Deathwing
<Bronze Donator>
I think you're right about the dual nature of the game. Part of me still has fun shooting the helmet off a Goliath and leading him around to other baddies. Extra challenge and hilarity for a midget goliath. Part of me does it because it's fun and part for the chance at some decent loot. Then the disappointment comes when he drops a purple weapon but it sucks(fuck you hyperion guns!). I almost want to say this game would have a much better farming model with an AH(don't stone me!). At least, SOMETHING to do with blue and/or purples that you don't want besides selling to Marcus. An extra level of lootiness would go a long way.
This is what defeats my motivation to dealing with public games to kill a raid boss. Most likely, I'm getting a bunch of loot that will be turned into vendor fodder. Also, just to harp on this again, a lot of the boss encounters are poorly balanced with regards to player talents. A lot of the game is balanced around fast and frequent killing along with relatively short cooldowns. It's pretty obvious they had to toss trivial adds into some fights to keep the boss from devolving into a point and shoot.
This is what defeats my motivation to dealing with public games to kill a raid boss. Most likely, I'm getting a bunch of loot that will be turned into vendor fodder. Also, just to harp on this again, a lot of the boss encounters are poorly balanced with regards to player talents. A lot of the game is balanced around fast and frequent killing along with relatively short cooldowns. It's pretty obvious they had to toss trivial adds into some fights to keep the boss from devolving into a point and shoot.