Generally I'd agree but Civ V is one of the few mainstay games I play frequently. It's a far better investment than 60 for a new console game or even 20 for a crappy RPG or FPS that I won't get 5% of the playtime.Ugh, 27 bucks? I think I'll wait for a real steam sale. That's more than I paid for Civ 5+ Gods & Kings combined.
You can only pick each bonus once, and the unit is actually a scout so its not like you can upgrade it into a swordsman that ignores terrain movement or anything. He is a powerful civ for sure but not imbalanced.Also, the Shoshone's starting warrior unit gets 2 moves, ignores terrain costs, and gets to pick their benefit from ancient ruins... holy shit. Talk about OP'd. They will probably be nerfed before too long.
Like Agraza mentioned, the AI doesn't necessarily get any better with higher than normal difficulty, the NPCs get free stuff and short cuts to make it harder to compete. It may also depend on what civ you've chosen with that many players. Boudica will make it easier on that level to found a religion quickly. Sometimes you have you to get lucky with a village rewarding you faith almost immediately to get the ball rolling too, but you also need to expand quickly and build shrines and temples as fast as you can if you want to build important religious buildings like the cathedral.Is it just me or if you set a large map with 20 civs, its impossible to found a religion on immortal. Like straight up impossible even allocating all of your ressources towards it. I'd have to edit the xml to allow for more founders.
Ah maybe that's what it was. I noticed my wounded unit was getting chased by a barbarian unit last night. They also pillaged one of my improvements chess master style. Thought it was kinda odd.I'm loving the gameplay and the new challenges.
Barbarians really are far more challenging in this new iteration.
Going negative for a few turns isn't the end of the world though, at least if you're playing a wide civ (which is really the only time you should have to worry about happiness - it's really not an issue if you build tall). If you're desperate for fast growth just make sure you have a solid buffer so that you don't go below 0 if 1 tile is pillaged.It's a bit tarded how fast pillaging is. I don't love when my whole civ is plunged into chaos b/c we lost our one wine resource sometime during the medieval period b/c of one random barbarian. Then it takes me like 5 turns to get a worker over there to fix it while I look for a cheap happiness rush I can employ to right the ship.
When I see shit like that, I long for an option that locks the tech tree at the end of a specific era...![]()
lol, new unit, xcom squad. 110 Strength too, damn.
A lot of this expansion looks good...except the culture stuff. I hate diplomatic/cultural "pressure". You either kick their ass and they attack you, or you lose and your cities riot...Honestly not sure if I want to upgrade because of it..I can already feel the rage coming on of playing on a higher setting and barely keeping on with the military and getting crushed because of "tourism". (Though, I will say, it looks like they set the system up nicely.)
However, the trade routes, new units, archaeology and even the other cultural changes all look amazing.
Well, to be fair, I think that's why they added "Xcom" units and a couple others, to counter giant robots. But I get what you're saying.When I see shit like that, I long for an option that locks the tech tree at the end of a specific era...
My fun curve usually goes way down when modern armor and stuff shows up that just waltzes over everything
The AI doesn't do a great job of building AA defences, but Air units only really take off if you've got Brandenburg + Heroic Epic to start with 60 exp and the repair every turn upgrade. America is a bad ass because of this and their unique bomber.Where my fun usualy drops off is when planes make an appearance... Game becomes a turtle borefest of just sending planes to clean things up. I need a mod to disable any planes from the game.