Diablo 4 / IV / IIII / Fore / Cope / Seethe

Kirun

Buzzfeed Editor
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He's one of the retards that spends all their time sperging out whenever someone enjoys something. He was doing something similar in the Crimson Desert thread and was losing his shit because everyone loved it
Is that what was going on in that thread? Really? Because from the outside it looked less like an actual "spergout" and more like the usual reflexive meltdown FoH has whenever someone criticizes the game people have emotionally fused themselves to for the month. The second criticism appears, suddenly anyone being negative or critical of their gaming identity for that month is labeled "unhinged," "obsessed," or "mad."

It's the same shit liberals do when people bring up things like crime stats, foreign labor, trannys, etc. Be better.
 
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Burns

Naxxramas 1.0 Raider
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Lots of the nightmare dungeons give the 3 gems at the end, not just seer's rest. I haven't paid attention to which ones but i've gotten it from quite a few (but definitely not all) while doing random dungeons.
In the couple reddit threads on it, there were some people saying other dungeons dropped gems as well, but nothing concreate on if they were 100% royal with chance at grand. Some speculation that the drop rate was more indicative of what the gem acquisition rate should have been, but they didn't update/overhaul the whole system, just the one guy doing some of the dungeon itemization got that memo.

The main thing is Seer's Rest is really fast when you get to know it and it's always 3 Royals. So you can just chain run it in less than 2 min per run (with a fast toon). If you had a speedrun geared toon with runspeed maxed on everything, including charms, you could probably get it under 1 min, including zoning, by running straight to boss every time. There is no max instances per hour that I saw.
 

Caeden

Golden Baronet of the Realm
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Gave up on dread claws lock. Was making ok progress but seemed I hit a few ceilings each way I built it. Trying that build I saw on maxroll where you just throw those little goblins everywhere. Fun but just…weird.

Tempted to pivot at some point to flavor of the month rogue or barb builds.
 

Cinge

Ahn'Qiraj Raider
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None of the warlock stuff really grabbed me. It's honestly kind of crazy how underwhelming some of it feels, because usually the new class is crazy powerful to draw people to it. Paladin was this way and was a blast, with multiple builds that were great and could climb if you wanted.
 
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Needless

Toe Sucker
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lol echo of lillith keeps whooping my ass when im trying it on T10, i guess i should just lower it to 8 and pray i dont get 1 shot
my blizzard sorc is so glass cannon if i cant kill a boss in 3 seconds i just die its pretty entertaining

edit: finally got her to just die before she could do any mechanics lol
 
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Burns

Naxxramas 1.0 Raider
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None of the warlock stuff really grabbed me. It's honestly kind of crazy how underwhelming some of it feels, because usually the new class is crazy powerful to draw people to it. Paladin was this way and was a blast, with multiple builds that were great and could climb if you wanted.
Once it was moderately geared, I liked the Tyrant's grip build the best out of the four I tried (other three were dread claw leveling up, then after the season was complete, Fissure for about 10 min, and Apoc for a few hours). Tyrant could eat two or three "stand in fire" bad explosions then heal up in a few seconds. Main part was remembering to keep the pet rolling for resource regen and getting the mythic/purple ring for cost redux to leap around the map like a madman.

Main issue is that the spec seems to have a much higher gear requirement to put out the DPS over something like a WW barb. For speed farming, the WW barb was slicing through torment 12 like nothing, while the Tyrant Warlock was stuck at torment 10 for roughly the same gear. I didn't push The Pit, both could easily do 105, but the WW barb was much faster, of course.
 
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Zindan

Bronze Baronet of the Realm
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6,996
There is a gem farm zone (Seer's Rest) that drops 3 Royals a boss kill with ~1% for one to be grand (maybe 1% for each). I did it for ~2 hours which netted 3 Grands and 30 to 70 Royals of each color (I didn't count at the end, but including what I already had, I was able to make 7ish grands of each color after sharding the royals). I used a speed running WW barb, so it was fast. The difficulty doesn't really matter but torment 12 was giving a ton of reroll tokens.

Quoting original post for link and slightly different info:
Knew about Seekers, its where I got all my current Royals. Once I saw that Seasonal goal to 3 Grands I did some search, and at that time, it seemed it was possible to use the Cube to amalgamate 10 Royals into 1 Grand (didn't know if that would count though). So I farmed a bit to get 10 of any other, went to Cube... and no longer possible.

I might farm it out on my new Spiritborn, such a lazy ass class, I just hold Basic attack and I port to the near mob and explode it.
 

Zindan

Bronze Baronet of the Realm
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6,996
Patch notes for next week:

Diablo IV Patch Notes

I can see this fix "Fixed an issue where the Aspect of Splintering Energy only applied its effect on the first hit" upsetting some build makers.

They also fixed the Lair Boss variant of The Butcher, finally.
 
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Burns

Naxxramas 1.0 Raider
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Knew about Seekers, its where I got all my current Royals. Once I saw that Seasonal goal to 3 Grands I did some search, and at that time, it seemed it was possible to use the Cube to amalgamate 10 Royals into 1 Grand (didn't know if that would count though). So I farmed a bit to get 10 of any other, went to Cube... and no longer possible.

I might farm it out on my new Spiritborn, such a lazy ass class, I just hold Basic attack and I port to the near mob and explode it.
I think those early reports of 10 royal into a random gem were incorrect/speculation and people were confusing it with the 5 grand into 1 horadric gem, then 10 horodric into 1 super duper horadric gem.
 

Dr.Retarded

<Silver Donator>
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So I ended up grabbing this and started a paladin to play through the whole game.

Are there any branches of the skilled free or things I need to avoid? I haven't played the game since launch and obviously didn't play the class. Right now I've got whatever or that does damage passively, and I'm running the Juggernaut builder, Captain America shield, shield charge, and that holy light deal for my ultimate.

It's okay, and now that I'm getting some better gear it seems to be coming a little bit more online, but I tried to go look up some beginner friendly things on YouTube and all you get inundated with is most OP build by all kinds of random fags talking about the most OP build even though they posted the most OP build yesterday.

The point being is I trust you guys more than random twitch dipshits.

The angel mode stuff looks neat, and it seems like you can just freely respec now kind of like Diablo 3 used to have back when I played it, or am I wrong about that? If I can just float points or respec whenever I want, then I'll just play around with things, or does that flip when you get to a certain stage or level within the game?

I will say the nice thing is I don't really remember much of the game since release, so are fresh play through has been pretty fun so far. I think I'm level 55 and I've not even hit act 3 running on hard difficulty. About to go kill the act II boss.

It just seems that they really did a massive work over on the way the skill trees work, I'm halfway tempted to just roll up a necromancer again which is when I played on release to see how different that class might be.

I will say I'm having a fun time just running around doing everything like it was the first time.
 
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Cinge

Ahn'Qiraj Raider
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Once it was moderately geared, I liked the Tyrant's grip build the best out of the four I tried (other three were dread claw leveling up, then after the season was complete, Fissure for about 10 min, and Apoc for a few hours). Tyrant could eat two or three "stand in fire" bad explosions then heal up in a few seconds. Main part was remembering to keep the pet rolling for resource regen and getting the mythic/purple ring for cost redux to leap around the map like a madman.

Main issue is that the spec seems to have a much higher gear requirement to put out the DPS over something like a WW barb. For speed farming, the WW barb was slicing through torment 12 like nothing, while the Tyrant Warlock was stuck at torment 10 for roughly the same gear. I didn't push The Pit, both could easily do 105, but the WW barb was much faster, of course.

I love the more speedier builds. Grinding pits or something is just not stuff I do. I never tried to climb GRs or maps in poe.
 
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Burns

Naxxramas 1.0 Raider
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So I ended up grabbing this and started a paladin to play through the whole game.

Are there any branches of the skilled free or things I need to avoid? I haven't played the game since launch and obviously didn't play the class. Right now I've got whatever or that does damage passively, and I'm running the Juggernaut builder, Captain America shield, shield charge, and that holy light deal for my ultimate.

It's okay, and now that I'm getting some better gear it seems to be coming a little bit more online, but I tried to go look up some beginner friendly things on YouTube and all you get inundated with is most OP build by all kinds of random fags talking about the most OP build even though they posted the most OP build yesterday.

The point being is I trust you guys more than random twitch dipshits.

The angel mode stuff looks neat, and it seems like you can just freely respec now kind of like Diablo 3 used to have back when I played it, or am I wrong about that? If I can just float points or respec whenever I want, then I'll just play around with things, or does that flip when you get to a certain stage or level within the game?

I will say the nice thing is I don't really remember much of the game since release, so are fresh play through has been pretty fun so far. I think I'm level 55 and I've not even hit act 3 running on hard difficulty. About to go kill the act II boss.

It just seems that they really did a massive work over on the way the skill trees work, I'm halfway tempted to just roll up a necromancer again which is when I played on release to see how different that class might be.

I will say I'm having a fun time just running around doing everything like it was the first time.
Maxroll hasn't let me down yet, so I usually just follow their guides (HERE). Some people have talked about a site called Mobalytics too (HERE), which vary a bit from Maxroll, but I only looked over a few of their builds. I don't know how to evaluate who's a good player/writer on Mobalytics, verses who is just trying to make new builds to get people to watch their YouTube channel.

There is no real cost to messing up a build, other than slower XP on lower difficulty until you respec. There is a lot to learn with the cube, but they may have better guides written up for that, by now, or when you get to max level.
 
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Dr.Retarded

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Maxroll hasn't let me down yet, so I usually just follow their guides (HERE). Some people have talked about a site called Mobalytics too (HERE), which vary a bit from Maxroll, but I only looked over a few of their builds. I don't know how to evaluate who's a good player/writer on Mobalytics, verses who is just trying to make new builds to get people to watch their YouTube channel.

There is no real cost to messing up a build, other than slower XP on lower difficulty until you respec. There is a lot to learn with the cube, but they may have better guides written up for that, by now, or when you get to max level.
Thanks.

That's the problem I was running into just trying to find something on YouTube where you just get multiple videos of idiots saying this is the bees knees. I can't even find a damn decent video just explaining what the different skills do you without but typical YouTube gamer bullshit.

I'm not trying to power game or climb the ladder or whatever, I just want to know if there are any specific skills or portions of the tree I ought to avoid or if I do a specific combination it's a waste of time.

So far it seems that what I'm going with on my own is working, but sometimes killing elite monsters or bosses is a little slow, but I don't necessarily know what to compare it to, and I don't have any idea whether or not it's just average or if it's shittastic.
 
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Pyros

<Silver Donator>
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How did you get 3 Grand Gems? Were you able to use the Cube to smash Royals before they removed that option?
I didn't. As I said I only did gold objectives, the bottom ones, specifically Andariel+Duriel, Belial, Harbinger of Hatred, Hellpit Commander, Blood Maiden, Mephisto on T12, Mythic Undercity run, Astaroth, 105 Tower and Level 7 activity(Tree of Whisper cause it's faster). That was 10 and it didn't work so one of these didn't count, then I did the 10 legion events and it completed. I mentionned this before but you don't need to complete every objective on the left for any step, in fact you can literally not do any of them and still complete the entire season, only the right side objectives matter, left side is only for their individual rewards(like paragon/skill points, or just mats, plus a large amount will autocomplete as you play).
 

jayrebb

Ssraeszha Raider
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Maxroll hasn't let me down yet, so I usually just follow their guides (HERE). Some people have talked about a site called Mobalytics too (HERE), which vary a bit from Maxroll, but I only looked over a few of their builds. I don't know how to evaluate who's a good player/writer on Mobalytics, verses who is just trying to make new builds to get people to watch their YouTube channel.

There is no real cost to messing up a build, other than slower XP on lower difficulty until you respec. There is a lot to learn with the cube, but they may have better guides written up for that, by now, or when you get to max level.

Maxroll works for Mobalytics now as of Lord of Hate expansion. So its nearly the same thing.

There might be 1 or 2 big dogs at Maxroll that didn't do a deal with Mobalytics, but there's enough expertise at Mobalytics to where you could ignore maxroll, and not be as negatively affected knowledge-wise compared to previous seasons.
 
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zombiewizardhawk

Potato del Grande
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In the couple reddit threads on it, there were some people saying other dungeons dropped gems as well, but nothing concreate on if they were 100% royal with chance at grand. Some speculation that the drop rate was more indicative of what the gem acquisition rate should have been, but they didn't update/overhaul the whole system, just the one guy doing some of the dungeon itemization got that memo.

The main thing is Seer's Rest is really fast when you get to know it and it's always 3 Royals. So you can just chain run it in less than 2 min per run (with a fast toon). If you had a speedrun geared toon with runspeed maxed on everything, including charms, you could probably get it under 1 min, including zoning, by running straight to boss every time. There is no max instances per hour that I saw.
It's always 3 royals, yes. Since i've been on torments and max level I have not seen a gem below royal drop (and 1 grand that I got from somewhere, maybe one of the season rewards or something else, don't think it was a ground drop). Farming one (probably Seer's but maybe others faster if ppl try, who knows) is obviously the way to go if just trying to grind it out vs random dungeon hopping, though.
So I ended up grabbing this and started a paladin to play through the whole game.

Are there any branches of the skilled free or things I need to avoid? I haven't played the game since launch and obviously didn't play the class. Right now I've got whatever or that does damage passively, and I'm running the Juggernaut builder, Captain America shield, shield charge, and that holy light deal for my ultimate.
Just use stuff that you have fun using. Respecs are easy later on if/when you get stuck in torments and need to respec to one of the meta builds to progress. For me personally, the fun in ARPG's always comes from just using stuff I want to and gradually getting stronger and eventually switching to the real strong builds. I find it pretty difficult to switch the other way, from something super strong to something significantly weaker so the times when I go for meta right out of the gate I end up getting the least amount of fun and playtime.
 
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jayrebb

Ssraeszha Raider
16,188
16,138
None of the warlock stuff really grabbed me. It's honestly kind of crazy how underwhelming some of it feels, because usually the new class is crazy powerful to draw people to it. Paladin was this way and was a blast, with multiple builds that were great and could climb if you wanted.

Warlock being undertuned was a surprise. It being mediocre for clearing endgame content had everyone reroll. I guess it'll take some more time to see if anyone can smooth out its final push to endgame.