Diablo 4 / IV / IIII / Fore / Cope / Seethe

Kirun

Buzzfeed Editor
21,607
18,860
He's one of the retards that spends all their time sperging out whenever someone enjoys something. He was doing something similar in the Crimson Desert thread and was losing his shit because everyone loved it
Is that what was going on in that thread? Really? Because from the outside it looked less like an actual "spergout" and more like the usual reflexive meltdown FoH has whenever someone criticizes the game people have emotionally fused themselves to for the month. The second criticism appears, suddenly anyone being negative or critical of their gaming identity for that month is labeled "unhinged," "obsessed," or "mad."

It's the same shit liberals do when people bring up things like crime stats, foreign labor, trannys, etc. Be better.
 
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Burns

Naxxramas 1.0 Raider
9,153
17,741
Lots of the nightmare dungeons give the 3 gems at the end, not just seer's rest. I haven't paid attention to which ones but i've gotten it from quite a few (but definitely not all) while doing random dungeons.
In the couple reddit threads on it, there were some people saying other dungeons dropped gems as well, but nothing concreate on if they were 100% royal with chance at grand. Some speculation that the drop rate was more indicative of what the gem acquisition rate should have been, but they didn't update/overhaul the whole system, just the one guy doing some of the dungeon itemization got that memo.

The main thing is Seer's Rest is really fast when you get to know it and it's always 3 Royals. So you can just chain run it in less than 2 min per run (with a fast toon). If you had a speedrun geared toon with runspeed maxed on everything, including charms, you could probably get it under 1 min, including zoning, by running straight to boss every time. There is no max instances per hour that I saw.
 

Caeden

Golden Baronet of the Realm
8,344
13,961
Gave up on dread claws lock. Was making ok progress but seemed I hit a few ceilings each way I built it. Trying that build I saw on maxroll where you just throw those little goblins everywhere. Fun but just…weird.

Tempted to pivot at some point to flavor of the month rogue or barb builds.
 

Cinge

Ahn'Qiraj Raider
7,782
2,967
None of the warlock stuff really grabbed me. It's honestly kind of crazy how underwhelming some of it feels, because usually the new class is crazy powerful to draw people to it. Paladin was this way and was a blast, with multiple builds that were great and could climb if you wanted.
 
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Needless

Toe Sucker
<Silver Donator>
9,892
3,789
lol echo of lillith keeps whooping my ass when im trying it on T10, i guess i should just lower it to 8 and pray i dont get 1 shot
my blizzard sorc is so glass cannon if i cant kill a boss in 3 seconds i just die its pretty entertaining

edit: finally got her to just die before she could do any mechanics lol
 
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Burns

Naxxramas 1.0 Raider
9,153
17,741
None of the warlock stuff really grabbed me. It's honestly kind of crazy how underwhelming some of it feels, because usually the new class is crazy powerful to draw people to it. Paladin was this way and was a blast, with multiple builds that were great and could climb if you wanted.
Once it was moderately geared, I liked the Tyrant's grip build the best out of the four I tried (other three were dread claw leveling up, then after the season was complete, Fissure for about 10 min, and Apoc for a few hours). Tyrant could eat two or three "stand in fire" bad explosions then heal up in a few seconds. Main part was remembering to keep the pet rolling for resource regen and getting the mythic/purple ring for cost redux to leap around the map like a madman.

Main issue is that the spec seems to have a much higher gear requirement to put out the DPS over something like a WW barb. For speed farming, the WW barb was slicing through torment 12 like nothing, while the Tyrant Warlock was stuck at torment 10 for roughly the same gear. I didn't push The Pit, both could easily do 105, but the WW barb was much faster, of course.
 
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Zindan

Bronze Baronet of the Realm
8,109
6,996
There is a gem farm zone (Seer's Rest) that drops 3 Royals a boss kill with ~1% for one to be grand (maybe 1% for each). I did it for ~2 hours which netted 3 Grands and 30 to 70 Royals of each color (I didn't count at the end, but including what I already had, I was able to make 7ish grands of each color after sharding the royals). I used a speed running WW barb, so it was fast. The difficulty doesn't really matter but torment 12 was giving a ton of reroll tokens.

Quoting original post for link and slightly different info:
Knew about Seekers, its where I got all my current Royals. Once I saw that Seasonal goal to 3 Grands I did some search, and at that time, it seemed it was possible to use the Cube to amalgamate 10 Royals into 1 Grand (didn't know if that would count though). So I farmed a bit to get 10 of any other, went to Cube... and no longer possible.

I might farm it out on my new Spiritborn, such a lazy ass class, I just hold Basic attack and I port to the near mob and explode it.
 

Zindan

Bronze Baronet of the Realm
8,109
6,996
Patch notes for next week:

Diablo IV Patch Notes

I can see this fix "Fixed an issue where the Aspect of Splintering Energy only applied its effect on the first hit" upsetting some build makers.

They also fixed the Lair Boss variant of The Butcher, finally.
 
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