So what are you guys doing statwise? As in, what are your "dump" stats or soft cutoffs?
These are the sweet spots:
Vigor: 27
Endurance: 40
Strength/dexterity: 40
Intelligence/faith: 60 (only if you're building an actual spellcaster, which seems to suck in this game)
Attunement: 35 (for mana purposes)
That's where those stats hit diminishing returns. You generally never want to raise them above that, unless you're trying to 1h a 50str weapon or something. Strength and dexterity do gain
okayscaling up to 50, but not enough to be worth the points until your build is otherwise complete.
In this game, faith and intelligence is weird. It doesn't actually start getting good until the 50-60ish range. Mage builds need 60 in their stat, or 30/30 for pyromancers. If you're just building for a single spell, like a weapon buff or something, just get the minimum requirments for the spell.
Vitality, in my opinion, is best kept as low as possible while staying under 70% with your full gearset. Pumping this stat doesn't feel very effective. It doesn't increase the number of frames that you're immune during your dodge roll, but the lower your equip load is, the longer you roll (in the same amount of frames, thus you technically roll "faster" as well, but your roll won't actually take less time). However, it just doesn't feel like the difference is meaningful. I tried going from like 69% to 50% equip load and it was barely noticeable.
My current build will end up like this:
Vig: 27
Att: 10
End: 40
Vit: 20
Str: 27
Dex: 40
Int: -
Fth: 30 (just for Lightning Blade; if it isn't worth it, I'll leave it at base or maybe 12 for the spell that removes all debuffs for almost no mana)
Lck: -
The reason for 27 strength is you get +50% strength while two-handing a weapon, so 27 becomes 40. This is also applied to scaling bonuses, not just weapon requirments. If I level higher than that, I'd eventually raise strength to 40 just to get full scaling when one-handing the weapon as well.
Luck is definitely garbage. If you aren't using a hollow weapon that scales with luck, the stat is so awful that there's absolutely no excuse for wasting points on it. Your item find is 100+luck, so a knight (the lowest starting luck, shared with pyromancer) starts with 107 item find. If you poured twenty levels into luck, you'd have a lofty 127. Absolutely meaningless. Just pop a rusty coin for +50 if you're doing any farming. Unlike Dark Souls II, enemies don't stop respawning after killing them 10 times or however many it was. If there's something you need to farm, just brute force it with low luck and accept that it takes a bit longer.