Intropy
Shit Gamer
- 358
- 60
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- Lots of gameplay that seems to work around Items you place inside buildings and ships but they seem rare to get unless you focus quests/fighting.
- A pause mode where you can queue orders would be helpful. There are times that you don't need this but once you expand to the new world there can be too many notices all at the same time and it becomes cumbersome
- the wind direction mechanic is a nice detail, but it doesn't seem to really add anything to the gameplay and should probably be nixed.
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- Regarding the items, it wasn't obvious to me, but late in my play through I discovered that all of the non-diplomatic panel NPCs (the ones on the small islands with the interesting architecture) sell items and people. You can even pay money to cycle their inventories so you can fill all the slots in your townhalls/guildhalls/ships pretty easily once you're making big money.
- I was definitely yearning for a pause button at times that would still let me scroll around the world and evaluate things. Something similar to how Oxygen Not Included works where you can rapidly tab through the game speeds and pause with space bar would be awesome.
- I thought the wind direction was totally unnecessary as well at first, but when I hit the beta "late game" I changed my mind. I would have big naval battles going on, and would need to pull in reinforcements from trade routes and choose attack directions, the wind definitely effected my strategies.
Also, PSA: Beta Extended to Feb 5th