Well same thing really, the gear is still fairly good gear for any build, and there aren't any specific wiz build since both the current ones are getting removed(Archon won't have duration increase anymore and CM is removed). Also the legendary belt that most wiz were using last RoS patch was nerfed so yeah it's just people playing old school wiz and shit, which the gear works fine for. And I don't see them patching live servers with 2.0 before AH removal, which will probably be like the week before RoS. Maybe they will but regearing yourself with loot 2.0 AND AH is gonna be easy as all fuck anyway.I haven't specifically checked but I'm pretty sure the PTR kills CM. Assuming that arrives on live servers in the next month or so.
Well, we haven't spent any, and it'd be my gold anyway.Kinda a dick thing to do to your friend, if he spent a lot of gold. You know that passive is being outright removed, right?
you could probably get to 70 naked with just a weapon equipped in normal mode, so yeah.
From what I understand MF has no bearing on finding sets and legendaries in 2.0. It only matters for blues and yellows.There used to be higher magic find/more chances to drop legendaries in higher difficulties in the previous RoS patch, but apparently they removed magic find as a stat entirely(I don't remember finding a single item with the stat, it's not tied to difficulty, the paragon magic find was replaced by gold find etc). I assume they just want the item drop chances to be normalized with 2.0 loot so it's unlikely these are coming back.
Travis Day_sl said:Hello folks,
It's been a while, I've been off in Treasure Goblin land trying to get Reaper of Souls into shape. I wanted to stop by to give everyone some insight into what we are doing with Magic Find. For those of you who have heard me talk on the topic before you are probably already aware that MF is something we haven't been thrilled with for quite a while. The idea of MF is great "GET ALL THE THINGS!" the reality of it however is incredibly problematic and leads to more negative effects than positive ones. Getting the reward rate of the game to a place we are happy with is a difficult tuning process and when we try to add MF into the equation is creates a bit of a dilemma, one that was already pointed out in the thread, how do you balance the game to feel good for someone with 0% MF vs someone with 300% MF. Ultimately the answer to that question is "You can't" as such we have been trying to phase MF out of the game as much as possible.
In addition to changing exactly how MF interacts with finding items we also have dramatically reduced it's existence throughout the game. Having strong characters already equates into finding more items, both by virtue of killing things faster and also by virtue of playing in higher difficulties, which still do have rewards associated with them. Because of all of this we decided to not only remove MF as an affix from gear but also change exactly how MF interacts with different item qualities. MF will apply 100% of its benefit to Blue items, 30% to Yellow items, and 10% to Legendary and Set items. This means someone with 300% MF will end up finding roughly 30% more Legendary and Set items than someone with 0%. The design intent is to make things like Topaz gems in helmets or the Nagel Ring an option without them actually being mandatory.
I hope this helps clear the air and as the expansion moves further and further into its development cycle I'll start climbing out of this portal more frequently to answer questions.
Actually he mentionned Nagel Ring and I did find one while I was leveling and it still has MF, didn't remember that, so yeah they're keeping it but in very limited sources, the gem in helm, that ring, maybe another legendary or two, but that'll be it. I guess it's a slightly better position where you can pick wether or not you get max MF or no MF easily, instead of having to find perfect rolled legendaries that have double stats+crit+attackspeed and then MF as a secondary, and by limiting the sources it's easier to balance. If the maximum amount of MF you can get is say 50%, well that's fine to balance with. I guess they could have done it with a lower cap on MF instead though, or by completely removing it.Future loot won't drop with MF on it. They are just deprecating it basically.