DOOM: The Dark Ages

Fadaar

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So apparently I missed out on DOOM 2016. All this subject has done is make me want to try that game out now. It is a Shame that this one does not live up to that level.

2016 was a real breath of fresh air for the single player shooter genre
 
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Leadsalad

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2016 was a real breath of fresh air for the single player shooter genre
I hated the nest mechanic though. I liked how the slayer gave no fucks about exposition, but the obvious "this is an arena and you will be stuck here until you clear waves of respawning mobs" really wore me out. So I put 2016 and Eternal on the same level, with Eternal being much harder due to their use of the hunter mobs and the blatant reliance on quick swapping to cancel the reload animations that I never got on with due to being too fucking lazy to rebind weapon slots 6-9 to something more accessible. But Eternal didn't have the nests, just obvious arenas. The nests were what really annoyed me visually and mechanically. I'm done killing, let me fucking go, I don't want to go over and sit through a fucking animation to pull something out of this object that acts like a fancy door switch.

I just played through Doom 1 and 2 again recently, and they never did the blatant spawn thing. All of their arenas were full of mob closets that you triggered throughout the level during back tracking usually, so it felt somewhat less stale being thrown new enemies in a slightly modified arena each time.
 
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Noodleface

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Doom 2016 felt like a true doom 3 in my opinion. Yeah some stuff about arena spawns was annoying, but it felt it had the true spirit of the original. I was recently watching a YouTube video and someone put it nicely saying doom 2016 felt like what we remember doom 1 was in our mind as kids.
 
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Caliane

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yeah, in reality, Doom 2016 is a pretty far departure from the original "boomer shooter" design of Doom. and even Quake. But it FELT like Doom.
 
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Sinistkir13

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On the subject of guns, maybe I'm wrong, but some of these weapons look redundant and could have just been a mod/alternate fire instead of wasting an entire slot:

Shredder/Impaler
Skullcrusher/Ravager
Accelerator/Cycler

Also,I was trying to put my finger on what all of those energy waves and red/green orbs with the beams between them reminded me of, and maybe it's something Beat Saber or one of those rhythm music shooters that started cropping up after Doom 2016. For being a main mechanic with the parrying, they look out of place.
Yup Doom 2016 was basically the perfect Doom 1 and 2 reboot, and Eternal was them going off in a more "modern" (aka worse) direction. Trying to force specific weapons and tactics for enemies as well as the need for the rainbow puke refills just felt like it largely ruined the gameplay for me. What I loved about classic Doom was just running n gunning my way from level to level using whatever guns I preferred to kill anything that got in my way. Everything about Eternal just felt like they went out of their way to make Doom feel more tedious and restrictive to play.

Honestly I am at the point where the industry has been largely pumping out sequels to the same few franchises for so long that I have grown to be disinterested or turned off the prospect of buying further sequels to them. Seems like the big franchises just keep getting worse. With Dark Ages it's like I could just tell this wouldn't be taking this franchise in a direction would prefer and I couldn't get excited about it.
As others said, Doom 2016 excelled because it felt like Doom and carried on that spirit while still evolving the gameplay formula.

Id approached Eternal like a hammer where everything started looking like a nail, adding unnecessary complexity and loops for the sake of filling roles that were fine left alone. I honestly would not have even minded as much and would have been more inclined to give it a go if they didn't pretend that it was still not only Doom, but a direct sequel to Doom 2016.

Also, I love the original premise of science-gone-wrong-meets-Hell of the originals that Doom 3 and Doom 2016 carried on really well, especially with the data logs, but I don't even know what any of this is anymore.

Doomguy trashing a monitor while being exposited to by Hayden while Mick Gordon's riffs were in the background was all that we ever needed, not a step more. Then there's a cutscene from Eternal I saw on youtube that looked like it came out of a fucking Marvel movie and I guess the final boss is also the Doomguy but named Dave(oth) and wearing a mechsuit.

I'm just done with the double and now triple down on trying to make the simple, angry marine/Doomguy from 2016 into "The Slayer" and this Ancient-Aliens-on-whippets Nu-Doom "lore" a thing; it's become cringe-inducing instead of fun.

Dark Ages strayed even further and has had me thinking what Phazael Phazael said about how this could have just been Hexen/Heretic because Id is owned by Microsoft, who owns those rights after the Acti-Blizz acquisition, so why not reboot those, or go for the Quake 1 aesthetic instead of slapping "Doom" on everything, but that wouldn't sell.

Although I'm not sure that DA is even selling well because it's an ~8 hour, $70 game that is only worth a rental through a month of gamepass.
 
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INTHEMIDSTOFLIONS

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Doomguy trashing a monitor while being exposited to by Hayden while Mick Gordon's riffs were in the background was all that we ever needed, not a step more.
100F%

Doomguy fights demons and sends em back to hell.

simple as the plot needs to be. No space aliens or Scifi wizardry. Just a one man army fighting an onslaught of hell beasts with a shotgun, rocket launcher, and a chainsaw.
 
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Noodleface

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100F%

Doomguy fights demons and sends em back to hell.

simple as the plot needs to be. No space aliens or Scifi wizardry. Just a one man army fighting an onslaught of hell beasts with a shotgun, rocket launcher, and a chainsaw.
No chainsaw in DA either. A hate crime
 
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Tasty The Treat

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On the subject of guns, maybe I'm wrong, but some of these weapons look redundant and could have just been a mod/alternate fire instead of wasting an entire slot:

Shredder/Impaler
Skullcrusher/Ravager
Accelerator/Cycler

Also,I was trying to put my finger on what all of those energy waves and red/green orbs with the beams between them reminded me of, and maybe it's something Beat Saber or one of those rhythm music shooters that started cropping up after Doom 2016. For being a main mechanic with the parrying, they look out of place.

As others said, Doom 2016 excelled because it felt like Doom and carried on that spirit while still evolving the gameplay formula.

Id approached Eternal like a hammer where everything started looking like a nail, adding unnecessary complexity and loops for the sake of filling roles that were fine left alone. I honestly would not have even minded as much and would have been more inclined to give it a go if they didn't pretend that it was still not only Doom, but a direct sequel to Doom 2016.

Also, I love the original premise of science-gone-wrong-meets-Hell of the originals that Doom 3 and Doom 2016 carried on really well, especially with the data logs, but I don't even know what any of this is anymore.

Doomguy trashing a monitor while being exposited to by Hayden while Mick Gordon's riffs were in the background was all that we ever needed, not a step more. Then there's a cutscene from Eternal I saw on youtube that looked like it came out of a fucking Marvel movie and I guess the final boss is also the Doomguy but named Dave(oth) and wearing a mechsuit.

I'm just done with the double and now triple down on trying to make the simple, angry marine/Doomguy from 2016 into "The Slayer" and this Ancient-Aliens-on-whippets Nu-Doom "lore" a thing; it's become cringe-inducing instead of fun.

Dark Ages strayed even further and has had me thinking what Phazael Phazael said about how this could have just been Hexen/Heretic because Id is owned by Microsoft, who owns those rights after the Acti-Blizz acquisition, so why not reboot those, or go for the Quake 1 aesthetic instead of slapping "Doom" on everything, but that wouldn't sell.

Although I'm not sure that DA is even selling well because it's an ~8 hour, $70 game that is only worth a rental through a month of gamepass.

Well said, and when you said "I love the original premise of science-gone-wrong-meets-Hell of the originals that Doom 3 and Doom 2016 carried on really well, especially with the data logs, but I don't even know what any of this is anymore," that honestly addresses by biggest complaint I probably have when it comes to my lack of interest in The Dark Ages and even Eternal. About the only story Doom really had going for it was the science gone wrong and opened a portal to hell scenario. Doom Guy was always just some generic stand-in for whoever is playing the game. He's got no real personality or dialogue, it's just supposed to be you, reinforced by the fact that it was originally an early example of a first person game.

So now it's like these games basically abandoned the main story or at the very least sidelined it, which just makes me not even want to bother with them. Like what is this Dark Ages setting anyways, just some generic gothic inspired hellscape? Even Eternal just felt like it was some generic post-apocalyptic hellscape sort of setting when it wasn't going for the gothic hellscape. That and I honestly cringe at the Doom Slayer shit these days as well. The fandom just feels really forced by this point and like it's not even what it used to be, just trying to appeal to different crowd or something banking off the old "rip n tear" line for all it's worth.
 
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Noodleface

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Yeah. It’s retarded. I played it again today and I’m just not enjoying it. I’d rather replay Necromunda Hired Gun (a proper Doom 2016 clone). I redownloaded it tonight. 😈
I'm enjoying it to an extent but what is super annoying in this one is the mobs spawn all around you (which is fine) but I'm getting constantly ganked by enemies not on my field of view. There's something not intuitive about where mobs are around you.

I'm also on nightmare so I can take like 2 hits

I'm on 16/22 so gonna just power through.
 
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Fight

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I keep trying to return to this, hoping it will get better, hoping something clicks into place... but it just isn't happening. The game is seriously boring.

You have fodder enemies that explode into bits when you blow on them like a dandelion, and you have "bosses" that you have to play dance dance revolution on waiting for them to shit out a "green" so you can reflect it back at them. Do that 6 times and you get to win. So fucking tedious. There is no way these developers can play their own games and think, "now this is fun!"

I think I was being too generous at a 6/10. The design decisions in this game are gaming-malpractice.
 
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Cutlery

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I keep telling you guys, Doom 2 on steam with all the patches and upgrades they've done to it over the years still holds up. And there's new official campaigns to play. The music in Sigil is fucking ridiculous.

And it doesn't cost $70
 
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Seananigans

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I keep telling you guys, Doom 2 on steam with all the patches and upgrades they've done to it over the years still holds up. And there's new official campaigns to play. The music in Sigil is fucking ridiculous.

And it doesn't cost $70

+1 to this. That shit still plays so well.
 
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Noodleface

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I keep telling you guys, Doom 2 on steam with all the patches and upgrades they've done to it over the years still holds up. And there's new official campaigns to play. The music in Sigil is fucking ridiculous.

And it doesn't cost $70
Doom the Dark ages cost me $11.99
 
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Wantonsoup95

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This is what happens to games when faggots who don't play games work on them. They want to tell a story, not play a game. What more story was needed besides they killed your bunny?
 
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Fight

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This is what happens to games when faggots who don't play games work on them. They want to tell a story, not play a game. What more story was needed besides they killed your bunny?
Blizzard back in the era of 'SC/Broodwars' and 'WC III/Frozen Throne' perfected the use of cutscenes in games. The cutscenes were holy shit moments, they offered conclusions to one storyline, and bridged it to the other they were about to tell. They were edge of your seat type of moments that you earned by completing campaigns.

Now, we get 10 minute cutscenes after every 20 minutes of gameplay. They are dull. They kill pace and momentum. Modern gaming is made by committee and made for for the mentally handicapped.
 
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INTHEMIDSTOFLIONS

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Blizzard back in the era of 'SC/Broodwars' and 'WC III/Frozen Throne' perfected the use of cutscenes in games. The cutscenes were holy shit moments, they offered conclusions to one storyline, and bridged it to the other they were about to tell. They were edge of your seat type of moments that you earned by completing campaigns.

Now, we get 10 minute cutscenes after every 20 minutes of gameplay. They are dull. They kill pace and momentum. Modern gaming is made by committee and made for for the mentally handicapped.
Great examples. I’d also say RE 2 and 3, Dead Space, and Halo CE had the perfect amount of cut scenes. Each scene was brief and did not overstay its welcome. No digitized actor. No bloated budget. Just focus on good gameplay loop and good level design.
 

Tasty The Treat

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Blizzard back in the era of 'SC/Broodwars' and 'WC III/Frozen Throne' perfected the use of cutscenes in games. The cutscenes were holy shit moments, they offered conclusions to one storyline, and bridged it to the other they were about to tell. They were edge of your seat type of moments that you earned by completing campaigns.

Now, we get 10 minute cutscenes after every 20 minutes of gameplay. They are dull. They kill pace and momentum. Modern gaming is made by committee and made for for the mentally handicapped.
Well you also have to keep in mind the way cinematics were seen and the way they benefited presentation back in that era. Problem was the hardware and in-game graphics were only capable of so much detail and animation, and what they could achieve with CGI at the time was far more sophisticated. That and seeing CGI was still sort of a new thing and everyone enjoyed seeing what it was capable of as sort of a preview to what next gen graphics could look like. Now a days though in-game graphics are capable of incredible detail and the animation can be very sophisticated, so the need for them just isn't the same, and the wow factor of CGI cutscenes just doesn't really exist like it once did.