"Note: For obvious reasons, we might not be able to answer all of them. Especially ones regarding elements of Crowfall which we haven't disclosed... Some things just aren't ready to be discussed yet!"
I know it's hard to be patient with this process we are in, but there is a method to our madness (we hope!). Only 17 days to go, and then all the broad brush strokes of the game will be clear!
To be clear: the "reveal" doesn't mean that we are going to release our design docs on the 24th. There will still be some details that won't be nailed down. In game development, you might be absolutely sure of something today, and then 2 months later when you are testing it you have to reverse yourself or rethink it completely. When it comes to those kind of things we'll continue to be non-committal, until we've convinced ourselves we're on the right track.
In addition, our long-term vision for the game is certainly going to be larger than our current resources. As many of you have commented already you want lots of additions to things we have talked about, and mostly we do too! But we will be drawing the line between what we are doing (which is building the core fun and systems of our game), and what we'd like to do in the future, when we have the resources to do so.
We will be transparent with the things we know, but not with the all things we're still debating internally. We do read the input you give us in the forums (and on other sites) and include it as part of the process. And I assure you, you will know more about our game during development than the vast majority of games. Our commitment is to continue to talk with you about it, throughout the process.