Grizzlebeard_sl
shitlord
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Selo's didn't work indoors did it? At least SoW boots had a brief moment of usage before the Run Speed AA's overshadowed them.selo's > sow
Selo's didn't work indoors did it? At least SoW boots had a brief moment of usage before the Run Speed AA's overshadowed them.selo's > sow
Thanks-- this is my new background-- Love the old mapsDepending on how far back he's talking, I'd be interested in seeing Luclin's Tower that was originally supposed to be the final zone of SoL. Or maybe adding that 8th floor in ToFS.
Added clearer map with more continents.
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Jboots had a double usage, notably as a throwable buff in at least one raid (can't remember which) where you'd get a periodic AOE dispell.At least SoW boots had a brief moment of usage before the Run Speed AA's overshadowed them.
Well, with LDoN there was an indoor Selo's version. I never got it though.Selo's didn't work indoors did it? At least SoW boots had a brief moment of usage before the Run Speed AA's overshadowed them.
And developers straight up lying.It's funny that a lot of the aura of the "unknown" and "mysterious" that drew people into EQ1 was basically unfinished/scrapped content.
Cazic Thule!Jboots had a double usage, notably as a throwable buff in at least one raid (can't remember which) where you'd get a periodic AOE dispell.
Yep. I felt like the entire Rathe Mountains zone was one giant mystery full of unfinished content.It's funny that a lot of the aura of the "unknown" and "mysterious" that drew people into EQ1 was basically unfinished/scrapped content.
I see what you did thereYep. I felt like the entire Rathe Mountains zone was onegiantmystery full of unfinished content.
non content would make things really interesting. It also takes up much less developer time!It's funny that a lot of the aura of the "unknown" and "mysterious" that drew people into EQ1 was basically unfinished/scrapped content.
I should ask him how far he escalated it. As you know guides couldn't do anything but report players using the tool, log their petitions, and get free expansions. (Did we get a free sub too? I cannot remember anymore) What was hilarious was the only way you would verify if someone "died to a bug" was their corpse would be poofed to the predetermined safe point in the zone (Not a zone wall), which also happened to be the point a guide would spawn into when using the /zone command. So if I died and ever wanted a quick 100% res? I would just drag my corpse to the safe point and say I had no clue what happened. I died, crashed, logged back in, and my corpse isn't where I was. Woot.Kaubel should have escalated his ticket then. I had my coldain shawl eaten because someone who was KOS to dwarves went linkdead and killed the guy I had just given my pieces to. First two guides and then a GM told me I was shit outta luck. Fourth one apologized for the inconvenience here's your shit. While I'm sure some guides were awesome most were lazy shits. I had some stuff poof during a trade with a guildmate. The server refused to go over the logs and check. Three emails and a phone call to the head of CS later I had my stuff back. At the end of the day SoE was not some cheetoh eating nerd with a d20. It was a business and unless you had some ludicrous request or were an immense dick about it all you had to do was subtly inform them that your credit card would find something else to spend 10 bucks a month on.
I was in the guide program for like two weeks myself. Got kicked out when I promised some guild leader I'd get the GM to repop all of SSRA since his guild had planned on doing it that day but some other guild had beat them to it. I was like, "I know that feeling bro, brb I got your back." Clearly I was not cut out for that sort of work. Handed out rezes like candy as well. I had troubles saying no to people.
Anyways...
I'm not going to elaborate because this is dangerously close to turning into yet another design theory circlejerk but there's a middle ground between EQ's "stupidly broken, long and frustrating quests with typically awesome as fuck quest rewards" to WoW's "Painless and unremarkable quests with completely forgettable rewards" philosophy on quests. I think one thing we universally agreed upon is that when you do a quest and the reward is effectively the game just a handful of xp, some coin and an item you're going to vendor anyways it's hard to keep giving a shit.
Fewer quests with more personal involvement that end in a reward you give a shit about would be nice.
Serpentine Bracer: AC: 1 DEX: +3 AGI: +9Tbh, the magic of EQ is that we were a bunch of gullible fucks.
I can't find the original post, but Prathun said the anti-camp radius was real in some thread about 'old eq rumors'. The best I could find was an Allakhazam link about it:Camp rads.