Definitely never said it was boring, but yeah, it’s taxing during the first play through in dangerous and new areas, with the constant threat of souls loss looming if you die. It’s not trivial to trick one’s brain into thinking death doesn’t matter. Especially when I’m an explorer, wanting to find every nook and cranny.
He may be referencing the DS3 poison swamp, in which case I completely agree. I think I did the same thing, got down there after killing a couple of progression bosses and I’m like... yeah I need a break before I tackle this AIDS swamp.
To be clear, taxing in this context is decidedly not a bad thing. It speaks to how engaged I am when playing these. They’re all phenomenal games. If it weren’t taxing, then that would mean it’s trivial to progress/complete, which would severely diminish the game.