Raign
Golden Squire
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But yeah early game don't spend all your point in your main tree necessarily, you'll have good damage scaling from gear+main stat from attributes anyway, so just grab all the various schools you want, and once you have all your basics, that's when you start dumping into a skill for the passive damage specifically. I'd also recommend getting some memory points early on to fit all these skills, you can respec out of them later once you get enough memory slots from normal levels.
This is amazing advice. There are a lot of advantages to this approach, not the least of which is you will actually start to see some of the combos much earlier.. like before the fairly impressive AI melts you with them! Couple of tips I have picked up (mostly related to physical-heavy parties) to add:
- If you want to steal from a moving character, have another character talk to them, then switch to the thief, this will prevent them from spinning/ roaming around and breaking your steal because they are locked in a conversation
- Keep every skill book unless you have multiple copies of a skill already in the group, down the road you are likely to have every skill open and in many cases, in duplicate and this will keep you from having to steal.. I mean buy them all over again
- There are a number of combat highlighting options in the Display menu that make life much easier when the AoE shit-fest has most of the map covered in fire and goo
- Dip your physical characters into warfare (1 point is fine), especially rogues, having access to Battle Stomp and Battering Ram across all your physical characters make life MUCH easier
- Most of the skills in Poly are also physical, with 1 point in Poly you get access to probably the best single target cc (Chicken Claw) and an invis (Cameleon Cloak).. a second point gives you wings which is a god send on melee