side of...
  9. Teekey

    EQ Never

    They've said they're as committed now for interdependence as they were when EverQuest first released. Atleast they seemingly get how important it is. Hopefully that reflects in their design.
  10. Teekey

    EQ Never

    Not really.Here's an alpha video with very basic implementation. Based on what we learned in EverQuest Next, it's basically an advanced AI where NPCs act according to wants, needs, likes, and dislikes. They've claimed there's no static spawns, and this is possible because of StoryBricks...
  11. Teekey

    EQ Never

    Hah he quoted this too, although I forget who posted it now: "Here's what good AI would look like: rape the healer, kill the dps, laugh at the asshole in the tin can." Didn't realize he lurked at Rerolled.
  12. Teekey

    EQ Never

    I think the best hope for the people who want EQ3 is to get into Landmark and remake entire Original EverQuest zones/dungeons/etc. If you guys do all the world building, they'd probably be more likely to actually make an EverQuest HD.
  13. Teekey

    EQ Never

    This was kind of heartbreaking to see in the panels. If they truly want a sandbox, then you should be able to do whatever the fuck you want. If they truly want individual server progress, let the players decide which way Rallying Calls go. It's still a cool concept regardless, but allowing...
  14. Teekey

    EQ Never

    They can control what gets destroyed. Maybe only secret walls can be destroyed? I think destructible world really just makes it more interesting.
  15. Teekey

    SWTOR

    I honestly really enjoyed leveling up 1-2 classes to max level. It's a very linear process, and some of the generic quests are kind of boring - but the class quests were pretty enjoyable. And is there still a box cost? I thought it went F2P?
  16. Teekey

    EQ Never

    I don't think anyone has claimed it's a guaranteed success. They've said some pretty good things, but they definitely showed us a lot less than they told us. There's still a lot of room for screws ups as it goes from a concept to actually being implemented. The other side are the ones...
  17. Teekey

    Petition: Which Forum Should an EQN Landmark thread go into?

    I don't think you control your own servers. You have to go into the world and stake claim to your own chunk of land. I don't know how large servers are going to be, though.
  18. Teekey

    EQ Never

    From what I've read people just want a more difficult MMO. As I've already discussed (which no one has really addressed), this is more an issue of mob tuning and encounter design, and perhaps a little bit of zone design. People call World of Wacraft easy-mode, but think back to The Burning...
  19. Teekey

    EQ Never

    What do you guys really want then? Most of what made EverQuest fun and challenging (beyond the social aspect) was in really pushing the envelope of what your class could do, exploiting it's capabilities to the fullest - Quad Kiting, Charm-Kiting, etc. Is the game still going to have the same...
  20. Teekey

    EQ Never

    Again, not sure why I'm wasting my time - But there is gear progression. But it's not just +Better Stats. Gear instead affects your abilities in much greater ways, and help you to be more effective at your class. The example was a shadow-teleport called Path of Shadows, which had a high...
  21. Teekey

    EQ Never

    There are tiers of progression. But it's not +500 damage or +500 HP. It's horizontal progression that gives you more abilities and more options to deal with different, more difficult situations. I don't know why I even bother trying to discuss the game with people who are so turned off by the...
  22. Teekey

    EQ Never

    There are defined classes. There just aren't defined roles. And I can see even to poopsockers enjoying it for longer, assuming they actually make it take longer than a month to collect and tier up every class.
  23. Teekey

    EQ Never

    As they said in the panels - this is a social issue. If your guild forces you to change, then perhaps your guild is just a bunch of assholes and you should leave them. They've said if you want to be a pure Assassin - that should be a viable option. If that's not, it's a failure on their part...
  24. Teekey

    EQ Never

    I guess I'll put together some links for those who don't want to read through hundreds of pages: Debut Overview|EverQuest Next Debut Video 1/2(Skip to 26:30 if not interested in lore/sand art) |EverQuest Next Debut Video 2/2 2nd Day Recap EverQuest Next LandMark Panel Overview...
  25. Teekey

    EQ Never

    You honestly expect them to release 3 entire games? Really? They still have a metric shit ton of work on their hands to just complete EverQuest Next.
  26. Teekey

    EQ Never

    Completely agree. So far I think they've said the right things to make it seem like they 'get it', but we'll have to see if they can actually implement it in a way that actually feels challenging and rewarding for players. You can't just remove the Trinity without greatly changing the way that...
  27. Teekey

    EQ Never

    There supposedly isn't any Attributes on gear. There's no +Stronger. Gear instead affects your abilities, and so it's up to each player to optimize their gear for whatever build they want to play with. Their example was a Rogue having a Path of Shadows ability (a shadowy teleport). Rogue...
  28. Teekey

    EQ Never

    I think there's basically no 'pure' anything. Most 'DPS classes' will still bring some sort of utility to a group. And everyone will, at the very least, be responsible for their own survivability by avoiding damage. No one will just be staring at a mob's ass spamming attacks, or standing way...
  29. Teekey

    EQ Never

    It's the DotA2/TF2/LoL model - get as many players as possible and some percentage of them are guaranteed to pay for something. It's the only way for the sub-par MMOs that have been released in the past decade to pull in a sustainable userbase, and thus potential customers. I really wonder...
  30. Teekey

    EQ Never

    This is an absolutely great point. I know people have had concerns of every person just having a heal in EverQuest Next - but that's where the risk and reward comes in. If you have a heal that goes unused, you're missing out on some other ability that may be necessary for a specific situation...
  31. Teekey

    EQ Never

    That doesn't really solve the problem though. The same thing happens in other MMOs right now. Any guild that doesn't have any wiggle room for members basically has to have a stable of alts of all roles ready to fill in. What's the difference between progressing and gearing up every healer on a...
  32. Teekey

    EQ Never

    There will still be some progressing of classes through tiers. Although it's not by killing X number of mobs, or doing Y number of quests to fill up an experience bar. Instead you progress by meeting specific milestones for that class. One example they gave was that you could reach Warrior Tier...
  33. Teekey

    EQ Never

    Yeah, I think this is where EverQuest Next meets League of Legends. They take an archetype and give them 12+ of the most iconic skills for that archetype. I'm not quite sure how I feel about it yet. In some ways it makes sense. Even in EverQuest you had a whole spellbook of spells, but you ended...
  34. Teekey

    EQ Never

    He's a troll and broken record. Just ignore.
  35. Teekey

    EQ Never

    http://www.youtube.com/user/MMORPGcom/videos EQ Hammer Speed Q&A:http://www.youtube.com/watch?v=b2P4ahDOsMk EQ Next: Class Panel 1/2:http://www.youtube.com/watch?v=IOKhfxwLokg EQ Next: Class Panel 2/2:http://www.youtube.com/watch?v=QVqv78MfJus Just to get you started.
  36. Teekey

    EQ Never

    StoryBricks is the real wildcard that will determine if EverQuest Next is successfull beyond being Minecraft the MMO. They certainly seem confident in it, but there is such little examples of actual in-depth implementation of StoryBricks beyond their marketing hype.
  37. Teekey

    EQ Never

    Yes it's 'difficult' because mobs are tuned to be difficult to solo. A mob has X hp and hits for Y damage, I only have Z hp and hit for W damage. But it's not exactly difficult to sit there and auto attack a monster. Difficulty was born from player ingenuity, not because the game demanded...
  38. Teekey

    EQ Never

    Oh I definitely agree it's tuned like that on purpose. Hand them what, though? I really don't even know what you're talking about. Only the top 1% are doing Heroic raids and getting the best items. Yes, Joe Casual can do LFR and see content, and gets items - but it's not even close to the...
  39. Teekey

    EQ Never

    Any of the content? I'd agree that a lot of content is tuned for the lowest common denominator, but that's just a tuning issue. Think back to The Burning Crusade where Heroic 5-mans were just fucking brutal. You had to have a minimum of 2 CC classes just to handle it. People whined, and it...