Embers Adrift

Mur

Trakanon Raider
761
1,731
Biggest gripe I have currently is that some of the quest objectives are ridiculous to find. I still have no idea where the fuck Javir is. I understand not just having you follow an arrow but even the NPC dialogue which is supposed to guide you often doesn't offer nearly enough hints.


He hangs out in front of the Eastern CV Caves, walks up and down the road to the cave.
 

Lodi

Blackwing Lair Raider
1,450
1,458
He hangs out in front of the Eastern CV Caves, walks up and down the road to the cave.
I swear I've run back and forth on that area a bunch and I can never seem to find him.
 

Hekotat

FoH nuclear response team
12,041
11,510
I swear I've run back and forth on that area a bunch and I can never seem to find him.
Another hint, you don't need him as much as an item in that area.

I've found most without help just by following the quest details and exploring.
 
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Kharzette

Watcher of Overs
4,931
3,579
I was just out there looking for Javir :D

No luck. Game is super crowded though, word is getting out I guess.
 

Lodi

Blackwing Lair Raider
1,450
1,458
I found it. I suppose it's only worth looking at the objective next time, lol.
 
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Hekotat

FoH nuclear response team
12,041
11,510
I was just out there looking for Javir :D

No luck. Game is super crowded though, word is getting out I guess.

Yea it really exploded today. Chat was very chill, civil and helpful up until this evening.

Look for a chest in a cart near the entrance. I still don't know why Javir was mentioned. We killed him twice thinking it was bugged.

Also, quests don't reward xp, just nice pieces of gear and some chain into the next zone.

There also appears to be fast travel between monoliths and I assume you will unlock it via a quest.
 

Kharzette

Watcher of Overs
4,931
3,579
The rare lady that had the scroll I killed before I had the quest. But the scroll and text reads like you should be able to show the scroll to the quest giver. I may have fouled up the trigger by killing her before I had the quest.
 

j00t

Silver Baronet of the Realm
7,380
7,472
yeah there are some goofy bugs with quests. i played for about an hour or so waiting for one of my friends to get home and then install the game. i messed around just waiting for her, and you know that first gathering profession quest? i had done that but as she picked her profession it bugged when she went to craft her leather. it disappeared out of her inventory and i was able to turn the quest in again. she wasn't able to turn the quest in at all and we had to drop group for her to get it done. super bizarre.
 

Vinjin

Lord Nagafen Raider
353
307
Picked this up a couple days ago and enjoying it so far. Game definitely has the classic EQ vibe feel, even if there's no magic in the game.

One peeve I have is with the day/night cycle. I like the darkness as it adds a little extra danger to travel/adventuring but it feels like the cycle is reversed. Not enough daylight and way too long of darkness.
 

Mur

Trakanon Raider
761
1,731
Picked this up a couple days ago and enjoying it so far. Game definitely has the classic EQ vibe feel, even if there's no magic in the game.

One peeve I have is with the day/night cycle. I like the darkness as it adds a little extra danger to travel/adventuring but it feels like the cycle is reversed. Not enough daylight and way too long of darkness.

It's due to the season cycle. It is November in game now iirc, so night is longer. You may or may not have also noticed the leaves on trees and shrubs are yellow/gold; this will change as the seasons progress as well.

Edit: My peeve is the armor weight thing. As a Knight I will not be able to equip a full set of plate until level 30. Makes Armor crafting a huge waste early on.
 
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Hekotat

FoH nuclear response team
12,041
11,510
You can tell a lot of people haven't calibrated their monitors, they will post a screenshot and it's solid black. It's not as bad as people are making it out to be if you're close to what your colors, temp, contrast, etc. are supposed to be. There is a built in calibration tool in win10 and you can eyeball it to get close.
 

Fedsmoker

Lord Nagafen Raider
41
38
Picked this up a couple days ago and enjoying it so far. Game definitely has the classic EQ vibe feel, even if there's no magic in the game.

One peeve I have is with the day/night cycle. I like the darkness as it adds a little extra danger to travel/adventuring but it feels like the cycle is reversed. Not enough daylight and way too long of darkness.
This 100% percent. I definitely feel the night cycle is way longer than the day cycle.
 

Ikkan

Molten Core Raider
271
406
Gonna give this a shot this week, wanted to start on Saturday but was on vacation.
 

Kriptini

Vyemm Raider
3,640
3,538
My favorite thing in this game are how the specialization trainers roast each other.
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Hekotat

FoH nuclear response team
12,041
11,510
First Patch notes.


Our first patch for live brings a ton of fixes and improvements! I wanted to share a ton of user stats regarding which roles were most popular etc - but I ran out of time so those will have to wait until future patch notes. Launch was very smooth for the most part but the team is still trying to catch up with all of the feedback, bugs, and suggestions. Keep em coming!

Bug fixes / improvements:
  • Tech
    • Instance swapping must now be performed at an Ember Ring and out of combat.
    • Instances can now be "closed" to prevent further switching into them. If your switchinstance command fails keep an eye on the chat as it should tell you if the instance is either unavailable, or closed.
    • Switched to a different spatial query method to determine nearby players. This impacts a number of systems including loot rolls, group bonuses, group xp/coin distribution, and combat messages. This alternate method should (in theory) result in more reliable behavior for anything requiring a nearby query (loot rolls, etc). However, this also comes with an additional performance cost so I will be keeping a close eye on this.
    • Added new keybind options for Zoom In and Zoom Out to control camera zoom via keyboard. These are unbound by default.
    • Added new tech that allows us to force a character rename. When a character is flagged you will be required to rename them before you can enter the game world. Characters in this state will have a "RENAME" button below their character on selection.
    • Guilds with offensive names will soon be disbanded. We have zero tolerance for these sort of shenanigans. Consider this your first warning.
    • Fixed some client side exceptions.
    • Fixed: Egress points can no longer be used when in combat
    • Fixed: -100% movement effects that was not actually rooting players with +Movement effects. i.e. halt, webbing, etc.
  • Environment / Art
    • Fixed props in Newhaven City.
    • Fixed a number of stuck spots.
    • Fixed animation issue when using Strike or Assault with a bow
    • Doubling fallen log size for forestry.
    • Adding stump near stump man
    • Adjusting the post processing effects of hallows and ember rings.
  • UI:
    • Added a tooltip to the accept button in trade if your inventory is full
    • Added: tooltip to crafting stations when you are missing your belongings telling you why you cannot interact with it.
    • Added: zone name and instance number to the server status tooltip (globe on your chat windows)
    • Added: close button to the group window for leaving the group
    • Fixed an issue with draggable UI windows that would freak out when the UI scale was above 100%.
    • Fixed: Emotes from blocked players should no longer show in your chat
    • Fixed: quest log UI should now remember its location
    • Fixed: social UI should now remember its location
    • Fixed: friends not showing as offline if they last set their presence to anonymous
    • Fixed: login message will no longer show unless there is something important to tell you
    • Fixed: zone names correct in social window
  • Quests:
    • Misc. grammatical and typo fixes to quest dialogue.
    • Fixed: various typos in NPC dialogue
    • Fixed: quest list not updating in certain cases
    • Fixed: dialogue choices not hiding in certain cases
    • Updated: "The Hunters of Northreach" now simply requires you to kill Nighthunter as opposed to looting her pelt.
    • Updated: "Turning Over a New Leaf... or Stone... or Pelt" now allows you to perform any refinement, though Darrimar will express his disappointment
    • Updated: "The Missing Apprentice" to better describe where to find Lt. Krenner & to require fewer returns to Balgar.
    • Updated: "Acolyte's Ambition" should now be more clear about one of its objectives.
  • Design:
    • Named mobs will be slightly stronger than other 3-chevron mobs
    • Removed some specialization reagents from the Newhaven Valley dungeon (Spec reagents are only obtainable in Northreach and beyond)
    • Removed some recipes from merchants who should not have had them (Belts on outfitter)
    • Reduced delay on Longbows and Heavy Crossbows
    • Fixed: issue with incorrect NPC weapon delays. Most notably ants attack faster than they did previously.
    • Fixed issue preventing health regen potions and food buffs from stacking
    • Fixed stats on Ruffian Dagger
    • Fixed balance on a few of the Ravenrock Weapon rewards
    • Added additional group content mobs around Ancient Bear spawn. Made ancient bear spawn a bit more consistent.
    • Added two new Ember Drifts. One in Meadowlands and one in Dryfoot.
    • Added profession trainer Mordina to Newhaven City
    • 4-chevron mobs have had their respawn timers adjusted.
    • Bumped loot roll timer from 30s to 45s.
New stuff:
Emberdrift Updates
Emberdrift dungeons have been moved to their own scene called the "Ember Veins". For the 9 characters that were either camped out in a current drift and/or were missing their bag in one your character has been placed in Northreach and your bag returned to you. Please let us know if there are any issues.

Two new Emberdrift dungeons have been added! One can be found in Meadowlands and the other in Dryfoot. These include new itemizations, rares, etc. Oh, and frogs & toads can now turn ashen.

Works in progress:
To see a full list of what is currently in progress head on over to this thread. I will do my best to update this list on a weekly basis and highlight the differences from the previous week with bold font. Below I will highlight some of the upcoming changes in more detail.

More Ashen! (timeline 1 week)
More ashen creatures are on the way. This includes raccoons, basilisks, doe/stags, and others.

Repair Cost (timeline: 2-3 weeks)
We are looking into improving how repair costs are calculated to mitigate repair costs at higher levels. Still some work left to do but just wanted you to know we are working on it! We should have this updated by the time players get to high enough levels where this starts to become a pain point.

New Zones?! (timeline 2-3 weeks)
We have a handful of new zones nearing completion including the Dryfoot Fortress and Redshore Outskirts (names pending). More Emberdrift dungeons are also coming for Meadowlands & Dryfoot.

Known Issues:
  • Loot roll occasionally does not trigger leaving the loot open to anyone. We are currently investigating.
  • Characters can get stuck in any looping animation if they do not properly complete. This is most noticeable for strikers using a bow. We have some tooling to fix this, just need to get back around to it.
  • Not all ember rings and/or POIs are proper map discoveries.
  • Deconstructing crafted items returns junk 100% of the time.
  • Cannot roll on loot while unconscious
  • Not all clothing/armor has visuals
  • Dragging a group-nameplate in the group window will set the wrong pivot point for the group window and the whole thing will drag a bit weird.
  • Typing chat text may occasionally become invisible. Unfocus your chat window and trying again a few times typically resolves this.
  • Sometimes when you respawn you don't end up at the proper Ember Ring --> if this happens please report the position where you died via the "/report" command or "/debugposition" (if using debugposition you'll need to paste the value here)
  • MacOS:
    • Zooming the camera while holding the right mouse button can cause your chat window to scroll. This is not intended behavior.
    • At some camera angles the sun may go dark. This should not happen frequently but is readily reproducible at some locations. Investigating a fix.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
16,305
42,381
Are the developers non English speakers? They say they have zero tolerance for something and this is the first warning. Shouldn’t it be the only, last, or final warning?

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