I straight drove a stake through his heart in my first playthrough.Ahhh the 'ole, "I experienced trauma so I get to act like a fuckwad forever now" excuse. Classic.
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I straight drove a stake through his heart in my first playthrough.Ahhh the 'ole, "I experienced trauma so I get to act like a fuckwad forever now" excuse. Classic.
Same. No faggots, no exception.I straight drove a stake through his heart in my first playthrough.
Same. No faggots, no exception.
Correct.So you killed every companion? Because they are all "Free love" and don't give a damn if you are male or female.
Think the one thing I'm really missing about this game, that D:OS had, was telekenisis. Not for the dumb OP throw crates at people bit, but because a level 1 TK allowed you to loot anything within 5 feet without having to move. God damn looting tables of food and you run from end to end to pickup every single item.
Anyone know of any mods that would increase your loot pickup radius like that?
Think the one thing I'm really missing about this game, that D:OS had, was telekenisis. Not for the dumb OP throw crates at people bit, but because a level 1 TK allowed you to loot anything within 5 feet without having to move. God damn looting tables of food and you run from end to end to pickup every single item.
Anyone know of any mods that would increase your loot pickup radius like that?
Or someone could just make a mod to remove the need for camping supplies, since it's such a useless and pointless mechanic that only exists so you have to pick up food.
OBV its there so you dont just long camp after every encounter, but sadly its what prob most people do anyway since its so EZ to spend all of your shit on one encounter, and so EZ to find food. I had hundreds of Lbs of food at my camp so its not like this mechanic did anything other than be annoying. I tried going at least 2-3 encounters per rest though. The major boss and mini boss encounters required a rest after every one though.
Resting is a core DnD mechanic, so they had to included it. I just don't see how they could ever make it work right in a video game like this. I think one of their design goals was to accommodate players that don't want to explore ever part of the map, or just plain miss areas like the Underdark.Resting is just another dumb mechanic. But, "realistically" long resting after each encounter makes sense. Because you are on a "game" map that you can travel from one end to the other in minutes walking, or just use a waypoint. The game doesn't try to represent the actual travel distance of hours or days between encounters where you would need to rest from normal fatigue. I mean, the only reason the damn camp exists is so your party has a place to fuck.
my strat on that fight was to murder everything and then slow walk up to the portal like the end of blood of heroeswell final fight was a massive let down
i guess its not entirely larian's fault, some of the higher lvl dnd stuff is just game breaking and hard to design around. The globe of invulnerability trivialized what was probably supposed to be a difficult fight of keeping whoever is flayer alive and unbroken concentration for the netherstone channel. instead , my sorc just precast greater invis, then misty step to move up, then arcane gate right to the crown, then once everyone gets thru gate, switch from arcane gate to globe. now just sit around dick in hand waiting for the buggy ass game to finish all the enemy turns until you can enter the netherbrain psyche. once inside its a joke, on tactician or balanced, the netherbrain psyche needs way better resistances or more health. Didnt even have to call on any allies, althogh i did call on zevlor while bored in the globe because fuck him wanted to see his guys die
YEah this is why I said way long ago in this thread I liked Larians in house system (Divinity games) better with CDs on skills instead of this DnD resting shit that does not really translate well to video games. Even as a "balance" thing since you have petty much endless rests if you want them. and any encounter if you take them as a single entity, you really dont need any more than spending all of your good shit which pretty much decimates anything in a 1-2 turns anyway. Only a very few encounters, usually boss encounters, last any longer than a few turns anyway. And then you just have to choose what you use more carefully. And even then if you fail once youc an jsut reload and try again until you succeed.Resting is just another dumb mechanic. But, "realistically" long resting after each encounter makes sense. Because you are on a "game" map that you can travel from one end to the other in minutes walking, or just use a waypoint. The game doesn't try to represent the actual travel distance of hours or days between encounters where you would need to rest from normal fatigue. I mean, the only reason the damn camp exists is so your party has a place to fuck.
Just play 4 bards broA sweaty hard more in BG3 where strings of encounters had to be fought contiguously with no returning to camp, long-resting etc would be interesting, though it would eliminate a lot of interesting builds that rely on taking a nap after every tough fight.