Zaphid
Trakanon Raider
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So, a kickstarter for this went up yesterday:Divinity: Original Sin 2 by Larian Studios LLC Kickstarter
The base game is funded, so now let's see what kind of stretch goals they come up with, 500k in less than 24 hours is pretty good start and 30$ for a game that is this long is always a pretty good deal.
They could also release the enhanced edition already ><

I find it curious how, despite raving reviews, every mention of the game is littered with people saying they never finished it (including me). The main story seemed to take a back seat with random ideas and storylines popping out of nowhere with no rhyme or reason. I'm also curious how many people actually made use of the multiplayer, since I don't believe 40+ hours RPG makes a good game for that, but I guess there's nothing like it. Otherwise it seems like more of the same, with some systems getting a much needed polish or pruning, so I can't wait.The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life.
At the start of the game, you pick a single character and determine your starting stats, race, and origin story.
You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest.
This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.
In multiplayer, up to 4 players can play together, either cooperatively or competitively.
During competitive questing, you'll pursue different plot-lines from other players, often because your personal motivations are in conflict with those of the party.
There's no obligation to compete, of course. Many party members will manage to balance their own interests with those of the party. Should you find yourself in conflict, know that it's always possible to make up afterwards.
The important thing here is that it's you who gets to make that choice.
Like its predecessor, Divinity: Original Sin 2 is a game about systems and using those systems to get your way. Before you know it, you'll be manipulating the environment, using new types of elemental interactions, and exploiting people's weaknesses to achieve your goals.
That systematic approach now also applies to the narrative. A new dialog system will give you many more options to persuade both NPCs and your companions. You'll quickly discover that nearly all dialogs in the game are different depending on who is doing the talking.
We're developing a new crafting system that provides you with good incentives to use crafting to its fullest.
Spoilered the rest for brevityWe're also introducing Skill Crafting, a new mechanic that lets you combine different skills and spells to create powerful new ones. With skill crafting, you can mix a "silence" spell with a "summon spider" spell to make a "summon stealth spider" spell. A "rain" spell combined with a "grease" spell yields a "grease rain" spell. (By the way, wet grease explodes if it comes in contact with fire. Just another elemental bang to ruin your enemy's day.) And you can mix bleeding spells like "lacerate" with a "rain" spell to summon a tempest of blood.
If you're wondering why you'd want to do that, trying taking the "leech" talent (which heals you while standing in pools of blood), and you'll be singing "It's Raining Blood" in no time.
Divinity: Original Sin's combat system was one of its most beloved features. Development on Divinity: Original Sin 2 will focus on maintaining everything that made its predecessor so much fun, while still adding new types of tactical opportunities and challenges.
In addition to new forms of elemental interaction, we'll be adding things like push/pull mechanics (so you can, for example, push somebody into a surface you created), a cover system which will benefit rangers and magicians alike, and several new gameplay mechanics, like the ability to use Source Skills.
To use Source Skills you'll need to have "Source Points," and unless you're very powerful, chances are you'll only have one at a time. There are several ways you can recharge your Source Points, and some of them are downright wicked:
Dark Sourcerers can recharge their Source Points by absorbing the bodies of the fallen or by sucking the astral energy out of the spirits around them. (Visible to the party thanks to the new "Spirit Whispering" talent). You may be tempted to start cutting down everyone you see which (just like in Divinity: Original Sin), is just as valid a way of achieving your goal as becoming the village hero.
Remember, though, that nothing free in life is truly free, and following the path of darkness will not be without its consequences...
We're planning on adding tons more skill schools, talents, abilities & spells, and we're going to be building all of this on top of everything we've been doing for the soon-to-be released Divinity: Original Sin - Enhanced Edition. That means you'll have an enormous amount of character development choices, with hundreds of skills and spells to pick from.
Expect a long list of new creatures and enemies, plenty of new environmental interactions, and a big, varied world full of interesting characters and surprises.
A more grounded and serious narrative will ensure that you'll feel invested in the world, but rest assured that we won't forget to make you smile. We have a bigger narrative team now, meant to ensure that you'll have many interesting choices to make.
We will also include an updated version of the editor that we're using to create the game. It's becoming an incredibly powerful tool and we're very eager to see what you'll come up with.
Two very different user interfaces will be supported - one for mouse & keyboard and another for controllers. If you play with controllers, you'll be able to use the same split-screen feature introduced in Divinity: Original Sin - Enhanced Edition.
Together with 4-player support, this means two couples, each on their own screen(s), could be playing online with or against each other!
The base game is funded, so now let's see what kind of stretch goals they come up with, 500k in less than 24 hours is pretty good start and 30$ for a game that is this long is always a pretty good deal.
They could also release the enhanced edition already ><