Enshrouded

Pyros

<Silver Donator>
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Is this released now or am I misunderstanding?
1.0 is planned for Fall, so in like 6 months or so. This is the last major patch before 1.0, so people are excited about the future 1.0, not so much about this patch specifically(which also doesn't add much in terms of content, it's largely a qol/system rework patch so if you've played the previous version there's not going to be much to do anyway).
 

Caliane

Naxxramas 1.0 Raider
17,032
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Reminder. This is tomorrow. They've been releasing videos.


1.0 patch notes.


1.0 seems like it will be a pretty big update even from previous.

I would call this one of the biggest EA success stories I've ever seen. Like, I mentioned Valhiem was fantastic at release, but felt EA didn't really add all that much. the game didn't evolve or really grow. (freely admitting, I did not keep up to date with the last 4? new zones)

Enshrouded evolved. far beyond what I expected. Adding water. wow.

1.0 adding logicgates..


The combat.. was always the weakest element. (itemization as the second weakest.) enemy variety weak as well.

1.0 Combat: changes and additions:




Enshrouded has a handcrafted world. with voxels. you can dig. your base doesn't reset, but the world will reset outside it. so no mega sructures sadly. tunnels/bridges. (without using your bases. which you can do. you get 16) I absolutely would make bases spaced out in the world. build towers, that I could jump off from and glide around the world.

There are secrets everywhere.



Player suggestions we included because hey that sounded like a good idea​

  • Shader compilation times after updates or GPU driver installations have been significantly reduced. Okay that one’s a trick we were always gonna improve it.
  • A new skill allows building in a free-flying mode. This makes it so much easier to build in hard-to-reach areas.
  • The boss in the Albaneve Summits has been reworked with a substantial nerf to its health, and with added opportunities to deal damage with melee weapons. Your twig collections will thank us. Also, the arena has been changed to make it easier for players to stay on solid ground or get back to it after jumping or being pushed over the ledge.
  • Scattered loot can now continuously be picked up in a larger radius. Either on demand by holding a button or automatically by sheer magnificence of being the Flameborn (by setting it so in the gameplay setting). Excluded from this is loot in containers, from enemies or special quest items.
  • Players can now choose between the classic and the new, more realistic character proportions, either when creating a new character or by changing an existing one at the Barber. Perfect for those of you who weren’t so keen on hobbit roleplay.
  • Storage chests can now be upgraded. This can be done in place without having to empty them and pick them up first. Huge win for feng shui enthusiasts.
  • Updraft charge duration is now configurable in world settings, so if you preferred instant updraft, you can have your cake and eat it, too.
  • Custom map markers and chests can now be freely named. We know that some of you are VERY excited about this one.
  • Fishing progression has been improved significantly; players can now hunt for specific fish by selecting the designated bait for each tier. Also, chances for higher quality fish have been improved.
  • And so, so much more..
 
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Tuco

I got Tuco'd!
<Gold Donor>
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Looks cool but I'm still playing Valheim for the first time. I'll probably wait until the first major content release for Enshrouded.
 

BrotherWu

MAGA
<Silver Donator>
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Yeah I bought this way back and have just been letting it cook. I considered starting it recently until I saw they were reworking combat and some other stuff. I am also in the middle of a Valheim playthrough as well as sinking time into Wardogs.

Good to hear they have added a lot. Looking forward to playing it with my crew.
 

Vorph

Silver Baronet of the Realm
12,317
6,056
Just finished doing basically everything in Dragonwilds 1.0. Enshrouded's looking really good but I don't know if I have it in me to do another survival game this soon. Anyone played both and able to say how they're similar/different? I know Enshrouded is actual voxel-based but that's about it. What I liked most about Dragonwilds was that the survival/crafting stuff was a means to completing the questing and combat part of the game, rather than the other way around.