Not that I'm aware of, but they certainly made them both a lot more playable by adding skills / abilities to them that allowed them to do everything that only Cliff could do. The DLC apparently has a storyline for both, no idea how deep or even if those storylines will be necessary.Any word on if they are expanding the gameplay revolving around the secondary playable characters? Unless they added something post launch there really was no reason to play them outside of novelty.
I recommend alternating between MSQ and exploration/regional quests.Finally getting around to playing this. There is an overwhelming about of shit to do in this game. But it is cool to explore around.
Runs smooth on mac.
uhhhh DLSS 5
That later one has been in for quite a while.Two nice QoL changes i e seen so far have been that new Damaine and Oongka get the same amount of ability points to spend as Kliff, and now you can extract resources you put into gear you've enhanced without destroying that gear. You get 75% of the basic resources and all the artifacts/scales.

I made my own and put them on my 2nd monitor. Still wound up needing 4 more fingers than I had.As somebody who regularly switches between controller and kbm, they're still pretty bad. You eventually get used to it but it's just so unintuitive.
The game would benefit from an overlay for actions that can be turned off and controlled opacity.
