Yeah, I'm a dodging and blocking guy, not a parrying guy. The parry windows tended to be a bit too arbitrary in some of these games for me to like it. When I finished Souls 2 and Bloodborne recently I tried getting good at parrying in both of them and the window just wouldn't cooperate. I was always either parrying too early or too late. Usually too early, which was like...alright, I need to wait until the attack is basically hitting me before I parry.
Had the same issues with Mass Effect. By the time we got to the 3rd one it just felt like a standard shooter to me.
I've never advocated that these Soulsborne type games have an easy mode and I'm strongly against something like that happening, but I have to say Sekiro might be the one time where I support an easy option. The other games allow you to create your own easy option through the gameplay: Play a sorcerer in Demon/Dark 1, farm tons of consumables in Bloodborne, kill things 10 times to remove them from the world in Souls 2. All of these things make those games a lot easier to traverse without robbing them of any sense of accomplishment. Considering Sekiro doesn't have a way to bring down the difficulty via ingame mechanics yourself, I'd welcome an easy mode for it just so I can see everything it has to offer without it being a tedious drag.