- 184d 4h 18m
So you're saying the game is a lot like real life?
veins utilization. On level 38 now. 9.52% ore consumption, 480% mining speed. And no, on a good placement I'm at like 50% but I've switch to having one mk3 belt per miner.What are you researching, and have you hit the point where one miner fully saturates a Mk3 belt?
RL picture of every end-game DSP player when viewing any other end-game DSP player:12k smelters on his forge world. Says he did it without blueprint mods too. Insane.
As far as I can tell there's nothing coherent about vessel selection. I'm having to set my vessels to have a max range to only encompass where I want them to go. Otherwise they'll go across the entire galaxy to pick up some hydrogen instead of the planet in the same star system. Pretty huge bug once you start building stupid mega factories that really need quick turnaround times on those vessels or they'll run empty. This happened to me on my quantum line with its massive hydrogen requirement for casimir crystals.I suppose one reason for a "forge world" is it potentially smooths out any irregularities in planetary and interplanetary ingot supply. One thing I've never been sure about is how the game chooses where to ask for/send materials. You may think your smelters next door are providing locally, but if they just got hit for a couple k's for somewhere else, now the local assemblers are requesting from further away as well and potentially bogging the system down. With belts it's easy to control how much goes where but without really micromanaging logistics ranges it seems like there's potential for weirdness. By the time you need 12k smelters, warpers are trivial.
Speaking of that, I can't say I've ever messed around with the planetary setting of longitude range. Vessel range and warp settings yes, but drones I've never micro'd.