a young red dragon is a CR10, so the perfect level for a lvl 10 party, and a beholder is a CR13 (CR14 in it's lair) so a lvl 12 party CAN kill a beholder if they are really smart about it.Adding mobs on higher difficulty is what Pathfinder did, in addition to other stuff, and they were able to actually make a challenging game in the face of a pretty dramatic power curve. They also offer the option to speed up enemy animations, so turns don't take forever.
The problem with adding higher challenge rating mobs like Dragons, Beholders, and shit, to BG3, is that Dragons and Beholders should not really be able to be killed by a level 12 party, let alone anything under 10?
I'd be interested to know what end-game CR value mobs would do to make themselves unbeatable to a group of level 12 adventurers, given the changes in BG3 vs 5e.a young red dragon is a CR10, so the perfect level for a lvl 10 party, and a beholder is a CR13 (CR14 in it's lair) so a lvl 12 party CAN kill a beholder if they are really smart about it.
but to your point, the CR value is a LITTLE bit subjective in that it's for a specific party makeup. a smaller, non-optimal group might all be lvl 4, but could really struggle against certain cr4 encounters, whereas a large party size forces the dm to mess with a creatures stats even if it's the appropriate CR level for them. in critical role campaign one, when the group was like, lvl 8 and 9, they killed a pretty beefed up beholder. matt (the dm) consistently has to increase hp, ac and sometimes saves. an ancient black dragon is a CR 21, and they fought and killed one at 13-14 that had over twice the hp of a normal ancient black dragon
my point is that a good dm should be tweaking the encounters to make them appropriate for the party and CR levels become less and less accurate the higher level you are anyway. i don't really see an issue with adding tweaked higher level creatures here and there as long as they aren't just straight up push-overs
honestly, yeah i'd be interested too. i love larian but i think they painted themselves into a corner with all the changes they made to 5e. monks running around with their increased movement speed plus making 8 attacks per turn, storm sorcs/tempest clerics dropping 280 damage lightning bolts... there's hardly any normal 5e high level encounters to look at for a blueprint, then you go and tip the scale so dramatically into the player's hands and it gets really pretty impossible to kill bg3 playersI'd be interested to know what end-game CR value mobs would do to make themselves unbeatable to a group of level 12 adventurers, given the changes in BG3 vs 5e.
I know in BG1/2 AC, THAC0 and saves would scale with level, so if you were waaay underleveled you had a hard time landing shit. When you meet Drizzt you pretty much only score hits on nat20s. The real-time nature of the game made it difficult to even act against them in a lot of cases. In BG3 once you get access to a haste pot you can do a *lot* in a single turn against a mob. Even if that mob has higher initiative they might be low-impact in their turn before you get a chance at bat. Conversely against say, dragons in BG2 that would spam their AE wing buffet, you aren't doing shit if you can't resist it. In BG3 even if you get knocked three rooms down you can fly your ass back into the fight on your turn and take 5 swings on a mob.
Seems like a metric shit-ton of small fixes, but nothing major yet. Don't see any build-destroying nerfs/bugfixes other than dual hand xbows (Sharpshooter offhand bug was fixed). But it also doesn't sound like they have done much to fix the performance problems yet. I saw one note mentioning a memory leak, that's about it. They did say that patch 2 isn't far off, so I'm guessing that's the one that will backfill all the things they had to work on for the PS5 release into the PC version. I can't imagine them releasing on PS5 without FSR2 support and some massive improvements to the Vulkan API.
Storm Sorc / Tempest Cleric is about as strong as they come at level 3, then just keeps getting better and better.
My Tav is a Gloomstalker using +1 heavy xbow right now, with the intent to go Gloom / thief / fighter for lots of extra attacks using two 1h xbows. Is this idea shit now? It was gonna take Sharpshooter too but don't think the bug mattered...
I'm only lvl 4 in act 1, very slow player!
Got a basic build for this? My Shadowheart is just tempest cleric now. I'm a D&D noob.
Hand Crossbow tip: The Teifling blacksmith can sell +1 hand crossbows randomly, which will refresh on each long rest. So it's good to check him after each long rest, since hand crossbows are rare, otherwise.My Tav is a Gloomstalker using +1 heavy xbow right now, with the intent to go Gloom / thief / fighter for lots of extra attacks using two 1h xbows. Is this idea shit now? It was gonna take Sharpshooter too but don't think the bug mattered...
I'm only lvl 4 in act 1, very slow player!
Got a basic build for this? My Shadowheart is just tempest cleric now. I'm a D&D noob.
i've said it before, but in my weekly tabletop game i have a 9storm sorc/2 tempest cleric (which always makes my heart warm whenever i see people talk about how popular the class is in bg3) but i haven't played a sorc in bg3 yet. is quicken spell really 3 sp? it's only 2 in tabletop. in tabletop a storm sorc doesn't add any spells to his spellbook either, so no call lightning, for example, but my dm let me reflavor some spells so it didn't matter much to me.Dual hand-xbow is still amazingly good, you just don't get an extra +5 to hit on your offhand. There are a *lot* of circumstances where you can assassinate enemies from the shadows. It's not really necessary but it is fun. They are no slouch in normal 'just walked into it' combat either, especially given how common the various magic arrows are.
There's not much to storm sorc/tempest - basically start as storm sorcerer, do 2 and 3 as tempest cleric, then the rest as storm sorcerer. For maximum value nominate someone in the party as 'buff bitch', get them to take the alert feat, and have them start every combat by throwing bottles of water at enemies (or using create water if you have another cleric). You *can* do quickened create water then call lightning/whatever yourself, but quicken is still 3 sorc points which is absurdly wasteful.
You can use other party members for high charisma if you want your custom dude to be a fighter. You can switch who is having the conversation. I’m not far in the game so I don’t know if there are restrictions on that later.Forgive the dumb question it's been a long time for me but I seem to recall from decades past that not having high cha on your main tends to make life difficult but I'm wanting to play a human fighter do I give up points somewhere to at least get to 10 charisma or can I go with the 8?
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8 cha is fine. Not only because of what Hateyou said, but also because you can get buffs to help your charisma-based rolls. I also took the Noble background to get Persuasion proficiency, though I don't know if I'd go that route again.Forgive the dumb question it's been a long time for me but I seem to recall from decades past that not having high cha on your main tends to make life difficult but I'm wanting to play a human fighter do I give up points somewhere to at least get to 10 charisma or can I go with the 8?
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I need help. I can't stop shoving enemies, even if it's not to my advantage.
I did my Lae'zel as a Fighter Battle Master, is that more a sword/board thing or 2hander thing?
Battle Master is a versatile subclass, using a shield with it is fine. I didn't find shields on a tank class that useful because the AI is smart enough to prefer weaker targets. I used shields on my casters.I did my Lae'zel as a Fighter Battle Master, is that more a sword/board thing or 2hander thing?
Eh. Odd stats are good If you plan on using a feat to add points later. Odd stats on Dex and Con for instance. You can use a feat to add a point to both and get two upgrades.Also be careful about having odd numbers for stats. 13 dexterity is as good as 12 dexterity.
If you want a tank you have to properly build a tank which is like fighter/pally and I think pally has the taunt stuff like compell duel and another skill which makes whatever attack you for 2 turns because it cannot attack anything else. I mean its quite situational in this game where most fights are vs group of trash or trash and a few +trash. But you can make it work.Battle Master is a versatile subclass, using a shield with it is fine. I didn't find shields on a tank class that useful because the AI is smart enough to prefer weaker targets. I used shields on my casters.