Sylas
<Gold Donor>
- 4,990
- 6,977
wtf are you even talking about? just pulling shit out of your ass? where is this 12k coming from? are you a fucking euro cuck who needs to learn english before posting here? I had you pegged as some tranny faggot daybreak dev, maybe they only hire pajeets now? Learn to read before posting again thanks.Your take assumed aow quaded for 12k and was an accurate representation of og eq in an era where tanks had 7k max hp. You seriously never have a god damn clue what you are talking about if it involves a number.
Your claim was the guy who literally reverse engineered a majority of original eq couldnt wrap his head around thj being "accurate" while being wildy off on your numbers is why I say this.
Things like Death Touch and banishes were removed yes, it was a solo server some mechanics were changed, that was already stated.I didn't play THJ, so if the claim is that mobs weren't nerfed I'm curious about:
1. Did classic bosses with DT retain those Death Touch abilities?
2. Did THJ spawn the full 12 member Rathe Council with their native PB AE and native respawn mechanics?
3. The various bosses that "banish" players, did they retain this banish ability? (E.g. Trakanon, Dain, the Praesertums in Sanctus Seru.)
I ask because it would seem difficult to have these encounters be soloable if those abilities were retained unless the player buffing was such that it buffed players stat wise up to ~lvl 80 or so equivalent in the normal EQ client.
THJ was a solo game yes, patently false to claim it was "easy mode". Literal all of Everquest is "soloable" by a person with a box army, it can be beat by a single keyboard interface with like 3 actions per minute per toon. THJ was "harder" than anything from everquest live, for example.I mean THJ was definitely pretty easy mode. It was also fun and engaging in a way that other EZ servers were not.
Torrid said he didn't get the appeal, which makes sense as he didn't play it and doesn't seem to really get how it's differentiated from other EZ servers.
I do think there was one Emu that was similar, but it wasn't up for too long. Maybe with more time it would have caught on (which I think was Torrid's point? Like why this one and not others?). lt was called Nagafen's Lair; Maize hosted it for a while before taking it down. No multi classing, but structured progression that you could reasonably 3 box everything (at least through Luclin). Fights themselves were largely the same (ex some disabled abilities). It was pretty popular here for a while, but had a lot of polish issues and scaling into PoP was horrible.
Being able to feel like you're playing the game you grew up loving, but solo and with some definitive character progression is fun for those short on time. Other EZ servers that I tried were weirdly tuned, weirdly custom, and or needed a box setup that required MQ2 to progress. This one got the balance just right for that audience (imo).
Also thinking that 3 boxing is even remotely similar to triple classing is on its face absurd, if that's the closest EMU to THJ then clearly there's never been an emu anywhere close to THJ which explains why THJ was so popular.
edit: just to expound on this since you guys like, aren't getting it:
which I think was Torrid's point? Like why this one and not others?
Other than the obvious, that the closest any other EMU came to this was not anything like it at all, not even fucking close?
Many posts have been made about the fun of theory crafting and tinkering with various builds and finding synergies and creating new metas and all that, see other more well written posts earlier in this thread. Not to mention THJ supported this by having super easy catch up mechanics with massive AA exp bonuses and shit, very alt friendly very quick to try out new characters and new builds. You could come up with a new build idea and be at level cap with 2k AA in a weekend.
But again, fundamentally, your pre-conceived notions about this being some sort of "easy mode" server is the assumption you need to re-evaluate. solo does not mean easy.
THJ was harder than any version of everquest that you've ever fucking played, by a mile
Not that THJ was fucking dark souls or anything, everquest is just really fucking easy. So easy it can be boxxed to perfection by disabled arthritic welfare recipients from dial up internet out of trailer parks.
lvl 72(?) Innoruuk at lvl 50 in vanilla? Bristlebane at 60 in velious era (Or hell, kerafym, a THJ unique encounter obviously since he wasn't really doable on live)? These encounters solo were plenty challenging, even with overpowered characters. AoW was nearly as likely to 1 round you in THJ with 10-11k hp (buffed due to item inflation) than he was to do it on eq live in era with your 7.5k hp, except the difference here is you are only 1 character, you're not a raid of people with 10 clerics doing a CH chain on your tank, whether thats real players or a box army.
Last edited:
- 1
