I want to like this game, but having to dodge or parry every attack is just so tiresome. I’ve heard the story is great…
I’ll try changing those accessibility settings and see if I can find a toggle that alleviates the tediousness of having to learn each characters resource and interdependencies with elements and attributes and and and…
I was told this is like Persona 5, which I enjoyed, but when I reached act 2 I was ready to watch a YouTube summary of the story and call it a day.
watching a youtube summery probably won't help. The story is very personal, metaphorical, and done through allegory, and subtext. you do need to play it, as so many little things add up. Casual remarks people make, have much deeper meanings in hindsight.
ton of stuff is not expressly said.
but in terms of plot, its actually extremely simple, and some of it a bit nonsensical.
the actual presentation of it in game can be hit or miss. As noted, the pacing is horrible. The cutscenes are great, and extremely well acted. but a bit disjointed.
for example the super unnatural flow of camping cutscenes.
if there is a walkthrough to streamline the pacing, that would be great. to tell you where and when to go places, to smooth out the collectathon, and not waste time on overly strong enemies, until they are easy to beat, or where to beeline for big powerups.
the games playtime is probably cut to 1/3, if you don't waste time retreading the same ground over and over, every time you get a new transport method to see whats unlocked, and instead just went straight to the good stuff.