It wasn't "woke", it was just bland and convoluted
1) The card system, while nice on paper, just translated into a confusing experience early on. You gave players lots of choices with little practical input and your character felt gimped with bad choices
2) The gun had a loot rarity/attachment system during gameplay, but again lots of choices /w little input. Higher loot rarity didn't always mean better because of the attachment RNG, which added to the confusion
3) The game tried too hard to replicate the L4D banter, so it felt forced and you never really felt that attached to anyone. Furthermore, they gave everyone different abilities or starting stuff, so you would be forced to play a character you may not have liked much if it correlated with your play style. In L4D 1, you usually just picked whatever character you liked because you liked the character, not because they had +2 to melee or whatever.