I feel like all the earlier testers wanted a Archeage high so bad that they largely ignored labor as just another interesting system to figure out. Now that more and more testers have seen this we are all left scratching our heads at labour and wondering why it is no one else is dismayed by it. I just don't really see how this game is ever going to get very popular with labour intact because the average western gamer doesn't like playing with handcuffs even if they are only perceived.
I thought the same thing when I first learned about it, and still feel that way. You should never restrict a player's ability to play, especially a paying customer. LP exists as a control for the economy, but since 1.2 it's been pretty easy to ignore, between the bug that doubled labor regen, and the labor pot CD being per character instead of per account. Both of which are supposed to be getting fixed. They've stated that the labor pot CD is a coding problem, and that they haven't quite decided on the final LP regen values.
The game has a lot of issues, LP is just the tip of the iceberg. A lot of them stem from our version of AA becoming this weird mutant hybrid. Originally, we were getting 1.0, then XL changed their minds and forced Trion to take 1.2, which fucked up a lot of things. 1.2 was designed (badly) to fix problems in the economy of the KR version, which had been running for over a year (give or take). It was never intended for a fresh launch. Many things in AA were not intended for a FTP game either, which causes more problems. Trion is still waiting on fixes for some of these issues. Fixes that will (maybe) be "tested" for all of 4 days before headstart. Any problems that arise from that patch? God only knows how long Trion will have to wait on XL for the next patch.
Then there's things that won't be tested. Auroria will be closed off completely for 4-6 weeks. Originally, that's where you went for level 50 gear. 1.2 nerfed the drop rates into oblivion, but shit still dropped. Crafting. It takes 20k proficiency to craft level 44 gear. If they fix the labor pot CD, do the math on how long it will take someone who spends all their LP every day to get 20k proficiency. Add in the RNG factor. Also, the LP limitation on how many pieces they can craft per day. Compare that to how long it takes to get level 50. In the last quest zone, you can get 1 set of gear, either plate, leather or cloth. Don't plan on getting a different set for another spec for a while. There's more, but I'm tired of typing.
It's supposed to be a 45 minute afk timer. It's listed in the 1.2 patch notes as something that wasn't implemented yet.