There's got to be a sensible middle ground between unisex Mao's Cultural Revolution Uniforms that completely eliminate sexuality, and stupid-looking out of place bikini armor straight out of your favorite anime RPG. Rather than swinging from one extreme to the other, game designers should seek a middle ground where female characters can retain some sexuality and appeal while also looking realistic and logical within the established game world. -the hell, that sounds like AI wrote it
Personally the armors in that video look fine and pretty consistent with the old ES4 armors next to them, with a few exceptions where they unisexed things (which seem to all be plate-related, skimming through it, which is at least logical). Remember that we started with this as the ES1 box art:
lol
Also, some of the outfits in that video are pretty hot, especially the Roman-themed ones, while also looking like actual armor. So my fears of not being able to make an attractive character were unfounded.
Well, I'll get to this game soon enough, and won't have any point of reference on most things since I didn't really play the original Oblivion. It's unfortunate that Shivering Isles isn't very good, considering how good Morrowind's Solstheim is (which I thought was Shivering Isles, since I mix up the expansions of the two...and Solstheim is also one of the Skyrim expansions, making things even weirder). Bethesda has a good track record for making absolute banger expansions (Fallout 3, need I say more).
Latest Morrowind News: Got Boots of Blinding Speed, found out that items with negative side effects are only checked once (upon equipping). Immediately made a 3 second 100% magic resistance spell (called it Spell Block, maybe it'll be useful eventually for something else, like if anything Death Touches), and cast that before I equipped it. The blinding effect was completely blocked, so all I got was the 3x run speed. Game is now a Road Runner cartoon, zipping around the landscape.