Dyson Sphere Program

Downhammer

Trakanon Raider
925
2,428
86d 7h 8m
What are you researching, and have you hit the point where one miner fully saturates a Mk3 belt?
 

Tuco

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What are you researching, and have you hit the point where one miner fully saturates a Mk3 belt?
veins utilization. On level 38 now. 9.52% ore consumption, 480% mining speed. And no, on a good placement I'm at like 50% but I've switch to having one mk3 belt per miner.

done engine / comms control is level 11.
 

Tuco

I got Tuco'd!
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Let's pour one out for all the homies who played their entire DSP game without the copy inserter mod.
 

Tuco

I got Tuco'd!
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12k smelters on his forge world. Says he did it without blueprint mods too. Insane.

RL picture of every end-game DSP player when viewing any other end-game DSP player:

but-why.gif


I view iron ingots and other smelting products as like, step 2 of a 10 step plan that results in things like quantum chips, graviton lens, rockets etc. Concentrating them on a planet many light years from where they're used seems pointless. But who am I to talk????
 

Tuco

I got Tuco'd!
<Gold Donor>
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67,032
92d 10h 40m
Speaking of pointless, I was surprised to find out I'm low on graviton lens, how can that be since I copy-pasted my graviton lens factory?!?!?1

1615846133925.png


Guess what I'm doing for the next half hour instead of starting my rocket star system?!?

(editor's note, the fractionators pictured above were pasted in backwards somehow, so they aren't outputting deuts and instead jamming)
 

Downhammer

Trakanon Raider
925
2,428
86d 7h 8m
I suppose one reason for a "forge world" is it potentially smooths out any irregularities in planetary and interplanetary ingot supply. One thing I've never been sure about is how the game chooses where to ask for/send materials. You may think your smelters next door are providing locally, but if they just got hit for a couple k's for somewhere else, now the local assemblers are requesting from further away as well and potentially bogging the system down. With belts it's easy to control how much goes where but without really micromanaging logistics ranges it seems like there's potential for weirdness. By the time you need 12k smelters, warpers are trivial.

Speaking of that, I can't say I've ever messed around with the planetary setting of longitude range. Vessel range and warp settings yes, but drones I've never micro'd.
 

Tuco

I got Tuco'd!
<Gold Donor>
41,699
67,032
92d 10h 40m
I suppose one reason for a "forge world" is it potentially smooths out any irregularities in planetary and interplanetary ingot supply. One thing I've never been sure about is how the game chooses where to ask for/send materials. You may think your smelters next door are providing locally, but if they just got hit for a couple k's for somewhere else, now the local assemblers are requesting from further away as well and potentially bogging the system down. With belts it's easy to control how much goes where but without really micromanaging logistics ranges it seems like there's potential for weirdness. By the time you need 12k smelters, warpers are trivial.

Speaking of that, I can't say I've ever messed around with the planetary setting of longitude range. Vessel range and warp settings yes, but drones I've never micro'd.
As far as I can tell there's nothing coherent about vessel selection. I'm having to set my vessels to have a max range to only encompass where I want them to go. Otherwise they'll go across the entire galaxy to pick up some hydrogen instead of the planet in the same star system. Pretty huge bug once you start building stupid mega factories that really need quick turnaround times on those vessels or they'll run empty. This happened to me on my quantum line with its massive hydrogen requirement for casimir crystals.
 

Tuco

I got Tuco'd!
<Gold Donor>
41,699
67,032
92d 10h 40m
check that, next 15 minutesm, this new mod is great.
more like two hours. Everything was broken in ways I didn't think could be broken. Maybe using beta mods in an early access game is a bad idea? Nah, let's keep smashing broken stuff together.