On the subject of guns, maybe I'm wrong, but some of these weapons look redundant and could have just been a mod/alternate fire instead of wasting an entire slot:
Shredder/Impaler
Skullcrusher/Ravager
Accelerator/Cycler
Also,I was trying to put my finger on what all of those energy waves and red/green orbs with the beams between them reminded me of, and maybe it's something Beat Saber or one of those rhythm music shooters that started cropping up after Doom 2016. For being a main mechanic with the parrying, they look out of place.
As others said, Doom 2016 excelled because it
felt like Doom and carried on that spirit while still evolving the gameplay formula.
Id approached Eternal like a hammer where
everything started looking like a nail, adding unnecessary complexity and loops for the sake of filling roles that were fine left alone. I honestly would not have even minded as much and would have been more inclined to give it a go
if they didn't pretend that it was still not only Doom, but a direct sequel to Doom 2016.
Also, I love the original premise of science-gone-wrong-meets-Hell of the originals that Doom 3 and Doom 2016 carried on really well, especially with the data logs, but I don't even know what any of this is anymore.
Doomguy trashing a monitor while being exposited to by Hayden while Mick Gordon's riffs were in the background was all that we ever needed, not a step more. Then there's a cutscene from Eternal I saw on youtube that looked like it came out of a fucking Marvel movie and I guess the final boss is also the Doomguy but named Dave
(oth) and wearing a mechsuit.
I'm just done with the double and now triple down on trying to make the simple, angry marine/Doomguy from 2016 into "The Slayer" and this Ancient-Aliens-on-whippets Nu-Doom "lore" a thing; it's become cringe-inducing instead of fun.
Dark Ages strayed even further and has had me thinking what
Phazael
said about how this could have just been Hexen/Heretic because Id is owned by Microsoft, who owns those rights after the Acti-Blizz acquisition, so why not reboot those, or go for the Quake 1 aesthetic instead of slapping "Doom" on everything, but that wouldn't sell.
Although I'm not sure that DA is even selling well because it's an ~8 hour, $70 game that is only worth a rental through a month of gamepass.