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  1. tad10

    EQ Never

    Maybe Weds. But not much there - they can't talk about much either (NDA with SOE). We'll probably have to wait for Beta to see what's what.
  2. tad10

    EQ Never

    On paper it's a lot more than what you've described. We'll see.
  3. tad10

    EQ Never

    Awesome!
  4. tad10

    EQ Never

    I don't plan on playing a ton of this game so I think my char will be a Kerran monk named Leo to annoy the absolute-EQN hater crowd who will still end up playing the game for a bit as well ;-)
  5. tad10

    EQ Never

    I agree. Maybe in 2016 ;-)
  6. tad10

    EQ Never

    EQN is not going to change drastically. The only hope is that SOE decides to make EQ3 in addition to EQN and EQN/L
  7. tad10

    EQ Never

    Brad as Lead Designer. Someone else needs to be running the show as Creative Director. But otherwise pretty much this.
  8. tad10

    EQ Never

    Could be. We'll see.
  9. tad10

    EQ Never

    Sorta. Talisker said "Smaller raids". Which I speculated as 24 or less. Since that's the standard small raid compared to the usual EQ raid.
  10. tad10

    EQ Never

    SOE really needs to get some better gameplay video up. The current one focuses on sound and fury, not on skilled play.
  11. tad10

    EQ Never

    Dude, it's going to be a fun game. I'm going to enjoy playing it, I think most of the people on this board - even some of the haters - will enjoy it. The two problems with the game has already been identified: -the EQN class system doesn't seem to give one the same character connection that...
  12. tad10

    EQ Never

    This made me laugh. Wish I could +1 you.
  13. tad10

    EQ Never

    They'll get players if they can ship the game. People are bored with WoW and other MMOs and looking for something to play.
  14. tad10

    EQ Never

    I with you buddy. EQN looks fun, OTOH, I really prefer EQ's unique classes and downtime with my combat. As pointed out EQ comba could have used a polish (basically adding in VG's OT/DT to give tanks something else to do, and healers something else to do). That with all the rest of the EQN...
  15. tad10

    EQ Never

    SOE won't be selling classes. SOE is going to sell templates, various pots, various looks for your weapons and other shit. There'd be a shitstorm if they sold classes. Also for the people bitching about Blink and ShadowStep being almost the same fucking spell. Give me a fucking break...
  16. tad10

    The NSA watches you poop.

    I think the whole AQ gonna blow up a embassy some where and we knows because the NSA intercepted their communication is all bullshit to try and stir up support for NSA surveillance of the US. I like how nothing like this happens in the 6 years of Obama then right after the NSA shit is...
  17. tad10

    EQ Never

    maybe.
  18. tad10

    EQ Never

    @poindexter you have 8 skills on the hot bar. 4 weapon, 4 char abilities.
  19. tad10

    EQ Never

    Still not a big fan, but I will say he took the time to answer my questions when I just walked up to him when he was heading to lunch. Smedley and Butler on the other hand gave off the "Stay the Fuck Away" vibe bigtime. You will note, I didn't dispute Ut's statement that Butler was an ass ;-)
  20. tad10

    EQ Never

    That would be awesome.
  21. tad10

    EQ Never

    Yep.
  22. tad10

    EQ Never

    Who cares if Butler is an asshole? Christopher Nolan is an asshole but makes pretty good movies (DKR aside). What do you want? Someone who hugs a lot but makes shitty games? The only reason people read you is because you're an asshole, but an entertaining one. EQN has a solid game design...
  23. tad10

    EQ Never

    There is xp in the game and their are tiers of content and character abilities. It is gear/ability based progression.
  24. tad10

    EQ Never

    Mage groups in EQ could be pretty fun. No such thing as all mage raids. People are going to have to take on semi-dedicated roles to be effective at the high end, if the high end is any good. Again, see Ukerric's post, I think he is spot on. The average MMO player hasn't a chance of being a...
  25. tad10

    EQ Never

    Well, SOE is spreading the FUD for whatever reason as well. Again the comparison between newbie and professional LOL players. Newbie players will play wtf they want and have a tough fight against the beginner bots. Professional LOL will play a specific team setup (jungle, AD Carry, etc) and...
  26. tad10

    EQ Never

    There are some shared skills. They said as much at the panel. Just not a lot.
  27. tad10

    EQ Never

    That is Ukerric's and my point. Yes, everyone can do dps, but at the end of the day, an effective group is going to be trinitized if (and this was Ukerric's excellent point) the AI is good. If the AI is sucks, it's just people standing around and wacking on the target. Basically whether...
  28. tad10

    EQ Never

    Correct. They hit this hard. They go so far as to give different classes different animations using the same weapon and different "ready" stances.
  29. tad10

    EQ Never

    Only if there were a healing mechanic that was offensive. Maybe SK has an offensive Life Steal. So if your rogue got the SK class he could slot the LS as one of his 2 offensive abilities. Rouge never gets a defensive heal.
  30. tad10

    EQ Never

    From the pcgamer article. Most I've seen on crafting. So presumably multi crafting "classes". 5 Tiers.
  31. tad10

    EQ Never

    You can select any offensive, utility or movement skill you want for the rogue from among your class roster. But never a defensive skill. Go get a potion or find some item with a healing mechanic. Better yet, group with someone who can heal while dpsing. EDIT: However, some combinations...
  32. tad10

    EQ Never

    They said Landmark is a full on MMO (minus classes) and a lot of stuff will be implemented in EQN/L first and then moved to EQN. The exception, obviously, is there is no class system in EQN/L but possibly a simplistic combat system (for critters - AFAIK no complex mobs in EQN/L but there are...
  33. tad10

    EQ Never

    Rogue example. 4 weapon skills from your weapon (short sword) 4 class abilities (from a selection of 8-12 total). Class abilities are divided into four types -Offensive (Attacks) -Defensives (Healing, Spell Reflection) -Utility (Buffs, Invisibility, CC) -Movement (Movement skills)...
  34. tad10

    EQ Never

    -Has full MMO social aspects (Guilds, chat, etc). -Can build for EQNext. You can build a house, and when you finally get a land grant in EQN you can import that template (if it meets art direction requirements). -Not using blocks. -Can build stuff and sell the template to other players...
  35. tad10

    EQ Never

    But still limited by your base class set of class abilities. You can never slot a defensive ability on a rogue.
  36. tad10

    EQ Never

    Trost is on EQ Next.
  37. tad10

    EQ Never

    I'm pretty sure the StoryBrick guys disagree with Malakriss on this one, and having met one, I'm going to go with the SB guys. Also snippet that I didn't get at SOE http://www.pcgamer.com/2013/08/03/ev...ext-interview/ Also as noted, classes may require other classes to obtain:
  38. tad10

    EQ Never

    Great post.
  39. tad10

    EQ Never

    They didn't explain crafting. They did explain itemization and some loot. -Mostly bound (BOE or BOP) loot drops. Forget which panel this was. -Loot is mostly mechanics based. Think MTG. Ring of -5% movement ability cost, Dwarven Armor that adds an ability.