Dragon Age: Inquisition (Plot Details in Spoilers!)

Foggy

Bronze Baronet of the Realm
6,394
5,010
most games aren't dumb enough to give you closeups as if they think the game is a Disney movie. Taking what is intended to be a meaningful interaction and showing a dead face is really off-putting to me. Its far LESS engaging, then if you just let me fill in the gaps. A classic FF7 sprite has more emotion tied to it.

Not sure if Joe used pc or console footage. alot of it looked pretty bad texture wise, so I thought console. but, he did also mention the controller issue. stating he used a controller, and turned if off iirc, when he heard people complaining about pc controls. and in general made notes of the "poor PC port" complaints.
Obviously this game isn't for you. Move on.
 

Crone

Bronze Baronet of the Realm
9,714
3,211
I went with a 2h warrior and was curious what spec most are going? I went for charging bull and then worked towards whirlwind but I'm pretty disappointed in both charge and whirlwind.
frown.png


What tree/path should I be taking? Playing on nightmare if it makes a difference.
 

Droigan

Blackwing Lair Raider
2,632
1,357
I went with a 2h warrior and was curious what spec most are going? I went for charging bull and then worked towards whirlwind but I'm pretty disappointed in both charge and whirlwind.
frown.png


What tree/path should I be taking? Playing on nightmare if it makes a difference.
How is 2H? I have 50 hours into a mage save, but wanted to try a melee character.

As to the melee classes, I figure I either have to play as a 2h or rouge dagger. Either one of those are horrible as NPC classes. I spec every tank I have the same, 1h shield. They are useless as tanks with anything else (play on nightmare too). They die so fast. Dagger rouges are the same, AI is nowhere near sufficient or tactical to remain alive. Even trash wipes them instantly.

Mage playthrough has been 1 tank (1h shield) 2 mages (1 spirit ice, 1 spirit fire) and 1 rogue (sera, bow. Her bow dps is 3x Varric that only uses Bianca). Been using lots of characters, since they mostly end up being specced the same. This is why I wanted to try 2h or dagger rouge, just for differences sake, and also mages seem (as well as 1h warriors) to have quite decent AI. Mage npcs are quicker to use barriers than I am, only time they need to be micro managed are with dispels on rifts.

So curious which of 2h warriors or daggers are best. Since it takes so long to get a feel of them. Like the daggers so far, requires a lot more movement than the mage.

Also decided to create this that I saw hinted at in the Angry Joe video.



It actually does look like her in game. Figured I would pick a female too this time so I could get more dialog with Sera. Just not sure with warrior or rogue, as I feel this will most likely be my final playthrough. Going full on "I am the herald", being skeptical to magic and picking the Templars this time.
 

khalid

Unelected Mod
14,071
6,775
I went with a 2h warrior and was curious what spec most are going? I went for charging bull and then worked towards whirlwind but I'm pretty disappointed in both charge and whirlwind.
frown.png
Well, charging bull to Mighty Blow is pretty much one of the best combos, so if you aren't liking that, might just not want to go with 2h warrior.

In general, 2h warrior is just WAY harder than mage. I crafted a 197dps weapon that I was using at lvl 7 or so and it was still harder than my mage playthrough. lvl 13 now and still haven't found an upgrade to it. However, doing alright now that I am using a tank and just being a dps.
 

Foggy

Bronze Baronet of the Realm
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5,010
Just on feel, dw rogue is the highest single target dps in game. I am really enjoying rogue, I let my group screw with melee enemies while I shred all ranged.
 

littles

Lord Nagafen Raider
509
93
Thats pretty much how I feel as well, on nightmare my dw rogue just shreds everything far faster than any mage or warrior could. It is squishy but it hits like a truck with mark of death + deathblow any boss thats 50 percent or less health just falls over. The last three high level dragons just fell over with 400 dps crafted daggers.
 

Xexx

Vyemm Raider
7,834
1,865
Just on feel, dw rogue is the highest single target dps in game. I am really enjoying rogue, I let my group screw with melee enemies while I shred all ranged.
yeah i was surprised my L13 Rogue was hitting over 1500 alrdy when my Archer was only doing 800s by end game. However Archer is incredibly more versatile than Rogue.

Dragons also seem to go much slower with me as Rogue over Archer. You may not notice it but leap shot on Archer is fairly ridiculous mid to end game, you can backflip and remove chunks out of dragons and shred their guard.
 

Pyros

<Silver Donator>
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yeah i was surprised my L13 Rogue was hitting over 1500 alrdy when my Archer was only doing 800s by end game. However Archer is incredibly more versatile than Rogue.

Dragons also seem to go much slower with me as Rogue over Archer. You may not notice it but leap shot on Archer is fairly ridiculous mid to end game, you can backflip and remove chunks out of dragons and shred their guard.
Backflip is really good, but it's a 12secs cooldown and it's still less damage than twin fangs from behind or deathblow under 50% by a lot. Large part due to daggers having a fuckton more damage than any other weapons but also just in % and cooldown. Getting to deathblow range is the most annoying but once a dragon is there, you fire flask for 8secs with deathblow spam, the dragon loses like 15% health in those 8secs, and that's with garbage 200DPS daggers. Granted you can only fire flask every 30ish seconds but you can still do damage inbetween, the burst is unreal though. Due to long animation on backflip even if you fire flask backflip spam you're not getting close, plus you end up fucking far from the dragon which puts you in wing range if he decides to do that.

Now on the other hand, you don't fucking outright miss because the dragon decides to move a little bit, which happens all the fucking time as melee. You need to time your flasks when he's like doing the wing shit or whatever so he doesn't just jump away or do some other shit, which is annoying.

On general gameplay though, I'm not seeing how an archer is more versatile. There's some situations where line of sight is a massive issue which compensates for the few situations where being ranged is an advantage(like shooting mob standing on the roofs of shit that require a ladder to get to), but overall I much prefer having the rogue going in the backline and taking out everything in seconds than just having a big opener then doing consistent meh damage.

Overall I'd say balance is relatively decent though. Every class is useful and every class does its job fairly well and has inherent advantages. Archers don't do as much damage as daggers rogue, but they (almost) never miss and are out of most aoes. Mages don't do that much damage but they increase the group damage, offer a lot of utility via CC and barrier and have solid aoes for trash mobs(walking bomb is like super ridiculous). Tank warriors are almost indispensable for nightmare and surprisingly do decent single target damage while tanking and played correctly are unkillable(you can solo dragons with a tank with like 5-10skill points and no specialization for example, and gear is also irrelevant).

DPS warriors is the one class I'm not too sure about, I haven't played one and having an AI as one was terrible, without a shield you get shredded in melee so you can't really tank, the damage seems alright but not amazing, they have good aoe potential but so do mages, from range and with barriers and stronger CC. Maybe the endgame reaver dragon spam is good damage, it's like 200%weapon damage only but it does seem to fire pretty fast and there isn't a cd on it like most other stuff, so you're basically "autoattacking" for 200%, with only the need to heal every now and then. That sounds pretty good for consistent damage.
 

Hekotat

FoH nuclear response team
12,514
12,404
I found it quite disappointing I couldn't re-spec Blackwall as a duel wield warrior, how is that not even an option?
 

Mist

REEEEeyore
<Rickshaw Potatoes>
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I don't think they've ever had dual wield warriors in this series have they?
 

Xexx

Vyemm Raider
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Backflip is really good, but it's a 12secs cooldown and it's still less damage than twin fangs from behind or deathblow under 50% by a lot. Large part due to daggers having a fuckton more damage than any other weapons but also just in % and cooldown. Getting to deathblow range is the most annoying but once a dragon is there, you fire flask for 8secs with deathblow spam, the dragon loses like 15% health in those 8secs, and that's with garbage 200DPS daggers. Granted you can only fire flask every 30ish seconds but you can still do damage inbetween, the burst is unreal though. Due to long animation on backflip even if you fire flask backflip spam you're not getting close, plus you end up fucking far from the dragon which puts you in wing range if he decides to do that.

Now on the other hand, you don't fucking outright miss because the dragon decides to move a little bit, which happens all the fucking time as melee. You need to time your flasks when he's like doing the wing shit or whatever so he doesn't just jump away or do some other shit, which is annoying.

On general gameplay though, I'm not seeing how an archer is more versatile. There's some situations where line of sight is a massive issue which compensates for the few situations where being ranged is an advantage(like shooting mob standing on the roofs of shit that require a ladder to get to), but overall I much prefer having the rogue going in the backline and taking out everything in seconds than just having a big opener then doing consistent meh damage.

Overall I'd say balance is relatively decent though. Every class is useful and every class does its job fairly well and has inherent advantages. Archers don't do as much damage as daggers rogue, but they (almost) never miss and are out of most aoes. Mages don't do that much damage but they increase the group damage, offer a lot of utility via CC and barrier and have solid aoes for trash mobs(walking bomb is like super ridiculous). Tank warriors are almost indispensable for nightmare and surprisingly do decent single target damage while tanking and played correctly are unkillable(you can solo dragons with a tank with like 5-10skill points and no specialization for example, and gear is also irrelevant).

DPS warriors is the one class I'm not too sure about, I haven't played one and having an AI as one was terrible, without a shield you get shredded in melee so you can't really tank, the damage seems alright but not amazing, they have good aoe potential but so do mages, from range and with barriers and stronger CC. Maybe the endgame reaver dragon spam is good damage, it's like 200%weapon damage only but it does seem to fire pretty fast and there isn't a cd on it like most other stuff, so you're basically "autoattacking" for 200%, with only the need to heal every now and then. That sounds pretty good for consistent damage.
Thing with me is getting behind npc's and them not fidgeting at all to do optimal damage. As a rogue strafing is a painful art to get down with mobs forever moving.
 

Gavinmad

Mr. Poopybutthole
44,516
54,080
I don't think they've ever had dual wield warriors in this series have they?
Warriors could DW in DAO/A, and I think may have actually been better dps than rogues until they finally fixed dex applying bonus damage to daggers.
 

Scyfi

N00b
601
1
Yeah my original DAO Hero was DW warrior. I loved it. Was going to recreate it here with the rogue and DW but kept missing too much so I went bow and love it.
 

Pyros

<Silver Donator>
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Thing with me is getting behind npc's and them not fidgeting at all to do optimal damage. As a rogue strafing is a painful art to get down with mobs forever moving.
Yep that's where certain abilities become useful, like Haste and I think the KE last ability(not entirely sure I don't have it yet on Vivienne but if it does what I think it does, it'd be nice). Basically when you know the burst is coming, stop time and then proceed to rape shit. Wish you could use multiple flasks at the same time, then you could use lightning and fire at the same time and not have an issue. For normal trash I find it works fine, frost flask first to freeze mobs(get free shatter combos too), then stop time with lightning, generally enough to kill all the ranged mobs, then I just fire and go spam deathblow in the melee stack on my tank.

But yeah that's the main melee issues, mobs running around and mobs getting knocked back/down which makes you miss entire shit. If you miss an entire skill it doesn't cost anything/doesn't put it on cd, but sometimes you only hit with one dagger(so it does half damage for the full cost) and if you pop a cooldown the time lost is a problem regardless. Worst is when a mob gets frozen while lying on the ground and most of your attacks can't actually fucking hit it until it defreezes. Autoattack should at least be height unrestricted so you can also hit stuff.

I also wish the hook thing didn't suck dicks. I saw it was free and no cd so I thought, damn I'm gonna be using this shit to move around instead of walking, turns out it has a stupid retarded kick then backflip animation that makes it super slow, plus it does damage(a pitiful amount too, like 50%weapon), so it gives you aggro right away on everything which makes it annoying.
 

Gavinmad

Mr. Poopybutthole
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54,080
What's the word on multiplayer? I'm probably going to pull the trigger, but I'm wondering if the MP is going to have legs like ME3 did.

I guess that's mostly up to them continuing to release multiplayer content though :-/
 

Mist

REEEEeyore
<Rickshaw Potatoes>
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I would wait for the first patch to fix desync issues before getting invested in multiplayer.
 

Kedwyn

Silver Squire
3,915
80
The campaign is awesome. Multiplayer, I don't get the hype.

This game needed co-op options in the story mode.