Theres other stuff like over modding and inaccurate info, banning people that point out the inaccuracy trying to get it fixed.
How very 2021's of him
The bosses have so much HP because you're underleveled.
You need to be 5 > 10 > 15 by the night lord for their HP to make sense. Which no one will ever be.
Your run is essentially over if you ever lose a level, or don't get to kill minimum 2 bosses the first night, and then 3-4 on night 2. The actual window to be properly geared/leveled to fight the night lord is craaaaaazy tight.
That would explain a lot. The two times I got to the cerberus, my party was barely level 10 (like 9-11 in range). Certainly not 15. On the latest run, we actually did really well, and got the Cerberus to half health (surviving his initial triplet-split) at level 11. I'll say this, the quality of players is much better so far on day 2 than day 1, you can tell people are figuring shit out.
As somebody with 400 hours or something on Elden Ring and not even done yet (lot of DLC left), I think I might actually be tapping out on Nightreign, folks. It's a really neat idea and COULD be fun, but the lack of any sort of checkpoints kinda kills it. I can only take so many "spend 30 minutes on a level and then die on the boss and lose all progress" situations. Once you get to the Night Lord, it should really give you more than one shot at the fight. Starting you outside the boss door would make actual sense. If that's too gimpy, then give the players 3 tries, or something. Good luck learning a fight when it's 30 minutes between attempts. I don't think I've gotten any particular handle on the Cerberus' moveset in the couple times I got there.
Not complaining about the game being hard, complaining that it doesn't respect my time by having some goddamn checkpoints. I complained about the same thing in South Park Snow Day a few months ago (which was a really similar game, weirdly enough).
Would have been nice if they'd made all eight worlds available from the get-go to get some variety, rather than making people do world 1 over and over and over and over before they get to the world select. I'm sure there's a reason why they didn't (like filtering people out) but yeah.
One of the reasons Elden Ring is great (and so user-friendly) is that you're never boxed into doing anything to progress. Matter of fact you're constantly progressing. This one, you're essentially boxed in right from the beginning with world 1, and losses aren't progressing anything it seems like. What am I gaining each time I spend 30 minutes on this and lose? Fuck-all, apparently, except currency I can spend in a shop on a few things that basically do nothing, like "start levels with some fire pots".
It's actually kind of depressing spending time on this.
This is basically Elden Ring: The Arcade Game