Daybreak Sues The Heroes Journey EQ EMU Server Devs

Wynt

Trakanon Raider
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If I was Daybreak and wanted to impact quarterly revenue, I would try to accumulate Kronos to a company run account and then consume the krono. I have long believed that SG bots and Rich Girly were Daybreak assets designed to funnel krono ownership back to Daybreak so they can recognize the revenue of krono through consumption.

This doesn't solve the cash problem though.

Or they could just make the krono disappear (consumed) and refund you platinum...only if you noticed it was missing and petition it of course!
 
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moonarchia

The Scientific Shitlord
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I acknowledged your points about copyright law, etc. My post was about the big picture: the soul of EverQuest and how a two-man team blew Dreckpaws' team of constipated neckbeards out of the water. This is a huge embarrassment for Ji Ham, Enad Global 7, Daybreak, and Dreckpaw.

The EQ franchise has been horribly mismanged since it was sold off to Columbus Nova.

I watched a good video from Aeth that reveals Daybreak has a death clock for EverQuest: i.e. they have a projected date when EQ will be no longer financially feasible. They know this because they are consistently losing players every year. The current court documents prove this, but the actual dates have been redacted. THJ just hastened the death clock.

So this proves beyond a shadow of a doubt that they had every intention of letting EVERQUEST DIE with no intention of attracting new players. That was the trajectory these miserable fucks were on. There's no backup plan. Like the greedy cunts they are, they were going to milk it then close up shop leaving only P99 and the EQ emu community left to memorialize EQ.


Fair enough. But this is true of all media and entertainment. We are not the ones who run the show, so if it gets mismanaged then it gets mismanaged. Talk with your wallet and find something else to play.

Seriously. This is just like Marvel/Disney, the folks who own James Bond, and so on.

I am hoping things work out so that they let THJ live on somehow, but the days of them raking in $$$ are probably long gone.
 

Daidraco

Avatar of War Slayer
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I just dont understand what they are trying to gain from this actual lawsuit. A C&D seems much more in line compared to the monetary value that they could recoup from what will amount to pennies. Time for their jobs so heads wont roll? Time till the plug is pulled on the project? etc.

Honestly, I really do hope the plug is pulled on EverQuest. I hope it does reach that "no longer profitable" stage. These bottom feeder companies have been dry humping this corpse of a game for years now.
 
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moonarchia

The Scientific Shitlord
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I just dont understand what they are trying to gain from this actual lawsuit. A C&D seems much more in line compared to the monetary value that they could recoup from what will amount to pennies. Time for their jobs so heads wont roll? Time till the plug is pulled on the project? etc.

Honestly, I really do hope the plug is pulled on EverQuest. I hope it does reach that "no longer profitable" stage. These bottom feeder companies have been dry humping this corpse of a game for years now.
The corpse humpers gave us TLPs, which are sometimes a lot of fun. If they were smart enough to bake the best rulesets into the live servers permanently they could make the whole thing better and maybe attract more players. Make all servers free trade and make all gear equipable at 1 and grow with you. That would breathe life into the live servers.
 
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Gravel

Mr. Poopybutthole
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I acknowledged your points about copyright law, etc. My post was about the big picture: the soul of EverQuest and how a two-man team blew Dreckpaws' team of constipated neckbeards out of the water. This is a huge embarrassment for Ji Ham, Enad Global 7, Daybreak, and Dreckpaw.

The EQ franchise has been horribly mismanged since it was sold off to Columbus Nova.

I watched a good video from Aeth that reveals Daybreak has a death clock for EverQuest: i.e. they have a projected date when EQ will be no longer financially feasible. They know this because they are consistently losing players every year. The current court documents prove this, but the actual dates have been redacted. THJ just hastened the death clock.

So this proves beyond a shadow of a doubt that they had every intention of letting EVERQUEST DIE with no intention of attracting new players. That was the trajectory these miserable fucks were on. There's no backup plan. Like the greedy cunts they are, they were going to milk it then close up shop leaving only P99 and the EQ emu community left to memorialize EQ.


You seem upset. Did you just assume they would support the game indefinitely?

How do you suggest they go about attracting new players to a 26 year old game? Honestly, what course of action do they have besides just milking it for more cash? There isn't some new generation out there just waiting for more Everquest. In fact, the original players are probably dying off at this point.
 
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Sylas

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You seem upset. Did you just assume they would support the game indefinitely?

How do you suggest they go about attracting new players to a 26 year old game? Honestly, what course of action do they have besides just milking it for more cash? There isn't some new generation out there just waiting for more Everquest. In fact, the original players are probably dying off at this point.
Eh THJ proves that there is plenty of life left in eq if you expend any effort and talent on it. 20k real players, not a few thousand people each with 3-6 accounts like eq live. many of which were not part of the tlp ecosystem, hell half of them weren't even into the emu scene.

Sure they are drawn from the millions of former eq players who went on to play other mmos or just aged out of the college years and settled down with wives and kids and don't have the time to play a forced grouping/forced boxing eq.

Daybreak is embarrassed that 2 hobbyists proved that the game still had legs and its just been mismanaged for years
 
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Kirun

Buzzfeed Editor
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How do you suggest they go about attracting new players to a 26 year old game?
It's the longest running game still in active development. And the reason for that record is because these things don't really last. For as much as FoH likes to opine about "forever" games, that just isn't realistic. EQ is definitely abnormal and folks should be happy it lasted as long as it did in the overall gaming "zeitgeist".
 
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Furry

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It's the longest running game still in active development. And the reason for that record is because these things don't really last. For as much as FoH likes to opine about "forever" games, that just isn't realistic. EQ is definitely abnormal and folks should be happy it lasted as long as it did in the overall gaming "zeitgeist".
It's not even the longest running game in active development among the ones I play, yet alone all the ones that exist... I guess you could argue longest running from a bigger professional studio... but I've followed EQ for too long to be fooled by stories like that.
 

DickTrickle

Definitely NOT Furor Planedefiler
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Eh THJ proves that there is plenty of life left in eq if you expend any effort and talent on it. 20k real players, not a few thousand people each with 3-6 accounts like eq live. many of which were not part of the tlp ecosystem, hell half of them weren't even into the emu scene.

Sure they are drawn from the millions of former eq players who went on to play other mmos or just aged out of the college years and settled down with wives and kids and don't have the time to play a forced grouping/forced boxing eq.

Daybreak is embarrassed that 2 hobbyists proved that the game still had legs and its just been mismanaged for years
It's also free... If TLPs were free I'm sure there would be a ton more players.
 

Rezz

Mr. Poopybutthole
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Can't believe EQ has 31 expansions. I wonder how many are actually quality.

Those TLPs are probably factored heavily into the overhead for developing the yearly expansion. I can see why they would sue because they certainly aren't printing money with the playerbase.
 

Breakdown

Gunnar Durden
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Can't believe EQ has 31 expansions. I wonder how many are actually quality.

Those TLPs are probably factored heavily into the overhead for developing the yearly expansion. I can see why they would sue because they certainly aren't printing money with the playerbase.
Quality? Ended at POP. I’ll even include Ykesha cause of the map addition.

5 of 31
 
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Sylas

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It's also free... If TLPs were free I'm sure there would be a ton more players.
It's as free as every other emu running around out there with 100-500 players on it.

No, the truth is a solo eq is wildly more popular and accessible to the potential player base available, which at this late stage is only former eq players who are much older with far less time available to play games.

Eq live is pretty much exclusively for retired/disabled players who don't have to work or care for children, even if it were free it would only be able to snag a few of the folks playing on other emus.
 
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Rezz

Mr. Poopybutthole
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Quality? Ended at POP. I’ll even include Ykesha cause of the map addition.

5 of 31
I remember GoD and OoW being somewhat interesting (aside from the retarded all consonants naming crap) and having pretty cool zones/etc and a distinct story, once they were both released. GoD was a mess before the level cap was raised. I honestly couldn't tell you what Dragons of Norrath was about, and barely anything about Depths of Darkhollow aside from Mistmoore being the final boss, I think?

I've dipped back in on the freemium deal a couple of times, and paid once or twice for a month to fuck around with the merc system without the FTP guardrails on everything.

It still generally looked like shit, and the lore was just nonsense as far as I could tell.

I'd agree that PoP was probably the last of the good stuff. Ykesha was more like a content pack than an expansion - it only added like what, 3-4 zones and the Map feature?
 

Pharone

Trakanon Raider
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Just checked my lottery ticket and the employees at DBG are safe for now because I didn't win... yet.

EverQuest isn't a horrible engine. It's not modern by any stretch of the imagination, but it certainly isn't horrible in design.

The smartest thing they could do would be to take the current engine and start over with a new timeline. Instead of making yet another fucking expansion that adds 5 more levels, new versions of spells that basically add 5% more damage than before, and so on... use that development time to create a new timeline from level 1. They're making 1 to 3 new zones with each shit expansion they put out, use that time to make 1 to 3 new zones for the new timeline instead.

Run it as a 3 year cycle.

  1. Start of story arch
    1. World starts over in new time line
    2. Content for level 1 to 20
    3. Add dungeon content for level 20
  2. Year 2 - expansion
    1. Add content for 20 to 40
    2. Add dungeon content for level 40
  3. Year 3 - expansion
    1. Add content for 40 to 50
    2. Add dungeon content for level 50
    3. Add AAs
  4. End of year 4 - Final content
    1. Add raid content
Every three years, introduce a new one. The old server stays online stuck in that timeline.

Theme the servers. Maybe one server story arch is about dwarves and the main playable classes are dwarves. Maybe have some special dwarven-only playable class.

Every three years, they can introduce major game engine changes because there is zero compatibility worries between the games. It's a three year subscription game basically. You can keep playing the game after the three years, but the idea is that development stops at the end of those three years.
 

Punko

Macho Ma'am
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the smartest thing for them to do would be to buy THJ and start offering it to customers

i am confident they won't do that, cuz they retarded like everyone in the industry
 
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Breakdown

Gunnar Durden
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I remember GoD and OoW being somewhat interesting (aside from the retarded all consonants naming crap) and having pretty cool zones/etc and a distinct story, once they were both released. GoD was a mess before the level cap was raised. I honestly couldn't tell you what Dragons of Norrath was about, and barely anything about Depths of Darkhollow aside from Mistmoore being the final boss, I think?

I've dipped back in on the freemium deal a couple of times, and paid once or twice for a month to fuck around with the merc system without the FTP guardrails on everything.

It still generally looked like shit, and the lore was just nonsense as far as I could tell.

I'd agree that PoP was probably the last of the good stuff. Ykesha was more like a content pack than an expansion - it only added like what, 3-4 zones and the Map feature?

and armor dyeing
 
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Janx

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the smartest thing for them to do would be to buy THJ and start offering it to customers

i am confident they won't do that, cuz they retarded like everyone in the industry
Even if they were smart enough to buy it, they'd instantly fuck it up as soon as they did.
 

Torrid

Molten Core Raider
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I always wondered why they didn't just make a server with new/different items and change the rare NPC spawns. So like you would enter gukbottom and not know where any of the loot was, and everybody got excited to check the modern equivalent to EQlizer to see this new stuff. That's the custom server I always wanted to make, a classic EQ+ server with new items, spawns, raids and tuned to be somewhat harder.
 

Janx

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I always wondered why they didn't just make a server with new/different items and change the rare NPC spawns. So like you would enter gukbottom and not know where any of the loot was, and everybody got excited to check the modern equivalent to EQlizer to see this new stuff. That's the custom server I always wanted to make, a classic EQ+ server with new items, spawns, raids and tuned to be somewhat harder.
Pretty sure the THJ guys are making that.. Think that's their vision of the dungeon finder or something?
 
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