Blood Bowl

Khalan

Trakanon Raider
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I just posted this in the other thread, but for those looking to learn the game a little better I recommend downloading the official BB rulebook from the tabletop game. The rules are the same and it has a nice skill listing and some good diagrams, along with almost a complete team listing so you can compare them.

http://www.games-workshop.com/MEDIA_...l_Rulebook.pdf
 

Cutlery

Kill All the White People
<Gold Donor>
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Actually I would be in for the league.

Already got an account. Will read through the posts to know what to do and come back.
Check the post in competitive gaming forum, that will tell you all you need to know.

If you're in, we need just 3 to finish this off. Come on people! We can do it!
 
Is the minimum points to join rerolled open league 1000? I wasn't able to apply with a 970 point team. Said I didn't meet the minimum. It's mildly annoying to have to spend all the money, apply, then go back and change it. Can the minimum be changed?
 

moontayle

Golden Squire
4,302
165
From the league rules: "All teams starting in the league need to have a team value between 950 and 1000 while fielding a minimum of 11 players."

See if you can get a hold of Cutlery to find out what's going on. It's probably something simple you're overlooking.
 

Cutlery

Kill All the White People
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Is the minimum points to join rerolled open league 1000? I wasn't able to apply with a 970 point team. Said I didn't meet the minimum. It's mildly annoying to have to spend all the money, apply, then go back and change it. Can the minimum be changed?
For the open league, yes, and I don't know why that is. I think it may have changed with the sever migration. As it stands, I have no options to change it in game, and I don't know why it behaves like it does. For example, my chaos team was able to join at 990, so I dunno what's going on. I'll see if can talk to Dode tomorrow and figure out which option is prohibiting me from changing it.

Note that this is not a problem for the tournament league - I was able to set the minimum at 500 there for stunties. Bear thru it for a little while, and I'll see if I can get an official answer.

Official answer -- lost in migration. It's been reported as a bug.
 

Djay

Trakanon Raider
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I just realized I'm not getting any achievements. Or does stuff like "completing a pass" only count in online games?
 

Cutlery

Kill All the White People
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I just realized I'm not getting any achievements. Or does stuff like "completing a pass" only count in online games?
Online only. And most of them are...you guessed it...bugged.

Check your PM's and hook up with me on steam, bro
 

moontayle

Golden Squire
4,302
165
Update done to the game today. If it doesn't do it when you launch the game, exit steam then go back into it and it should do it then. You can't log into the Internet Leagues until you do this.
 

Cutlery

Kill All the White People
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I want to add one thing over here, because I've seen a few replays (spectated) and seen it happen in my games too, and I want to make sure everyone is aware of the inducement system and what it offers.

If you are the underdog, and you are getting 50k or more in inducements, TAKE THEM. I see a lot of people not taking them when they have 50k+, and it really is important.

Inducements are designed to help level the playing field. Teams aren't expected to take the field vs more experienced and better teams, so they get offered FREE MONEY that is only usable for one match, which is your inducement money. You can't take it with you, you have to spend it or you lose it. If you get up to 40k in inducements, sorry, you're close enough, and there's nothing you can buy. But if you get 50k or better, AT LEAST make sure you're getting a Bloodweiser Babe before you start the game. That may be the difference, changing your KO rolls from 4+ to 3+, that allows your star thrower/catcher/blitzer/whatever to take the field again for that last drive that wins/prevents you from losing the game.

Now, there is also an added mechanic called Petty Cash, which is a little bit more difficult to understand, but basically there may be times when you're playing someone relatively evenly matched and know you could use an edge, and have a lot of money in your treasury. That would be a time where you might spend some money on an apothecary or something to make sure you're not crippled for the next game. But if you're the underdog, understand that anything you put into petty cash adds to your TV, which means you need to spend MORE money than you think you would to get the inducement you're looking for. It's kind of a more experienced move, so you don't have to mess with petty cash for the most part. You'll know when you're ready for that.

As the underdog, make the best of your inducements. I'll explain them here so you guys understand how valuable they are.

Bloodweiser Babes -- 50k each, 0-2 possible.

Normally, when your player is knocked out, he needs to roll a die before the next drive to see if he can come back on the field. A 4+ is required in order to recover from the KO. Babes add 1 to the die roll, meaning you're changing the chance of getting your KO's back from 50% to 67%, and then to 83% with 2 of them. That's insanely good for the price, and honestly, it's pretty hard to beat if your league has ANY level of bash in it at all (IE: every single league in the history of ever).

Team Reroll -- 100k, 0-4. Extra rerolls. Needs no explanation.

Bribes -- 100k (50k for goblins), 0-3. Keeps your secret weapon players on the pitch (very helpful if you're dwarf for keeping that Deathroller around for the second half), or for fouling your opponent more times before you lose your fouler. If I have 100k, I usually take this, unless I'm fighting serious bash, in which case I take 2 babes.

Wandering Apothecary -- 100k (0-2). This is more of a "I don't care if I lose the match, but I REALLY need my guys to stay healthy for the NEXT match" kind of a thing. It's basically going into a match expecting to get beaten to a pulp. Happens more often than you'd think.

Wizard - 150k, 0-1. Huge. Game changer. If you have 150k, you get a wizard, every single time. At the beginning or end of your turn, you can click on the spell book icon in the upper right hand side of your screen. 2 options appear -- a lightning bolt and a fireball. A lightning bolt hits a single square on a 2+, and injures the player with Mighty Blow. A fireball hits every standing player in a 3x3 grid on a 4+, and injures those players with Mighty Blow. This is what you get when you know you can't break the cage. This is what you get when you can't quite reach that Gutter Runner. Used correctly, it is basically a guaranteed defensive score, which is usually a game winner. The single best inducement available, and if you have 150k, you should be taking one every time.

Halfling Master Chef - 300k (100k for halflings) 0-1. This is basically what allows halflings to be competitive. It's not terribly useful for most other teams, since you're very rarely going to be getting 450k+ in inducements (because like I said above, you always take a wizard). You roll 3 dice at the start of each half, for every 4+, you gain a reroll, and your opponents lose one. Situationally pretty powerful, but like I said, you're not likely to get it.

Star Players - Various, 0-2. Differ for each race. Some are complete crap, some are decent. Bear in mind that all star players come with Loner, and all star players earn SPP which they keep. This means that you don't want to be wasting rerolls on them, and it also means that if you're using them to score, that you'll just be winning games at the expense of leveling your own players. Sometimes it's worth it, however. Eldril Sidewinder comes with Hypnotic Gaze, for example - which makes breaking cages a lot easier for the elf teams that can hire him.

Mercenary -- various. Have a black orc get injured Miss Next Game last match and really need the strength on the line? No problem, hire a new one for the match. He'll have loner, and you probably don't want to make too many blocks with him, but he'll be in the way. Hell, for an extra 50k, you can even have him come with a skill of your choice. Got a load of inducements vs a team you know you're gonna have to get rough with? Buy a bribe, and then a Dirty Player Lineman and just have him foul everything that hits the dirt every turn. It's not something I do every match, but it's certainly an option if you know you're gonna need to get physical to stay in the game.


So, the long and short of it is, if you're an underdog in a fight, and you get inducements, USE THEM. They are there for a reason, and it's to make the game easier for you in the face of superior opposition.
 

cyrusreij

Trakanon Raider
1,714
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So, i have never played this, although i am a fan of tt games. I know yall were putting together a forum league which is always fun no matter the game. So, if someone wouldn't mind, could you explain the game for someone on the fence, beyond football with gw creatures?
 

Khalan

Trakanon Raider
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It's a turn based, football strategy RPG. So you build a team using a budget of $1,000,00. Each team is different, some are slow and bruiser teams, some are fast, passing/running teams. Some are in the middle. Once you start playing your players get XP and level up giving them new skills and new abilities. There is a ton of strategy involved and once your team gets a few games under its belt and your players start to level up it lets you do a ton more.

I loved the TT, and I honestly can they did an outstanding job of replicating it.