DOTA 2

Xeldar

Silver Squire
1,546
133
^ I'm already mad at SF going shadow blade over bkb and PA going bf over bkb.

magnus/undying got fuarrked by crystal nova + flask, didn't they?
 

Zaphid

Trakanon Raider
5,862
294
Yeah, their itemization was dumb, since we were already spamming sentries all over the place due to roaming BH and they laned undying bottom, leaving alch/me vs magus, which is ez lane. PA should have gone like Drums/bkb or Vlads/bkb or maybe just straight rush it, but since top went so well, I rotated to mid and bottom and just shat all over them. They didn't have much nuke damage and with Kotl we could just park in front of their tower and spam spells. It usually ended with undying running in with tombstone, me popping ulti and getting triple kill.

Also, make sure to put down sentry in mid at the start, it neutralizes this whole roaming BH stupidity in pubs and if you upgrade chicken ASAP, you won't ever get it sniped.
 

Luthair

Lord Nagafen Raider
1,247
85
I think expecting anything great out of any german stacks isn't very realistic, I have seen too many versions of Mouz fail to believe.
This version seems more than just 5-players who have been around for ages though. The entire team have been pretty brilliant individually at various times over the past year.

IMO MFF has some potential, simply because it seems like Notail is looking for new heroes still in this patch and Miracle is actually really fucking good and can carry his team through some terrible decisions, so they have chance to upset, but yeah, all the others have looked terribly average.
Monkey business is the notail team, MFF is the SingSing stack. I think I've only seen notail playing two heroes so far, mostly Ember and he doesn't appear to be as good as the top Ember players.

[I wonder about Team Secret and Alliance though, first one could be the king of EU easily and the latter one needs a kick in the ass, since they looked terribly uninspired or just plain not playing to win. S4 drafting TI3 lineups and stuff.
I'd really like to see Secret play. Its funny to me they are getting direct invites when there essentially no continuity with the previous roster. Also amusing to see GosuGamers keep the rankings for these teams, e.g. Cloud9 has a high rating but has zero players from that era.

I can't get behind alliance, even with Carl back I can't see them doing any better than the past two years tbh.
 

Luthair

Lord Nagafen Raider
1,247
85
NIP vs Empire Game 2 WCA. Totally ridiculous rubick play.

Edit: Apparently Game 1, the bo3 counter was borked
 

Julian The Apostate

Vyemm Raider
2,316
2,412
I just played a all random game and got stuck with a carry pugna. Went mana boots into Aghs into Dagon 5. So much fucking fun. Especially since the other team never got bkbs.
 

Cybsled

Naxxramas 1.0 Raider
16,609
13,118
Makes sense. People would eventually get compendium fatigue and you would hurt future events.
 

Gravel

Mr. Poopybutthole
36,905
118,244
This C9/Leviathan final for BTS is ridiculous. About to hit the 80 minute mark.

Edit: Also, CLQ is subbing in for Leviathan which I guess makes it more interesting? Edit2: May not be the real CLQ.
 

Intrinsic

Person of Whiteness
<Gold Donor>
14,426
12,054
Dota 2 - Gameplay Update 6.85

GENERAL
Purge no longer deals bonus damage to summoned units

Siege Creeps now behave like normal lane creeps for spell targeting rules
Siege Creeps now have 80% Magic Resistance

Ancient Thunderhide has a new ability: War Drums Aura - provides +15 Attack Speed and +15% Attack Damage
Ancient Black Drake has a new ability: Dragonhide Aura - provides +2 Armor, stackable
Ancient Dragon Camp units now have 2 less armor

Fixed the following passive abilities not being disabled by Break: Nethertoxin, Tidebringer, Essence Aura, Hunter in the Night, Poison Sting and neutral ability passives
HEROES



Abaddon
Mist Coil cooldown reduced from 5 to 4.5
Borrowed Time Aghanim's Scepter damage redirection increased from 35% to 50%



Alchemist
Acid Spray damage increased from 12/16/20/24 to 15/20/25/30
Greevil's Greed Bounty Rune bonus increased from 4x to 5x



Ancient Apparition
Cold Feet cast range increased from 700 to 700/800/900/1000



Anti-Mage
Blink distance rescaled from 1000/1075/1150/1150 to 925/1000/1075/1150
Mana Void stun rescaled from 0.1/0.2/0.3 to 0.15



Bane
Enfeeble cooldown reduced from 10 to 8
Brain Sap mana cost reduced from 100/125/150/175 to 70/100/130/160
Fixed Fiend's Grip sometimes not granting True Sight over the target properly



Batrider
Flamebreak damage over time reduced from 50 per second to 25/30/35/40
Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
Added Aghanim's Scepter upgrade: Flaming Lasso grabs its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.



Bloodseeker
Thirst scaling changed from 100%->25% to 75%->25%
Bloodrage heal reduced from 25% to 19/21/23/25%



Bounty Hunter
Track now provides vision only of the target rather than the area around it
Track allied bonus gold reduced from 50/100/150 to 40/80/120



Brewmaster
Primal Split Storm's Dispel Magic area of effect increased from 200 to 600
Primal Split Storm's Dispel Magic cooldown reduced from 8 to 6 seconds
Primal Split Earth's Hurl Boulder cooldown reduced from 7 to 5 seconds



Bristleback
Bristleback passive Quill Spray damage threshold reduced from 250 to 230



Centaur Warrunner
Return strength as bonus damage increased from 26/34/42/50% to 30/42/54/66%



Chaos Knight
Chaos Strike now lowers the target's armor by 5 for 8 seconds whenever it crits [?]
Chaos Strike critical damage reduced from 150/200/250/300% to 125/175/225/275%



Chen
Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
Test of Faith (Damage) cooldown reduced from 24 to 16



Clinkz
Strafe cooldown reduced from 45/40/35/30 to 40/35/30/25



Crystal Maiden
Crystal Nova cooldown reduced from 15 to 13



Dark Seer
Base intelligence reduced by 2



Dazzle
Poison Touch mana cost reduced from 100/115/130/145 to 100



Death Prophet
Exorcism spirits increased from 6/13/21 to 8/14/21



Disruptor
Thunder Strike cooldown reduced from 16 to 12/11/10/9
Thunder Strike now only provides vision over the target itself



Doom
Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
LVL? Death cooldown reduced from 8 to 7



Dragon Knight
Breathe Fire debuff duration increased from 8 to 11 seconds



Drow Ranger
Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
Precision Aura cooldown reduced from 120 to 100



Earthshaker
Fissure damage reduced from 125/175/225/275 to 110/160/210/260



Earth Spirit
Stone Remnant is now placed in front of you when double-clicking it



Elder Titan
Echo Stomp area of effect increased from 475 to 500
Ancestral Spirit mana cost rescaled from 110 to 80/90/100/110
Ancestral Spirit attack damage per creep increased from 3/6/9/12 to 6/9/12/15
Natural Order aura sticky duration increased from 0.5 to 1.0



Enchantress
Nature's Attendants wisp count increased from 3/5/7/9 to 4/6/8/10
Impetus is no longer a Unique Attack Modifier



Enigma
Midnight Pulse cast time reduced from 0.2 to 0.1
Midnight Pulse area of effect reduced from 600 to 550
Black Hole radius increased from 400 to 420



Gyrocopter
Rocket Barrage damage per rocket reduced from 8/13/18/23 to 7/12/17/22 [?]
Call Down slow no longer pierces Spell Immunity



Huskar
Berserker's Blood Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6



Invoker
Intelligence growth increased from 3.2 to 4.0
Alacrity speed/damage bonus increased from 20->80 to 30->90
Aghanim's Scepter now adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells
Max level Deafening Blast now retains its normal location targeting UI [?]


Jakiro
Dual Breath's fiery wave now moves at the same speed as its icy wave: 850 to 1050
Dual Breath damage increased from 16/26/56/76 to 20/40/60/80
Ice Path range increased from 1100 to 1200



Juggernaut
Blade Fury damage increased from 80/100/120/140 to 80/105/130/155



Keeper of the Light
Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5



Kunkka
Tidebringer damage increased from 15/30/45/60 to 20/35/50/65
X Marks the Spot cast range rescaled from 350/550/750/1000 to 400/600/800/1000
X Marks the Spot cooldown rescaled from 19/16/13/10 to 26/20/14/8
Ghost Ship cast point reduced from 0.4 to 0.3



Legion Commander
Base damage increased by 4
Overwhelming Odds cooldown reduced from 18 to 15
Press The Attack cast time reduced from 0.3 to 0.2
Fixed Legion Commander sometimes auto-attacking nearby units after Duel ends instead of continuing to attack the dueled target



Leshrac
Base damage reduced by 4
Lightning Storm jump distance reduced from 650 to 475
Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200



Lich
Sacrifice no longer splits XP with enemies
Chain Frost projectile speed increased from 750 to 850
Chain Frost attack speed slow increased from 20 to 30 [?]


Lifestealer
Rage cooldown reduced from 19 to 16
Infest and Control can now be used on Ancient Creeps



Lina
Light Strike Array damage reduced from 120/160/200/240 to 80/120/160/200
Laguna Blade damage reduced from 450/675/950 to 450/650/850



Lion
Finger of Death Aghanim's Scepter upgrade area of effect increased from 200 to 300



Lone Druid
Summon Spirit Bear cooldown reduced from 180/160/140/120 to 120
Battle Cry bonus damage increased from 60/90/120 to 90/120/150
Battle Cry bonus armor increased from 6/12/18 to 10/15/20



Luna
Strength gain increased from 1.9 to 2.2
Eclipse cooldown reduced from 160/150/140 to 140
Eclipse Aghanim's Scepter beam count increased from 6/10/14 to 6/12/18



Lycan
Strength gain increased from 2.75 to 3.0
Shapeshift critical strike chance increased from 30% to 30/35/40%



Magnus
Empower cooldown reduced from 12 to 8



Medusa
Mystic Snake damage and mana steal boost per jump increased from 25% to 35%



Mirana
Agility growth from increased 2.75 to 3.3
Starstorm secondary strike search radius increased from 325 to 425



Morphling
Agility growth increased from 3 to 3.4
Adaptive Strike damage rescaled from 20/40/60/80 to 50/60/70/80
Hybrid no longer hides Morphling or restricts its usage when a Replicate is out
Hybrids are visibly known to enemies [?]


Naga Siren
Rip Tide damage rescaled from 130/160/190/220 to 100/140/180/220
Song of the Siren Aghanim's Scepter heal increased from 6% to 8%



Nature's Prophet
Sprout cast time reduced from 0.5 to 0.35
Sprout mana cost reduced from 100/120/140/160 to 70/90/110/130
Nature's Call Treants movement speed increased from 300 to 325
Nature's Call Treants vision reduced from 1200 to 1000
Greater Treant Base Attack Time reduced from 1.75 to 1.0
Wrath of Nature Aghanim's Scepter now applies a 4 second buff on the units it hits, which will spawn the extra treant if the unit dies during that time



Necrophos
Death Pulse damage increased from 75/125/200/275 to 125/175/225/275
Heartstopper Aura no longer affects ancient creeps
Sadist health regen increased from 1/2/3/4 to 1/2/3/6
Sadist mana regen increased from 2/4/6/10 to 2/4/6/12



Night Stalker
Base health regen increased from 0.25 to 2



Nyx Assassin
Burrow Impale cooldown reduced from 9 to 7
Burrow Impale and Mana Burn bonus range increased from 50% to 75%
Vendetta duration increased from 25/35/50 to 40/50/60



Ogre Magi
Base armor increased by 1
Bloodlust attack speed bonus increased from 20/30/40/50 to 30/40/50/60
Bloodlust can now be cast on towers
Fixed Multicast Bloodlust not affecting nearby Spell Immune allies [?]


Omniknight
Purification cast point reduced from 0.4 to 0.25
Degen Aura stickiness reduced from 2 to 1



Oracle
Fortune's End cast time reduced from 0.3 to 0
Fortune's End cast range increased from 650 to 850
Fortune's End radius increased from 215 to 300
Fortune's End damage rescaled from 75/150/225/300 to 90/120/150/180
Fortune's End cooldown rescaled from 12 to 15/12/9/6
Fate's Edict no longer amplifies incoming non-magical damage
Fate's Edict now has normal purgability rules
Purifying Flames cooldown reduced from 2.5 to 2.25



Outworld Devourer
Strength gain increased from 1.85 to 2.3
Sanity's Eclipse now always removes 40% of affected heroes' max mana [?]
Sanity's Eclipse mana loss no longer pierces Spell Immunity [?]
Sanity's Eclipse cast range increased from 600/650/700 to 700
Sanity's Eclipse cast range is no longer increased with Aghanim's Scepter



Phantom Assassin
Stifling Dagger now applies your attack's on-hit effects [?]
Blur no longer has a 0.75 second delay



Phantom Lancer
Agility growth reduced from 3 to 2.6
Doppelganger cast time increased from 0 to 0.1



Phoenix
Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5% [?]


Puck
Illusory Orb speed increased from 600 to 650 [?]
Illusory Orb cooldown reduced from 12 to 11 seconds
Dream Coil cooldown reduced from 85 to 75



Pudge
Rot damage rescaled from 35/60/85/110 to 30/60/90/120
Rot move slow increased from 20/22/24/26% to 27%



Pugna
Base movement speed increased from 320 to 330
Nether Ward is now placed at the target location using a 150 cast range ability [?]
Life Drain damage/steal per second increased from 150/185/220 to 150/200/250



Queen of Pain
Sonic Wave damage reduced from 290/390/490 to 290/380/470 (Aghanim's Scepter damage reduced from 325/450/575 to 325/440/555)



Razor
Static Link now drains damage smoothly over its duration rather than every second



Riki
Permanent Invisibility health regen increased from 4/5/6/7 to 6/8/10/12



Sand King
Caustic Finale debuff expire damage increased from 30% to 50%
Caustic Finale debuff slow increased from 20% to 25%



Shadow Demon
Shadow Poison cooldown reduced from 2.75 to 2.5



Shadow Shaman
Shackles cooldown reduced from 16 to 10
Shackles total damage increased from 120/160/160/200 to 120/180/240/300



Silencer
Fixed Last Word countdown debuff not being purgeable



Skywrath Mage
Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
Mystic Flare no longer splits its damage over Spell Immune heroes



Slardar
Sprint now provides phased movement
Sprint cooldown reduced from 23 to 17
Sprint duration reduced from 16 to 12



Sniper
Shrapnel delay reduced from 1.4 to 1.2 seconds



Spectre
Desolate now works on non-hero units if they are alone
Dispersion now reflects damage before reductions and returns it as the same damage type [?]


Spirit Breaker
Greater Bash now uses pseudo random chance



Storm Spirit
Static Remnant mana cost increased from 70/80/90/100 to 100
Static Remnant unobstructed vision reduced from 800 to 600
Ball Lightning base mana cost increased from 15 + 7% to 30 + 8%



Sven
Base intelligence increased by 2
Great Cleave damage increased from 20/35/50/65 to 30/42/54/66%



Techies
Techies' mines are no longer triggered when destroyed
Techies' mines can now be destroyed using Quelling Blade/Battle Fury [?]
Techies' mines now provide 10 Gold for destroying them
Land Mines cooldown and mana cost reduced by 50%
Land Mines damage reduced by 50%
Land Mines no longer have a max count
Land Mines and Stasis Traps no longer block neutral spawns
Land Mines no longer stack exactly on top of each other [?]


Terrorblade
Temporarily removed from Captain's Mode
Reflection now affects all enemy heroes in a 900 area of effect [?]
Reflection attack and move slow reduced from 60% to 25%
Reflection cooldown rescaled from 22/18/14/10 to 22/20/18/16
Conjure Image illusions are known as illusions to enemies [?]
Conjure Image cast point reduced from 0.5 to 0.15
Metamorphosis now emits a 900 range aura that affects his nearby illusions, causing them to match his current form
Sunder cast range increased from 325 to 550
Sunder minimum health increased from 20 to 25%



Tidehunter
Gush armor reduction increased from 2/3/4/5 to 3/4/5/6



Timbersaw
Whirling Death cooldown reduced from 8 to 6



Tinker
Rearm channel time reduced from 3/2/1 to 3/1.5/0.75



Tiny
Base strength increased from 24 to 26
Base intelligence increased from 14 to 17



Treant Protector
Leech Seed mana cost reduced from 140 to 100/110/120/130



Troll Warlord
Fervor attack speed per stack increased from 16/22/28/34 to 20/25/30/35



Tusk
Ice Shards mana cost increased from 90 to 100/105/110/115
Snowball max launch time reduced from 4 to 3 seconds
Frozen Sigil no longer goes through Spell Immunity
Aghanim's Scepter Walrus Kick now deals 200 damage



Undying
Aghanim's Scepter no longer improves Flesh Golem [?]
Aghanim's Scepter now increases Decay's strength steal from 4 to 10
Tombstone Zombies attack damage reduced from 41 to 35
Tombstone now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes [?]
Soul Rip can now restore 1/2/3/4 health to Tombstone



Ursa
Strength gain reduced from 2.9 to 2.7
Earthshock cooldown reduced from 6 to 5
Enrage fury swipes multiplier reduced from 1.5/2/2.5 to 1.5/1.75/2
Enrage cooldown reduced from 50/45/40 to 50/40/30



Vengeful Spirit
Agility gain increased from 2.8 to 3.3
Base movement speed increased from 295 to 300



Venomancer
Poison Sting damage increased from 5/10/15/20 to 6/12/18/24
Poison Sting now works normally on illusions
Poison Nova damage per second reduced from 36/58/81 to 30/55/80 (Aghanim's Scepter damage per second increased from 58/81/108 to 60/85/110)
Poison Nova duration increased from 12/14/15/16 to 16 [?]


Viper
Agility growth increased from 2.5 to 2.9
Corrosive Skin slow no longer pierces Spell Immunity



Visage
Familiar's Stone Form area of effect increased from 325 to 340



Warlock
Golems can no longer be destroyed by Purge



Weaver
The Swarm mana cost rescaled from 100 to 70/80/90/100
The Swarm cooldown reduced from 36/33/30/27 to 35/30/25/20



Winter Wyvern
Winter's Curse no longer affects Spell Immune enemies in the area, but it still affects the primary target



Witch Doctor
Death Ward damage increased from 60/90/120 to 60/105/150 [?]
Death Ward no longer bounces once at level 3 [?]


Wraith King
Base damage increased by 7
Vampiric Aura does not show the healing effect if Wraith King is in the fog of war or is invisible to the enemy
Reincarnation Aghanim's Scepter ally death delay increased from 5 to 7 seconds
Reincarnation Aghanim's Scepter ally wraith aura now remains active during Reincarnation

ITEMS

The following target unit items are now like Bottle, self cast by default and target cast with control: Clarity Potion, Mango, Healing Salve



Aegis of the Immortal
Aegis now provides temporary ground vision near your death area while reincarnating [?]


Bloodstone
Respawn time reduction reduced from 4 per charge to 3 per charge
Bloodstone no longer reduces gold lost on death
Bloodstone no longer grants vision/experience where its owner died



Bottle
Health/mana restore reduced from 135/70 to 110/70



Crimson Guard
Recipe cost reduced from 825 to 600



Diffusal Blade
Purge cooldown reduced from 8 to 0



Drum of Endurance
Endurance active buff increased from 20 to 25 bonus attack speed



Dust of Appearance
Cooldown reduced from 60 to 30



Enchanted Mango
Cost reduced from 150 to 125
Cast range increased from 250 to 400



Ethereal Blade
Ether Blast cooldown reduced from 30 to 20



Eul's Scepter of Divinity
Cyclone cast range reduced from 700 to 575



Guardian Greaves
Mend cooldown reduced from 45 to 40



Glimmer Cape
Glimmer fade time increased from 0.4 to 0.6
Glimmer buff is now purgeable
Glimmer buff magic resistance reduced from 55 to 45%
Glimmer buff cast range reduced from 900 to 800
Glimmer buff mana cost reduced from 130 to 110
Glimmer visual effect on initial cast is now more obvious



Heart of Tarrasque
Health restore per second increased from 3.25 to 4%



Heaven's Halberd
Can now be disassembled



Helm of the Dominator
Now sets the Dominated unit's health to a minimum of 1400 [?]


Helm of Iron Will
Cost reduced from 950 to 900



Lotus Orb
Echo Shell mana cost reduced from 100 to 75
Echo Shell cooldown reduced from 17 to 15



Manta Style
Mirror Image range/melee cooldown reduced from 50/35 to 45/30
Mirror Image mana cost reduced from 165 to 125



Medallion of Courage
Can no longer target Spell Immune enemies
Reduces armor values by half against Roshan



Solar Crest
Evasion and miss chance reduced from 30% to 25%
Can no longer target Spell Immune enemies
Reduces armor values by half against Roshan



Mjollnir
Chain Lightning targets count increased from 8 to 12



Moon Shard
No longer requires a recipe



Necronomicon
Necronomicon Warrior and Archer health increased from 600/700/800 to 700/800/900



Octarine Core
Fixed interaction with Guardian Greaves [?]


Pipe of Insight
Insight Aura now works on the carrier



Phase Boots
Phase duration reduced from 3.6 seconds to 2.5 seconds
Phase bonus speed increased from 16% to 24% for melee heroes, 20% for ranged



Power Treads
Attack speed reduced from 30 to 25



Quelling Blade
Chop cooldown reduced from 5 to 4 seconds (same for Battle Fury)



Radiance
Recipe cost reduced from 1425 to 1350



Scythe of Vyse
Cooldown reduced from 35 to 30



Town Portal Scroll
Town Portal Scroll cost reduced from 100 to 75



Ring of Health
Ring of Health cost reduced from 875 to 850



Void Stone
Void Stone cost reduced from 875 to 850



Veil of Discord
Recipe cost reduced from 1100 to 900