popsicledeath
Potato del Grande
I just hope it's a starting point in a player's decision to engage a mob, not practically providing a conclusion on whether you should engage. I swear it's gotten to the point games should just tell you your odds of winning and you can press a button and simulate your victory.There will absolutely be a /con system -- I'm just saying, at the moment, that we're not planning on a 'dot' system like Vanguard. Vanguard was focused on being able to solo and group effectively. Pantheon is even more group focussed.
See also: playing FF:ARR to level 15 without reading a single line of quest test and without hesitating to engage and beat every single mob the game was telling me engage with any number of UI indicators.
I just want minimal instances of the game telling me what to think and do. Give me a hint. Let my character have enough intelligence to interpret basic aspects of the world. But from there, let me make the decisions and take the risks, even if it means I get killed and realize I'll have to come back later or find some friends.