The negative/positive skills change every Inn.I hope that candle upgrades increase the ability for positive relationships. I just did a run (completed it, first win on denial) where everyone except two HATED eachother. Was down to 0-2 relationships, and the skill negatives all were tied to blindness, on the skills I actually used. My highwayman died, but carried to the first inn, there I got a Leper, which when we exited the inn immediately got 3 bad relationships, which I didn't know was a thing. Got very lucky with crits on chains, and got hits in even while blind, so that was good. But man, that was a bad run. I keep seeing streamers with 20/20 friends all across, and I am so far away from it. Even buying whiskey, cards and everything else.
If you get negative skills, which you can't even unequip, do they stop being negative if you manage to increase it? Seems like hitting below 7ish is when everything goes to shit?
So I guess the Death boss only appears when you have the Flagellant in your party? I’ve been using him because he’s the only one I have left to unlock skills for.
This definitely gets easier as you unlock items and upgrades for the coach, etc. I can pretty reliably make it through the first confession with a balanced party, so it’s time to move on to the next one.
Worst classes in my opinion are clearly leper, occultist and runaway. And I’ve yet to try the bounty hunter
I find the leper blind mechanic to be seriously unfun. I go Hellion every time when I want a front line melee.
I also find the runaway to be pretty underpowered compared to other classes that play the same role. I haven’t played the occultist since before they added paths, so maybe that helps? I’ll have to take him out for another spin
Hmm, this is bitch talk if I’ve ever heard it.third act boss is a bitch.
Did you see they just dumbed it down on the test environment? I'll flex my e-peen and say I will forever be proud that I beat the pre-nerf version.Hmm, this is bitch talk if I’ve ever heard it.