Games were ridiculous, this change was sorely needed and things are much better now. The arguement "oh you just have to play safe and stop trying to 1v5 in late game as carry" works in theory, but with the actual numbers that were used it just made for stupid long games where the winning team had to play so risk-averse and cautious that games just became tedious as hell. Pushing T3 was just way too much of a gamble, and even taking a 5v5, killing all of them but losing 1 person on your team created a massive swing. That one death on your team gave multiple people enough gold to buyback, immediately join the fight and get another kill, which would get them all an extra item. Was absurd. The way it is now still gives more chance for a comeback than 6.81, but it's more up to the losing team to make a big play than it is the winning team to play tediously safe.