Damn, the way they used it made it sound like it was some kind of mechanic. Does this really happen enough for it be to a term there? Only really keyboard turners would be susceptible to this, unless there are mechanics in that game that make it possible?It's basically when someone in PVP gets on your back and you can't shake them. So they get a bunch of free back hits on you and you die.
Getting hit drains your stamina which stops you from being able to run away. That mechanic is why people are able to stickyback.Damn, the way they used it made it sound like it was some kind of mechanic. Does this really happen enough for it be to a term there? Only really keyboard turners would be susceptible to this, unless there are mechanics in that game that make it possible?
It has its flaws but the pvp combat is great and the servers are mostly stable. If you dont mind that fact that you pretty much have to join a clan to play and that the skill grind can be pretty boring at times then its fun. The grind to the point where you have a semi viable pvp character isn't that long tho. A week or two of casual play and you won't be fodder anymore. A few more weeks after that and you will have mostly maxed your first role.So what's up? For those actually playing the current build of the game, is it time to fire it up and try it? I've been casually following this game for years and have been waiting for it to achieve a playable state. I love the concept and the ideas, but just from keeping track of DF threads from the foh days this game has never seemed legit enough to sink my time into. Has the time finally come?
Everyone runs at the same speed, if I am in melee range of you and every time you turn I turn just as quickly and in the same direction as you did then you will not get out of range of me and I can continue to hit you in the back. If you successfully juke me and I don't turn in the same direction as you I will get out of range and no longer be able to hit you. It has nothing to do with being stam drained as Agripa said.Damn, the way they used it made it sound like it was some kind of mechanic. Does this really happen enough for it be to a term there? Only really keyboard turners would be susceptible to this, unless there are mechanics in that game that make it possible?
I heard the steam thing, that's why I'm asking. Describe these flaws. How's the pve aspect of the game? Is there a board clan?It has its flaws but the pvp combat is great and the servers are mostly stable. If you dont mind that fact that you pretty much have to join a clan to play and that the skill grind can be pretty boring at times then its fun. The grind to the point where you have a semi viable pvp character isn't that long tho. A week or two of casual play and you won't be fodder anymore. A few more weeks after that and you will have mostly maxed your first role.
Game is launching on steam today too apparently.
its going alright. The world is filled with people and you can find constant PvP. Right now the biggest problem facing the game is that building costs were increased 3x from what they were and this has led to basically noone building up cities because of the cost. With no value in cities, theres few sieges and next to no politics going on which a game like this absolutely needs.For those who are playing, how is the game going? I was watching a stream and it reminded me of Shadowbane with the open world PvP.
i dont like that sieges get shown on the in game map and are announced globally. it should be up to the guilds involved to let people know.Yeah it's a shame too because the new siege mechanics are actually really good.