I stopped for now. It is at 0.9 it seems, so figure 1.0 might not be too far away? So might as well wait for that. Will absolutely go back to it at that point though.
If I do, I might start a completely new run. What's the best class to be the player class? If the meta is 1 tank, 2 heal, 2 dps, I assume maybe starting cleric is the best? If the merc abilities aren't as good, and perhaps you as a player can heal better / more efficiently than the ai? As a mage so far all I do is spam fireball, and tank seems to work well in terms of pulling aggro and taking damage.
Kind of like in Erenshor, playing as a class that can mez, I don't think the AI could handle that juggling of breaking camps, when to mez, root, charm.
I still am not quite to 50 yet so I haven't encountered veteran level gameplay, but it almost seems like this game could be an auto-battler, to be honest. Every merc does a decent job of filling their role, while none of them are amazing or as good as a real player. A cleric heals great, but probably too much if you're worrying about mana for a long fight. A druid keeps buffs up and nukes and heals (I guess? no idea what druids do), but mine quickly runs oom if the fight is long. Warrior does a good job of tanking and drawing aggro, but does he even use the stun attack? If so, it probably isn't at the right time. I play a ranger and honestly I am not thrilled by it, as all I do is melee and click the special attack buttons when they refresh (trying to time those stuns that hardly ever land in time), and use the buff skills when I need to. I have to assume rogue is the same (don't have one in party yet). Never played a wizard or had one, but seems fairly straightforward as well.
So if I were to start over (not going to happen), what would I choose? I hate healing, so fuck that. Warrior seems a little risky with npc healers, and other than clicking a few buttons periodically it doesn't seem all that thrilling either. Wizard and rogue and ranger all seem similar...which I guess is sort of the main problem with the game. Everything is just a few button presses really, over and over. I'm not shitting on the game since I started this thread and I'm still enjoying it, but I just don't see anything really complex about the game at this point, and I'd be almost as happy if you could just tell your character to hit certain skills every single time it refreshes. Maybe I'd keep my stun arrow unclicked, and maybe for trash mobs I wouldn't cycle my buffs/debuffs, but that could easily all be handled by one "Trash" and one "Boss" button that starts the AI routine.
Long-winded way of saying I don't know that it matters much what we choose. All the "skill" in the game is pretty watered down anyway. And although I've only played Erenshor for a couple of hours, it had more complexity but the merc AI was so good that I could literally AFK and come back later to several new levels. So I'm not sure either one is really better, just different. I like this one because it reminds me of UO, and I like Erenshor because it reminds me of EQ. They just both make it kind of easy, minus boss encounters of course. Which is sort of where those games shone anyway, obviously. No one logged in just dying to kill trash, but we did it anyway if a good loot camp was taken and we still needed xp.
I still want to hit 50 and get some AAs and a new party member, and potentially new areas to open up, loot to farm, etc. So I've got a bit before I get bored I'm sure.