GTFO. That's a very well known quote from an interview with Smedley on one of the larger gaming sites on the internet.
qwerty screwed it up a bit as Smedley actually said "clear mistake" not "biggest regrets". If you can't find the quote yourself with that hint then your google or bing-fu...
World PvP using/controlled by EVElike security zones + mini-minecraft/player studio/dungeon maker mashup as previously suggested. They're afraid PvE players will flip. Which they will.
Just realized from a Brasse tweet that EQ Keynote will probably spend thirty to forty agonizing minutes covering EQ and EQ2 before talking about EQN it's not the EQN keynote it's the EQ Franchise Keynote. Oh the humanity.
SOE's way of causing as much pain as possible.
You want me to figure out the overhead and subtract? That's too complicated and speculative. Or are you suggesting that EQ's subscription model was not enormously profitable for SOE?
You're easily the worst poster in this thread (and that's saying something) did you even read the post you were replying to? Every word was fact. The only MMOS with 1 million subs in EQ's heyday were Asian games like Lineage.
In any event 500,000 subs is 7.5 million a month (actually a little...
Apropos of nothing. I'm wondering if EQ Next will be using the agnostic leveling tech in EQ2's dungeon maker not sure how it works in terms of itemization but would certainly solve the content problem discussed earlier, everyone can access any dungeon of any 'level' for xp and you're just...
Also <Orphan Crippler> isn't a bad name for a PvP guild.
Overall okay. The smurf parody was the best with the cereal commercials.
Best of the seasons so far but that isn't saying much -_-. Same criticism as the previous episodes, some good ideas but execution is lacking compared to early...
Quests should not give xp.
Quests should give: large faction +/-, items, class abilitie/spells, access to new areas and similiar.
Mobs should give xp, moderate faction +/-. Rare mobs should drops items & spells.
Quests giving XP is the problem.
4 hours everyday yeah I can't do that. But i can find 4 hours maybe twice a week plus longer on weekends. More than enough commitment for the FnF guilds I play with when I play mmos and which form the largest population of guilds. That said you forget that unlike wow in eq old content was...
Just because they failed doesn't mean they weren't competition. EQ was better, then EQ got curb-stomped by WoW and many games competed with WoW and also got curb-stomped until we're in the situation now where Wow is bleeding subs and there isn't another good game in sight.
@Greyform my bad...
This is beyond retarded. If EQ had sucked no one would have played it as there were many other things a person could do in 1999-2004. Holy fuck.
As for your supposedly dated mechanics (1) social interaction in in-world dungeons is what is missing from "modern" MMOs and (2) boxing is a plus...
UO & Meridian were certainly competition as was Asheron's Call and later Anarchy Online (2001). You don't get to narrow the field like that buddy that's not how this works.
Don't kid yourself. It's about giving them the game with a forfeit. Instances are mostly bullshit - there are a few special cases where they're appropriate (such as the class specific quests in LOTRO).
The only "instance" that should exist is the server instance: that's division enough. As...
You're a reasonably smart guy Agraza so give me a fucking break here. Less of something makes it more valuable. When everyone has a SSOY it is not as valuable is when only a few people have it. More to the point once everyone has one there is no need to run LGuk anymore and the content that the...
A good point that will be mostly ignored. Content churn is a major problem with modern MMOs because of instances. So yes another reason instances should be avoided if at all possible.
This is SOE. They will release early and incomplete. Look at PS2. Also by all accounts they're in alpha, the switch happened in October 2012 and they're keeping the art assets. March - November is my bet for the launch window, and they'll launch early if they can (March/April/May).
Indifference. I didn't mind WoW Vanilla combat but VG combat was better simply because of OT/DT - VG had more abilities up all the time (a negative) but WoW had talent trees (also a negative) which generally would affect what abilities you had. Both are roughly equally distant from EQ in terms...
Yes, that's always the conundrum. Assuming EQN is interesting looking (still a big assumption given predictions like Rezz'), do you play at release and deal with the lag and hope to somehow break out a little bit to see the new stuff first or do you wait a week or two until newbie areas area...
Summer 2014 is inbetween March 2014 and Thanksgiving 2014. March 2014 is the earliest, Thanksgiving 2014 is the latest so summer is probably the probabaliest.
@Rezz I think you're wrong on group dungeons being instanced. Instances = Wow. Openworld = EQ. As noted some raid encounters will...
Butler and McPherson are both ex-Sigil. Game is releasing between March 2014 and Thanksgiving 2014. There won't be a 2 year wait.
And mods need to close this thread on July 31st/Aug 1st and we need to open an SOE Live Live thread (for those of us going to post in - mostly but not completely...
I don't see heavy instancing on the group-dungeon side not in the lego-Norrath world they're promising doesn't make any sense - imagine Minecraft with instancing. However, there is likely some instancing in the raid game (mix of instanced and contested raid targets) and possibly public...
Yes you are. You are advocating for DDR as you state flat out that anyone advocating for an effective auto-attack is "too lazy to be good". You want to push buttons and see flashy lights.