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  1. tad10

    Eating fish contaminated by Fukushima is probably ok

    The ocean is broken | Newcastle Herald
  2. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I've played a lot of games in my time: card games, board games, role playing games, single player computer games, multiplayer games and even a few MMOs. I'm pretty confident with saying that horizontal progression is not as satisfying as vertical progression. I'm also pretty confident in...
  3. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes you are, but I'll be happy to group up with you in Pantheon. Also[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return...
  4. tad10

    Eating fish contaminated by Fukushima is probably ok

    I'm pretty sure we established it's never safe to eat fish. It's just less safe right now.
  5. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't play MMOs that don't have levels because its an obviously stupid idea; even the EQN Brain Trust which professes to hate MMOs had to sneak in tiers. What I have done is played RPGs that didn't have levels and they were all awful in different ways.
  6. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    WTF does a single player console game have to do with a large MMO? Pretty much nothing. I'm harping on you because you are not the only person out there who thinks levels are a bad idea - the EQN Senior Staff agrees with you and it's just completely mental. Not only do levels help with the...
  7. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It's 2014. The people who are going to play Pantheon are going to have a pretty good idea of the ramifications of choosing their class. Don't get wrapped up on 1999. The exception to this are complete newbs but who cares about them amiright? 80% of them are going to quit as soon as they...
  8. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Everyone became Sam da "Highest Burst DPS" Man. How sad is that?
  9. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Not really. It makes development easier because you know what to expect of the players when you're designing the content. You know a level 30 player is going to have X spells, roughly Y gear, etc.
  10. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Levels continue to be used in MMOs because they work. Probably EQN's worst idea was getting rid of levels. -_- Levels allow players to -Feel a sense of progression -Easily identify others who are in an appropriate range to group with -Easily identify mobs they can/can't tangle with. No...
  11. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    While I know EQ had instancing about the same time as WoW (LDoN) and the psychospace game with the horrible launch had instancing in 2001, WoW is the game most associated with instancing because in addition to instanced dungeons it introduced quest hubs that usually had a connection with the...
  12. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You want a game with lots of customization, that's also leveless. EQN is doing exactly what you are suggesting, Pantheon won't have a tenth of the resources that EQN will have for their game so if Brad & Co. try to make a leveless game for theorycrafters they're fucked. Same issue I had with...
  13. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd much rather camp a mob for 15 hours than run Stratholme or any other instance 15 times. I ran UBRS 30 times for the Alchemy potion before I said fuck it and soon after said fuck it to WoW. I don't understand you or @creslin. You prefer instances, great, there are a shit-ton of modern...
  14. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Again, that's not a problem for Pantheon because Brad & Co really need to slow down the leveling/gear curve anyway they can or people will run out of content. Vanilla EQ wasn't really that big. Progression servers knocked out the content in 10 (ten) days, IIRC.
  15. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No. Instancing pretty much requires that kind of behavior. You have two options either you have a super loot/xp pi?ata (if you allow boss mobs to respawn so you can keep killing them) or RNG loot treadmill (kill all mobs then you have to go out and respawn the instance and run through it...
  16. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think you are underestimated the speed at which people can type or talk. Plenty of time to chat while the puller is pulling a room to the group. @Convo there are things I'd prefer to see, that I can live without: EQ Combat (no OT/DT) instead of VG? I can live with that. Quests giving XP...
  17. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Because group dungeons work just fine non-instanced. That doesn't mean NewCo couldn't throw in a fully instanced dungeon or two like and Estate of Unrest equivalent that used instancing to further the haunted house feeling. But that's a lot of development time for little reward, IMHO - I agree...
  18. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Or a very large dungeon with moderate downtime and fast respawn - back to VG again, KH could easily have held 5 or 6 groups camping and probably an additional group just running through to kill the bosses that were way at the end. Each group controlling roughly three or four spawning areas. I...
  19. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Look at modern gaming. Group dungeons: Instancing leads to "get me the fucking loot already" mentality which means short dungeons, a couple of bosses, then loot. Raid dungeons: Leads to smaller and more complicated raids (I agree with you that instancing can result in much more...
  20. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    ProTip: People have different definitions of what's fun. Easy solution. Have a mix of camping dungeons, run-through dungeons and non-dungeon quests you can progress. There are certainly many days, particularly during the week where I've only got an hour to spare and camping wouldn't be an...
  21. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Instancing: limits spawn competition and increases the rate at which players eat through content (bad). Instancing: usually means smaller raid sizes and avoid the fire raiding (bad). Instancing: limits groups helping other groups (bad). Instancing: leads to cookie-cutter dungeons (bad). So...
  22. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It's fun. It's not something I want to do all the time, every day, in an MMO, but it's fun to have a static pulling group and just shoot the breeze for a couple of hours while gaining XP. It is something that was lost in WoW.
  23. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Couldn't disagree more. I spent a ton of time pulling in VG - it depended on the dungeon or outdoor area. Tomb of Lord Tseng was a run-to-the-end dungeon. Karrus Hakrel was a pulling dungeon. It's all a matter of how the designers design the dungeon/area and what's more efficient. With...
  24. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    So my question is this: in addition to crowdsourcing the funding via kickstarter do you have any plans to crowdsource any of the development via something like Neverwinter's Foundry or SOE's PlayerStudio? Or, as I suspect, is the overhead to do that more costly than anything you'd get out of...
  25. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    One of the few times I'll agree with PD. If you're going to have quests in the game you shouldn't have to walk up and talk to everyone to find quests. That's not to say going up and talking people shouldn't be rewarding, and shouldn't be the way to find a few rare quests but generally: 1...
  26. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'm pretty sure they're crowdsourcing the debugging - thus the 'long beta' comment ;-)
  27. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That's what I'm told by the one guy who I know IRL who actually works in the industry. He insists that you could re-create Original EQ for 3 or 4 million today - zones, warts and all. But of course today they've got to have better art, particularly better character art and animation.
  28. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    They need a lot more people even if they're just aiming for EQ Vanilla sized. Everquest had 50 or so people on the team. I wish there was a way to crowdsource some of the art or design but there isn't AFAIK. I don't think Player Studio is going to work for a place as small as NewCo.
  29. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Brad does not have - and will not get - the money or man power to build a quest grind game. It's a case of where lack of resources actually helps - kind of like how starving a flat worm increases its life expectancy by 30%.
  30. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No. He screwed up with VG -_-
  31. tad10

    Project Spark

    I'd say microtransactions are uniformly awful. Back in the day even fluff content was usually free (easter egg Morte for Planescape:Torment). Project Spark's shop is totally ridiculous but even buying skins for LoL bothered me when I played it. I'd rather have just given Riot $49.99 for the...
  32. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Good to see good ol' classic Internet MMORPG epeen dickitry is alive and well in 2014. Bravo! Bravo!
  33. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    can't be ftp. Ftp destroyed the industry.
  34. tad10

    Project Spark

    Yeah. I got into the beta over Christmas. Played the choose your adventure thing for five minutes then tried to create something and discovered the shop. I uninstalled. Sadly the key is linked to Xbox live account so you can't even give it away.
  35. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Disciples were dps op at the end of beta but got nerfed 3-4 weeks into live as did monks and bards. But always Terrible buffers.
  36. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    lol. My bad. Realistically there aren't many good mmo discussion boards. I never cared for SA and penny arcade is run by Nazis.
  37. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Money is money and kickstarters need all the press they can get. @lithose great post. How do you feel about contested raids?
  38. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    @Flip. You are confusing the ability to heal oneself while dpsing with OP (a feature of the ot/dt targeting system) VG classes were asymmetric and the healers were much better soloers. The only truly OP class in VG was the DK after he got the AoE lifesteal. Now that shit was ridiculous.