Am I the only one that thinks it's an over reaction to pull the auction house entirely?
I don't mind if the RMAH is gone, but to remove the gold auction house seems a bit extreme when other measures could be implemented to fight the problem of "killing monsters should be the way you get your loot".
Personally, I don't have the time or desire to sit around attempting to trade with other people, I enjoyed being able to find items that fit my character and then quickly get back into the game. At high end, this became a bit of a trap, but I would propose different solutions like bind on equip and pickup items, ethereals, a more robust crafting system that produces some of the best bind on equip items - and maybe an achievement based token purchase system similar to what we see in many MMOs.
I'd hope you'd be the only one, but this thread shows that you aren't.
What is so hard to understand about the concept of relativity combined with a nation-wide linked auction house? It doesn't fucking matter what they do with itemization or drop-rates or quality of drops. NO MATTER WHAT, every time you get an item from a monster, there is a better version of that on the auction house (price is irrelevant). The AH completely and utterly undermines a game like this, even that designer on the left in the short video knew that, and I had thought Blizzard didn't have any intelligent designers anymore (although there's a good chance he simply parroted that line from any number of intelligent criticisms of D3).
As soon as there is no AH, no way to be instantly connected with an extra-game source of the best items, all of your own drops suddenly become relevant in and of themselves. Suddenly your best drops, which might be middling shit on the AH, are ... wait for it ...
your best drops. So you fucking use them, and they feel good to use, because they're the best fucking items you have, OMG! Then when you continue and find yet another upgrade, it again feels good, because when it drops you aren't immediately hit with the mental image of an AH search screen where everything on there is way better than this thing that just dropped. Obviously this paragraph is true only when the game is designed around no AH. If all they did was remove the AH and not revamp itemization (Loot 2.0 or whatever fucking stupid thing they're calling it hue hue), then this would only be true for a short while, and then you'd hit the inevitable frustrating point in Inferno where you are having a hard time finding good drops, and progress is also tougher than it should be. I know, because I lived it. I never used the AH, and it was great fun, until I hit overtuned shit that became an obnoxious slog (and I was HC, no less, which made me risk averse), and when a full Act 1 and 2 clear netted me zero upgrades, I knew it was time to quit because these fucktards had tuned their game
with an AH in mindso my characters were not able to get useful loot within any sensible time period on their own.
Now, whether or not a late-life design change like this can actually roll back the damage remains to be seen. The psychological factors might well remain for awhile, depending on how the loot revamp actually pans out. Personally, I don't give a shit how it turns out, because I'm done with these guys as a company. They passed the point of no return awhile back. I just enjoy discussing game design.