Crowfall

Hekotat

FoH nuclear response team
7,434
3,954
30d 20h 21m
The world is also empty as fuck, takes hours to get up to a level where you can get to the "fun" part and unless you're rolling with a crew you're not going to have fun.

Also, leveling up is pants on head retarded. It basically forces you to continue doing the worst, most un-fun part of the game so you can then sacrifice your items in order to gain levels for spells. Once again, the only way to do this is to chop trees, smash rocks or mine ore since the world is empty and there is nothing to kill aside from a few small groups of boars that don't even fight back half the time.
 
  • Worf
Reactions: Tmac

Tmac

Trakanon Raider
1,708
2,180
6d 15h 16m
Hard to make basic shit, pretty, or fun.

But this is the farthest thing from Wow there is.

In the last 3 weeks they have had 3 different maps. You have almost no idea where stuff is. I mean sure there are keeps in the siege islands, and a couple forts in all the zones but the placement varies. The materials everyone fights over are all in different areas and clusters. The towers and camps to take, that grant capture points are all over the place.

Is it a fantastic, polished, finished game? No. But I am still having fun.
Judging by that video, it looks like they made a less pretty WoW and removed quest givers. So, I apologize if my point, that still remains, offended you.

Typically, the "basic shit" of the game is exactly what makes them fun. I've never played the game, so obviously I was just commenting on the content of that one video. I tried to make that clear by using words like "this" and "vid". Crowfall could be fun, and I believe you have fun playing Crowfall, I just haven't seen anything that looks fun.
 
  • Like
Reactions: Dandai

Srathor

Trakanon Raider
1,012
921
26d 15h 52m
Oh hell yeah. I get clubbed like a baby seal if I show my head outside of an EK for more than 10 minutes.

The game is rough, it is in parts seriously unfun even to some people. It will always be a niche game.

I am a fanboy for it, while hating large parts of it. But it is entertaining to me. Other opinions vary.
 

Grivyn

Silver Knight of the Realm
100
226
9d 4h 7m
its not a game players without a core group are going to enjoy. There is too much reliance on other players to be a solo gank star beyond annoying defenseless solo harvesters.
 
  • Like
Reactions: Lasch

sike

Golden Squire
133
19
5d 13h 14m
I realised I have access to this, having backed it on Kickstarter right at the start for $30.

Being bored and craving a new mmo, I fired it up today and what a waste of time it was.

It is literally a gathering and crafting simulator with what feels like the occasional GW2 esque bit of world v world pvp. I hit max level in 3 hours using this ridiculous gather ore/wood and craft then ‘sacrifice’ the item for exp method. None of it was fun.

I have yet to even meet a player in the wilderness. It’s just empty and boring.

Furthermore, the food mechanics and mana mechanics are beyond retarded - get below a certain food level and your mana stops regenning and farming for food is painful.

Giving it a few more hours to try to experience some of the siege stuff but if you have to constantly do as much gathering and crafting to participate in the part of the game that might be fun, it’s going to be a game that is dead on arrival.
 
  • Solidarity
Reactions: Hekotat

Raes

Trakanon Raider
1,840
734
20d 9h 20m
Please tell us more about how unfinished a game just about to come out of pre-alpha is.
 

Hekotat

FoH nuclear response team
7,434
3,954
30d 20h 21m
I realised I have access to this, having backed it on Kickstarter right at the start for $30.

Being bored and craving a new mmo, I fired it up today and what a waste of time it was.

It is literally a gathering and crafting simulator with what feels like the occasional GW2 esque bit of world v world pvp. I hit max level in 3 hours using this ridiculous gather ore/wood and craft then ‘sacrifice’ the item for exp method. None of it was fun.

I have yet to even meet a player in the wilderness. It’s just empty and boring.

Furthermore, the food mechanics and mana mechanics are beyond retarded - get below a certain food level and your mana stops regenning and farming for food is painful.

Giving it a few more hours to try to experience some of the siege stuff but if you have to constantly do as much gathering and crafting to participate in the part of the game that might be fun, it’s going to be a game that is dead on arrival.

Don't forget that after the campaign resets (Weekly, Monthly or whatever) you get to start over and do it all again!

If you like Minecraft you might enjoy this, except there is no building just crafting.
 

Grim1

Vyemm Raider
2,872
3,123
6d 3h 3m
its not a game players without a core group are going to enjoy. There is too much reliance on other players to be a solo gank star beyond annoying defenseless solo harvesters.
Yeah, not a solo friendly game at all. Most pvp mmos have that problem though. Not sure how you can fix it.

Hope somebody figures it out. Group pvp play is hella fun, but it's hard to maintain a group with only a few hours to play a week and real life commitments.
 
  • Like
Reactions: Hekotat

sike

Golden Squire
133
19
5d 13h 14m
Please tell us more about how unfinished a game just about to come out of pre-alpha is.
It is the core of the game I am questioning, not how finished it is. Unless they fundamentally change the importance of gathering and crafting it just seems like a laborious grind to unlock the main part of the game.
 

Rod-138

Lord Nagafen Raider
742
380
17d 20h 26m
4 of my friends sucked me in. We kind of don’t pick what we play anymore, we’re too old. Instead, if someone decides to play something, then we all do it just to hang out.


Anyway

Pros :

Fun strategizing over optimal resource gathering setups. Who makes this, who farms that. It’s a bit complex and the difference between white and green and blue gear is like, pretty fucking big in terms of dedication to a craft.

4-10 man skirmishes - just a good speed to the combat. Kind of EQ meets LoL with EQ gameplay and speed and LoL spacing concepts. Like if your damage gets out of position then assassins get him etc.

Ganking vs farming - you can decide on gathering yourself or trying to steal. Both are exciting with the threat of the gank

Teamwork- if you have a dedicated crew of autists the game really opens up for even a casual player. Like if one or 2 guys grind pig asses all week, then you can give them some mats and they can make you leather Vs spending weeks grinding pig asses. Game encourages cooperation

Cons

Not close to optimal performance. Feels like it’s still far away from running with more than 20 people in an area.

Lots of useless abilities so there’s really no diversity yet among classes. Kind of like diablo where everyone figures out the best spec and there’s not many other routes, even if you don’t copy it it’ll be your class 80%ish

No clear rewards for doing anything. Like why am I grinding all these pig asses? So we win more forts? Because of profit?


Overall

Fun to mess around with the pals, but tough to say if they get it together