ThunderCougarFalconBird_sl
shitlord
- 547
- 1
The art assets aren't worthless. 38 Studios was using Unreal 3 for its rendering client, and Morphine for its animation. All those assets are also fully supported in 3ds, maya, etc. That's about as industry-standard as you get. Additionally, when BHG was being considered for purchase, 38 Studios sent them a whole bunch of their MMO art assets and were asked to integrate them in their proprietary engine to see if they could and they did so in less than a day.
The hardest challenge with the art assets for any potential studio purchasing them is making sure the artists themselves have a feel and understanding for the overall art-direction and are able to produce content artistically consistent with the existing content. McFarlane has already stated his interest in seeing the MMO finished and is willing to work with whoever buys it. Same with Salvatore, actually.
Now the code itself is much more of a challenge and most likely not worth the time, effort and money spent to pick up where they left off. It has and can be done, depending on many factors, but if the purchaser does try to finish the MMO and not just concentrate on reckoning, then they'll likely have their own ideas for the server tech.
The hardest challenge with the art assets for any potential studio purchasing them is making sure the artists themselves have a feel and understanding for the overall art-direction and are able to produce content artistically consistent with the existing content. McFarlane has already stated his interest in seeing the MMO finished and is willing to work with whoever buys it. Same with Salvatore, actually.
Now the code itself is much more of a challenge and most likely not worth the time, effort and money spent to pick up where they left off. It has and can be done, depending on many factors, but if the purchaser does try to finish the MMO and not just concentrate on reckoning, then they'll likely have their own ideas for the server tech.