Dune Awakening

Cinge

Ahn'Qiraj Raider
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If you like survival games, imo, its worth it. Granted don't go in thinking you are going to play this for months(unless you are super causal doing a few hours a week). It's going to be around 100-150 hours imo, depending on how much tech there is to unlock, things to explore and uniques to find. Nothing about their weekly resetting desert and player voting/control seems very long term to me. Also it might garner a repeat visit later if/when dlc with content comes out(like exiles did).

But if I can get the hours I think for the cost , worth it for me , as I do enjoy survival games. This is my view having only played the open beta and watching some videos from people who played closed.
 
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Daidraco

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If you like survival games, imo, its worth it. Granted don't go in thinking you are going to play this for months(unless you are super causal doing a few hours a week). It's going to be around 100-150 hours imo, depending on how much tech there is to unlock, things to explore and uniques to find. Nothing about their weekly resetting desert and player voting/control seems very long term to me. Also it might garner a repeat visit later if/when dlc with content comes out(like exiles did).

But if I can get the hours I think for the cost , worth it for me , as I do enjoy survival games. This is my view having only played the open beta and watching some videos from people who played closed.
I meant to ask - does it/will it have personal servers? ala Conan Exiles kind of shit? Mods? etc. Things that players could control to stretch out content. Or is it more MMO-esque?
 

Cybsled

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I meant to ask - does it/will it have personal servers? ala Conan Exiles kind of shit? Mods? etc. Things that players could control to stretch out content. Or is it more MMO-esque?

I think they have mentioned that private servers will be a thing eventually, but not at launch. I know a couple streamers I watch who have setup RP servers before in other games (including Conan) want to do a Dune RP server if only for a bit, so I have to imagine this made its way to the devs.

No plans for mods currently

Currently it is more MMO-lite, hence why no mod plans atm.

Server structure is kind of funky to explain.

When you join a server, you're picking 2 things: The server and the sub-server group. The sub-server group is your Hagga Basin - Hagga Basin will have less people (like 40ish) than the actual server (which can have like 900+). The cities and deep desert are where those sub-server groups can interact with other people on the same main server, but different sub-server groups.

The starting area is Hagga basin - this is pretty much where you do all your leveling up to max and create your permanent base. There are 2 cities (Harkonen and Atraides) that serve as player hubs/trade points and are shared at the server level, not just the sub-server level. Then there is deep desert, which is also server-level and not just sub-server level. Deep Desert is where most of the end game is focused - getting spice, running dungeons, getting rare resources. They even mentioned there will be unique items in Deep Desert that will go away once the Deep Desert does its weekly reset. Deep Desert does have perma-flagged PVP.
 
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Gravel

Mr. Poopybutthole
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I really dislike public servers for survival games. I just think everything's going to turn into a shit show like Rust, where you spend all this time doing the survival shit only for some group of griefers to take/destroy it all when you're offline.
 

Rezz

Mr. Poopybutthole
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Absolutely waiting until private servers are a thing. Public servers are straight cancer, and have been forever in regards to survival games. I'm pretty sure Funcom knows this, and they are hoping the bullshit and strife of the public only stage will drive conversation. Sad times.
 
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Tarrant

<Prior Amod>
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I really dislike public servers for survival games. I just think everything's going to turn into a shit show like Rust, where you spend all this time doing the survival shit only for some group of griefers to take/destroy it all when you're offline.

PvP isn’t forced so that won’t be a thing unless you build in zones where it happens during specific windows only. The game warns you when this happens.

build your base in the central zone where the weekend beta took place and you’ll never have to worry about it.
 
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Cybsled

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I really dislike public servers for survival games. I just think everything's going to turn into a shit show like Rust, where you spend all this time doing the survival shit only for some group of griefers to take/destroy it all when you're offline.

Hagga Basin has no base raiding and very limited open PVP (just a few spots).

Deep Desert has open PVP, but there is a PVE area where you can build temp bases to store stuff. They haven't really designed the game for base raiding and as far as I know, there is no full-loot PVP (outside of a rule change that players can vote on for a week)
 
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ili

Blackwing Lair Raider
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PvP isn’t forced so that won’t be a thing unless you build in zones where it happens during specific windows only. The game warns you when this happens.
It some what is. All the wrecks are PvP. But I guess you could just buy those materials.
 

Kharzette

Watcher of Overs
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I just wonder if they will have any big dumb mistakes that need fixing like early conan. Some examples:

Want to make a suit of armor? Get ready to use a mining pick on about 5 square miles of forest to get enough bark to make the leather. The bark from shaping wood into planks you say? Sorry that gets thrown away.

Your water well stopped working after a server restart? Sorry we can't reproduce that bug (they fixed it after about 5 years).

Your fish traps stopped catching fish after a server restart? See above.

You found a starmetal node, congratulations! You have about a 10% chance that you can actually mine it or if it will just infinitely eat explosives (that are very expensive to make). (about 5 years to fix)

3 of the 4 above were fixed with mods (written by me!).

So what did they spend all those years fixing? Almost every patch note was pvp exploit fixing. Stopped chinese players flying around, stopped chinese hackers running around underground etc etc etc. Seemed like 90% of their work was public server crap nobody cared about.
 
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Tarrant

<Prior Amod>
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Well, as far as resources go, they are all pretty easy, and very abundant until you hit higher tiers that need special dungeon materials. Cooper and iron are pretty easy to get.

water is VERY easy to get, which is surprising for this setting but once you can start harvesting blood, water issues vanish.

I’m sure there will be things that need to be tweaked though.
 

Cybsled

Naxxramas 1.0 Raider
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Water is a survival issue very early, but once you get the dew harvester and the water flasks and storage tanks setup, you barely even need blood it feels like. Most of my water usage was in materials production.

Biggest environmental threat is the sandworm - until you can fly, you're always going to be at risk traveling over open sand
 

Tarrant

<Prior Amod>
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I tell you what, this game has made my butthole pucker more than any other game in recent memory while running across open sand and I hear a rumble in the distance. Rofl
 
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Cinge

Ahn'Qiraj Raider
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Water is a survival issue very early, but once you get the dew harvester and the water flasks and storage tanks setup, you barely even need blood it feels like. Most of my water usage was in materials production.

Biggest environmental threat is the sandworm - until you can fly, you're always going to be at risk traveling over open sand

This is what I experienced. Water sucked intially, but once I could do the dew harvesters at night and with literjohns and cisterns in base it got a lot easier.
 

Gravel

Mr. Poopybutthole
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Well shit, I didn't realize there was a 5 day head start on this one. Was trying to figure out what to play for the next two weeks.
 

ili

Blackwing Lair Raider
546
203
If you like survival games, imo, its worth it. Granted don't go in thinking you are going to play this for months(unless you are super causal doing a few hours a week). It's going to be around 100-150 hours imo, depending on how much tech there is to unlock, things to explore and uniques to find. Nothing about their weekly resetting desert and player voting/control seems very long term to me. Also it might garner a repeat visit later if/when dlc with content comes out(like exiles did).

But if I can get the hours I think for the cost , worth it for me , as I do enjoy survival games. This is my view having only played the open beta and watching some videos from people who played closed.
It took me less than 40 hours, solo, to get aluminum on mass production. It goes so fast after you get the buggy, since it's so easy to mine in bulk with. Now if someone is playing with a few buddies, they are going to fly through the game in no time, WAY less time.

I'm going to say there will be people, whole clans, maxed out within a week looking to be shitheads. The only good thing about the PvP is that you can horde everything back into the Basin. Which makes PvP death and base raiding meaningless to a point. That doesn't mean people won't try to be shitheads and wall off everything in the Basin to be as annoying as possible.

I think the PvP players are going to get bored rather quickly when they cant troll like in Ark or Rust.
 
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Cinge

Ahn'Qiraj Raider
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I'm sure if you rush just to get to the end production you can do it pretty fast. I do plan to explore and go a bit slower. I like finding uniques, getting all the intel etc.
 
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