In general I look to use overkill to get AR (I like the Grau as much as the M4), and my sniper, then look to hit a random loadout drop to later swap to ghost. I'd maybe reduce the range on Heartbeat's, but far too many people just sitting in corners in buildings to really nerf it too much. I'd rather have them to prevent as much of that bullshit as possible.
Literally everyone would then use heartbeat sensors. At that point, just give everyone permanent radar.Right. Ghost perks should be nerfed before UAV/Heartbeat sensors. Anti-Camper detection is good IMO.
It's a fun game, but not a good game in its current state. Worth $free.99, but not worth 60 bucks. Losing every game because one of my teammates (me, usually) doesn't have Ghost and 4 fuckdicks with heartbeat sensors, C4, M4, and AX-50's kill us because they get infinite UAV within 80m during the end game.
I'm not even exaggerating. Next time you die top 10, watch the people til the end. Everyone has an M4 and heartbeat sensor. It's ludicrous. All these weapon combos and perks and you have to use the same ones and play the same stale meta to "compete". But then again, none of it matters when a hacker MP7's you from 200m and you end up their 28th kill.
Heartbeat sensors need to have a duration or limited number of uses. That's it. That would make them more reasonable. The "well what if this house is camped by a camper!" thing people bring up is retarded. Use a snapshot grenade. It literally shows the entire 3 floors of a house and pinpoints where the enemy is and what position they're in. It also works through ghost/cold-blooded. You also can use Restock and get them every 40 seconds which is more the enough to check for campers. The heartbeat is a shit crutch right now. End game it's literally a free UAV for anyone not Ghosted. There's no way that's acceptable.
I have 5days and 12hours playing this game. This is the sweaty hardcore player opinion. I know a lot of you are normal humans who play an hour or two every once and a while, but currently this is what I do and that shit needs to go to make it enjoyable for no-lifers like me.
In those points you listed you won't have a heartbeat sensor anyways.
But the campers will.
Edit: In my previous rants I forgot to mention: Battle-Hardened makes you immune to the snapshot, but still gives you a BH indicator on hit showing you there's an enemy in the Snapshot radius.
I know that my friends run heartbeat, I tend to not care because more than half the time; i'll win the aim battle.. I've always prioritized getting claymores and prox mines, just dropping that shit in random places.. I don't really know if there is a limit; but nothing more satisfying than getting the notification you downed or killed someone.
I think more often than not, prolonged fighting has been my bane. Where team after team just keep collapsing, sphaget everywhere.. or we also spend too long taking popshots at another team, then another team comes at us. I've come out of it alive, but its never something my whole squad walks away from.. even sometimes just flatout having to just disengage, playing the whole choose your battles.