Civilization VI

Sylas

<Bronze Donator>
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ok never played any civ game, how the fuck do you conquer a city?

i'm killing everything, he has no units, but after my turn the city heals up a bit and I have to rekill it. I've got every city this guy has sieged, went on for like 1000 years, eventually I lose everything cus i'm losing amenities and people are unhappy and some shit.
 

slippery

<Bronze Donator>
7,899
7,716
ok never played any civ game, how the fuck do you conquer a city?

i'm killing everything, he has no units, but after my turn the city heals up a bit and I have to rekill it. I've got every city this guy has sieged, went on for like 1000 years, eventually I lose everything cus i'm losing amenities and people are unhappy and some shit.

Have you used melee units?
 

Varia Vespasa

Vyemm Raider
1,991
3,845
ok never played any civ game, how the fuck do you conquer a city?

i'm killing everything, he has no units, but after my turn the city heals up a bit and I have to rekill it. I've got every city this guy has sieged, went on for like 1000 years, eventually I lose everything cus i'm losing amenities and people are unhappy and some shit.

You need to reduce the defenses to zero and then attack with a melee unit. (The melee unit can be the one that reduces the defense to zero as part of its attack).
 

Kuro

Naxxramas 1.0 Raider
8,427
21,484
Each melee unit (and sufficiently Experienced Ranged Unit) exerts a Zone of Control of one hex in each direction adjacent to that unit. If the entire perimeter of an enemy City Center, and the city center itself, is in your Zone of Control, that City Center will not heal. Try to get 3 melee units in a triangle around the enemy City Center so that you can easily reassert zone of control lock-down if one gets killed.

Once a City Center's health is reduced to zero, any Melee unit can move in and "claim" the city (Including the Melee unit that reduced the City to 0 health).

Note, in Civ VI you have to get the enemy civ to cede you any cities you take in war, or else the cities will be grumpy shitpiles until you murder their old civ outright. Genocide is generally the clearer path.
 
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Quineloe

Ahn'Qiraj Raider
6,978
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No you can later in the game after certain cultural research (i think). Should be able to combine 2 halfway through the game then 3 towards the end. I think it's cultural though that unlocks it, probably to balance it out so you can't rush science and destroy the world. If you rush the culture you're going to be behind in the unit advancements.
Exactly what I mean. You can combine two same units into a slightly stronger unit.

I thought we would have been able to combine a spearman and a catapult to make a unit that is good at siege and doesn't get wrecked by a single horseman.

However, catapults already are that by default. lol @ 23 melee strength.

I really had hoped they'd have learned their lesson from BE where giving the artillery piece very low melee strength worked out fairly well. But no, it's back to god mode ranged units again.

Like that video said there's no unavoidable penalty to spamming cities but apparently settlers and builders get more expensive the more you build, AND each copy of a luxury only supplies 4 cities. Want a 5th city? Find a second salt (or whatever).


in my third game I had 9 units of mercury. Was pretty easy ;)
 

Kuro

Naxxramas 1.0 Raider
8,427
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Districts also increase in production cost each time you build a copy of it in your Empire, which doesn't actually discourage wide-play so much as it just makes the later cities take longer to build up, if you even care about building them up. And yeah, excess copies of Luxuries are very nice for going wide in this iteration. 2 copies of one lux can provide amenities to 8 cities for normal civs, 12 for Aztecs, so you just need to keep the population of your non-"core" cities low, and they should work out fine.

6-8 "real" cities and a hand full of low-pop, barely developed "luxury outposts" feels about right for empire building.
 
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Ossoi

Tranny Chaser
16,409
8,150
I skipped 5 and am at about 1500ad on first play through of 6.

Came here to ask about districts, it seems that districts are capped by available tiles and that eventually adding new districts means sacrificing lucrative tiles?
 

Kuro

Naxxramas 1.0 Raider
8,427
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Your district "cap" is 1 district per 2 pop beyond the first pop, since your city center functions as a district. So at 3, 5, 7, 9, 11, etc you unlock the ability build an additional district. The Aqueduct and Neighborhood don't count towards this cap, and you can build multiple Neighborhoods. Otherwise, yes, the main limiter on districts is finding suitable places to put them. Note that the non-Housing, non-Amenities districts get boosted production for every set of two adjacent districts, so there's some strong incentive to cluster your districts (although they do scale up faster in the presence of things they like, so the district bonus is more of a "this city's map doesn't favor this district" thing).

Also, make sure to place your Industrial (Production) Districts and Entertainment (Amenities) Districts such that multiple City Centers are within 6 tiles of them, as their 2nd and 3rd tier buildings extend their bonuses to any city within 6 tiles, which is a strong stacking boost.

With the scaling costs of Builders/Settlers/Districts/etc, Production is at a premium this Civ. Especially if you want to win by science without chopping every tree on the planet. Stupid space shit takes so much production.

Been wanting to try to set-up an 8 city (two-concentric circles, outer one rotated 45degress, minimum settle-distance apart) wheel to try to maximize those 6-tile bonus overlaps, but my maps are all either contorted land-masses that don't give enough room, have mountains/luxuries fucking up the arrangement, or don't have enough fresh water around to make it work smoothly during set-up.

High Population is good, but nowhere near as good as it was in Civ 5. You only get ~0.7 science production per population, vs the upwards of 2/pop for Civ5. Specialists also have kinda poop conversion rate, and having to hunt down more amenities to support higher pops is irritating. I doubt it'll be optimal to gun for huge pop cities this game like it was with the Tradition Science stuff in Civ 5. It is still probably important to get a cluster of 4 (to benefit from the civic that increases your farms output for each adjacent farm) Farms in your "core" Cities to help you reach mid-level population.
 
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Ossoi

Tranny Chaser
16,409
8,150
thanks for answer, that min-max approach is too complex for me.

I seem to have hit a bug at 1750ad, upgrading my crossbowmen to musketman to boost the next tech seems to get the game stuck at "unit needs orders". Reloaded once already and got stuck at the same point
 

Picasso3

Silver Baronet of the Realm
11,333
5,322
The religious units are really fucking annoying on a crowded map. Can i not go to war because you have 6 missionaries parked in the pass? It seems so
 

Kuro

Naxxramas 1.0 Raider
8,427
21,484
As far as I can tell murdering religious units doesn't consume movement allocation, so if your empire is roaded up from trade you should be able to declare war and mow down the whole bishopric with one or two units.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
Casus Belli shit worked for anyone so far?

Using a Casus Belli while culturing Nationalism did not boost it, having a Suzerain CS attacked by England does not allow me to hit them with Casus Belli Protectorate War either.

Feels like that's just an empty text field, no code behind it.

Edit: more examples, no Colonial war against some industrial era shit hole while I am Info era, no territorial expansion either

Shit is utterly broken.
 
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Ossoi

Tranny Chaser
16,409
8,150
Just started a war with Russia, i was leading in everything except religion, captured their capital and it said I'd lost lol but didn't say why. I chose one more turn and it gave me the option of keeping the city so not sure what happened
 

Ossoi

Tranny Chaser
16,409
8,150
Had you lost your original capitol to another civ beforehand?

no, I wiped out Norway at the start and was left alone by the other civs. I got bored so decided to build up my military and attack Russia next door.

Tried replaying from a save point, but capturing the capital triggers the "you lost" movie. He just offered me a peace deal which I accepted and that triggers "you lost" too.
 

Palum

what Suineg set it to
23,938
34,948
We're you playing as Canada with Justin Trudeau? If you are and you kill your enemies, they win.
 
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Lasch

Trakanon Raider
1,515
720
I'm not sure why they removed the build queue. But it feels like a step backwards.

(Unless I'm just missing something.)

Ditto with renaming cities.
 

sneakyflute

Golden Squire
156
127
I somehow managed to secure a science victory with zero conflicts when I had maybe 4 military units on the map. I was surrounded by 3 warring nations with fully developed militaries and the only threats I got were the constant denouncements from Egypt.