EQ F2P- Returning Players & Current Content

Breakdown

Gunnar Durden
5,810
8,022
I logged in tonight and did a /testcopy to bring characters to the test server and when I log into test there is nothing there...Anyone seen this? Im probably a moron.

Had a buddy try too and same thing...Logged in an no copied character.
 

Breakdown

Gunnar Durden
5,810
8,022
How long should that take? I did get the message, something must have hickuped. Ill try again tomorrow. Weirdest thing.
 

Torrid

Molten Core Raider
926
611
You can stop leveling and go 100% to AA. 2.5K AA is incredibly easy to get on test. Personally, I tend to pause every 5 levels and go straight AA exp. You can "ghetto bank" AAs by putting points into meaningless skills too (Example: Wis for SK) and do /aareset (on test) and spend em as you will.
Yeah, I am now. I was powerleveled from the mid 50s to 81 in a few hours, then tried to kill a light blue in Oceangreen with my monk+merc and got destroyed. I have to kill light blues in PoP to advance right now. I barely survived killing a dark blue in Hills of Shade with 2 tank mercs (one died), my monk, and my shaman.
 

Alasliasolonik

Toilet of the Mod Elect
<Banned>
4,908
9,890
If you get plvled at all on test always remember to go to the arena and get a test dummy around your level and say attack on, let your defense and offense and all that stuff raise up while you take a nap!
 

Zaide

TLP Idealist
3,741
4,398
Slight derail but does anyone know why Triality broke up back in August? I know Quarken is a user here, I'd love to hear the story.
 

Evernothing

Bronze Baronet of the Realm
4,664
8,451
I think a bunch of the core group just decided to retire. I could be wrong though.

They say it's lonely at the top, in whatever you do
You always gotta watch motherfuckers around you
Nobody's invincible, no plan is foolproof
We all must meet our moment of truth


Naw, mean?
 

Fight

Ahn'Qiraj Raider
4,568
5,373
They probably got into Call of the Forsaken beta... and decided that breaking up one of the most established and accomplished uber guilds in the game was better than subjecting themselves to that shit.
 

Jorren

Maximum Derek
<Bronze Donator>
1,429
1,337
All goes well I should be online this weekend. It is cold here in Austin. I moved south to get away from this damnit!
smile.png
 

Zaide

TLP Idealist
3,741
4,398
Test copy is working again, just a heads up!

Click the spoiler for full patch notes. There are some pretty significant nerfs coming to live based on what they just did to Test.

*** Highlights ***

- Many playability changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries. For a complete description of the changes, see the "Quests & Events" section below.
- All EverQuest players who have purchased an EverQuest Next Landmark Founder's Pack now have access to special claim items in EverQuest and EverQuest 2.
- Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.
- Paragon weapons from the Hero's Journey are no longer labeled as Prestige, and can be placed in housing.
- Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.
- Purity augments are now available as rare drops in Call of the Forsaken.
- Ethernere Essence now drops regularly in Call of the Forsaken Heroic Adventures.
- Players can now scribe a spell scroll by right-clicking on it.
- Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.


*** Items ***

- All Spinneret Fluids are now properly marked as tradeskill items.
- Removed Spinneret Fluids that were no longer useful from global drop tables.
- Unexpanded Tailored Transcendent Pack now uses Ethernere Essence as intended.
- Recipes "Opal Slush" and "Dristilate" can now be combined in any alchemy tradeskill container.
- Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.
- Ethernere Essence now drops regularly in Call of the Forsaken Heroic Adventures.
- The Figurine Collector's Chest: Denizens no longer drops.
- Moved the dodge mod on the Myrmidon's Skill line and Party Popper nimbus to Slot 6 to prevent stacking issues with Commanding Voice and Guardian Circle effects.
- Purity augments are now available as rare drops in Call of the Forsaken.
- Paragon weapons from the Hero's Journey are no longer labeled as Prestige, and can be placed in housing.
- Distorting Guard, Refraction Tower Shield, and Petrified Wood Shield have had their stats adjusted to be in line with their intended classes.
- Delectable Dragon Pate can now be placed in your bank.
- Many rogue-only daggers with Heroic Dexterity have had this stat changed to Heroic Strength.
- Tick Tock throwing weapons are now classified as Range/Ammo slot only.
- Blood Drinker's Coating now has a 10-minute recast time, a 3-minute duration, and a description of what the effect does.
- The Dimensional Warrior Belt now has a Type 7 socket instead of Type 13 and Type 21 sockets.
- The Decorative Augmentation Sealer can now be placed in personal real estate.
- Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.
- Necromancer breastplate spells Corrupting Power, Malignant Power, Desecrating Power, and Defiling Power have had their damage doubled due to that damage now being added post-crit.


*** Quests & Events ***

- A Step in the Wrong Direction - quest updates are now granted to anyone in the group who needs them.
- Xulous Prime - Templar Gemma no longer disappears once the raid has been defeated.
- The Brothers Zek - Tallon and Vallon Zek can no longer accidentally die during this event.
- Eriak's Downfall - Eriak Zek can no longer accidentally die during this event.
- Tani N`Mar in Neriak: Third Gate will now correctly respawn at 7 p.m. game time.
- Many changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries:
-- Man the Defenses - Lowered the respawn time on Magus Wentior to 5 minutes.
-- Stop the Contamination - Lowered the required number of players to 1.
-- Stop the Contamination - All guards and villagers are now player-friendly. They can be healed but not injured by players.
-- Stop the Contamination - A new wave of enemies will spawn shortly after the current wave has been defeated, or after some time has passed.
-- Stop the Contamination - A warning is now displayed when supplies are being poisoned.
-- A Dread Challenger - Lowered the required number of players to 1.
-- A Dread Challenger - All guards and villagers are now player-friendly. They can be healed but not injured by players.
-- A Dread Challenger - Guards and villagers now shout for help when they are being attacked.
-- Freedom! - Lowered the aggro and assist ranges on slavers.
-- Freedom! - Grohlok no longer regenerates while idle. He will regain full HP if the event resets, though.
-- Beat the Blackburrow Boss - A single Blackburrow Runestone can now lower the barrier.
-- Beat the Blackburrow Boss - Raxtor Darkpaw only requires one Blackburrow Runestone at the end of the quest.
-- Beat the Blackburrow Boss - Clan Chief Vel`tix will HP lock at 10 percent to prevent accidental death.
-- Invading the Invaders - Lowered the number of enraged gnolls required to 12.
-- Invading the Invaders - Lowered the number of insignias required to 2.
-- Summary Execution - Lowered the number of Wrext Mal elites required to 3.
-- Summary Execution - Lowered the number of Blackburrow gnolls required to 10.
-- Send the Message - Lowered the number of Blackburrow gnolls required to 10.
-- Rain of Ruin - It is now easier to get the update for exploring the Dragonheart Regiment camp.
-- Rain of Ruin - Reduced the number of axes required to 4.
-- Rain of Ruin - Weapon racks now contain 2 axes.
-- Rain of Ruin - Lowered the respawn time on weapon racks to 2 minutes.
-- Rain of Ruin - All weapon racks are now located in the Dragonheart Regiment camp or the nearby camp to the northwest.
-- Rain of Ruin - For step 11, Pyrrdan now gives your entire group the quest update when hailing him.
-- Rain of Ruin - You can no longer spawn multiple groups of ambushers when hailing Pyrrdan.
-- Rain of Ruin - Pyrrdan is now player-friendly. He can be healed but not injured by players.
-- Rain of Ruin - If Pyrrdan is killed by ambushers, and you speak to him to spawn more ambushers, they now will only spawn once instead of repeatedly.
-- Rain of Ruin - The ambushers' HP and damage have been lowered slightly.
-- Rain of Ruin - Reduced the number of supply chests required to 5.
-- Destroy the Impostor - Fixed the quest summary so the correct descriptions are given for the current step.
-- Safe Passage - Lowered the required number of players to 1.
-- Safe Passage - Refugees and guards are now player-friendly. They can be healed but not injured by players.
-- Safe Passage - Animals empowered by the Obliteration summoners are no longer aggressive toward players.
-- Safe Passage - The quest will update correctly when Colonel Thalan reaches the passage to Bloody Kithicor.
-- Safe Passage - Refugees and guards move 50 percent faster.
-- Safe Passage - The Obliteration ambushers' HP and damage have been lowered slightly.
-- Safe Passage - Refugees and guards now shout for help when they are being attacked.
-- Safe Passage - Removed the camp of Obliteration summoners through which the refugees were travelling.
-- Safe Passage - Refugees now walk single file to hide their numbers.
-- Safe Passage - The mission now ends at the passage to Bloody Kithicor. A relief column from the Army of Light will escort the refugees the rest of the way.
-- Safe Passage - Colonel Thalan will send you back to Firiona Vie if you tell him you want to [return].
-- Bitter Victuals - Lowered the required number of players to 1.
-- Bitter Victuals - The great black spiders now spawn near the Commonlands tunnel instead of on the other side of the zone.
-- Bitter Victuals - Removed the Obliteration Army NPCs from the Murkwater camp.
-- Bitter Victuals - Selkith Wyndvale will send you back to Firiona Vie if you tell him you want to [return].
-- Vengeance and Deliverance - The Obliteration agents' HP and damage have been lowered slightly.
-- A Sebilisian messenger - This NPC now drops both of the sealed messages which start a quest. These are now the only items this NPC drops.
-- Lost and Found - Each dragonslayer will drop 2 Darkblade Longswords.
-- Lost and Found - Dragonslayers no longer camp your corpse if they kill you.
-- Lost and Found - Dragonslayers will despawn after 15 minutes.
-- Parley with Ganak - Increased the drop rate of blood and bones to 100 percent.
-- Parley with Ganak - Removed and repositioned NPCs in the throne room and chapel to make pulling easier.
-- Parley with Ganak - The Royal guards' HP and damage have been lowered slightly.
-- Food Supplies - Increased carcass drop rates to 100 percent.
-- Food Supplies - Increased the weight of the Chokidai Carcass to 8.
-- Food Supplies - Reduced the total weight of meat required to 40.
-- Sarnak Recovery - All - Lowered the respawn time of Sebilisian trackers to 5 minutes.
-- Sarnak Recovery - All - Lowered the respawn time of escaped sarnaks to 5 minutes.
-- Sarnak Recovery - All - The escaped sarnaks' HP locks at 10 percent to prevent accidental death. They can be killed if they refuse to surrender or no one is on the quest.
-- Sarnak Recovery - All - Increased the chance for escaped sarnaks to confess to 50 percent.
-- Sarnak Recovery - All - Escaped sarnaks will now give quest updates even if the tank fighting them is a pet or mercenary.
-- Sarnak Recovery - Kurn's Tower - Patrol leaders will now give quest updates even if the tank fighting them is a pet or mercenary.
-- Raising Cabilis - The bonetroopers guarding the crypt have been spread out so they are easier to pull.
-- Audience with the Warmaster - Thinned out the population on the top two floors.
-- The Brood of an Emperor - Thinned out the population in the egg chambers.
-- The Brood of an Emperor - The rear guard juggernauts' HP and damage have been lowered slightly.
-- The Brood of an Emperor - Guard Captain Teszk's HP has been lowered.
-- The Price of Knowledge - The corrupt scholars are now HP locked at 10 percent to prevent accidental death. They will unlock their HP after emoting that they are weak.
-- The Price of Knowledge - A successful mind reading will take no more than 4 attempts.
-- The Price of Knowledge - Coercer Gordak will now spawn even if the last beguiler is killed too fast.
-- The Price of Knowledge - Prismatic Radiance now has a 1 tick duration.
-- An Impenetrable Shield - Joralus the Relentless's HP and damage have been lowered slightly.
-- An Impenetrable Shield - Nalasztya Voxenak, Zoffler the Drakeslayer, Sheleszka Voxenak, and Joralus the Relentless no longer aggro players in strange ways. They now see through invis, and they aggro normally.
-- Korascian Warrens - Zone - Removed a significant amount of the zone population, as it was overly dense. Aggro and assist ranges are lower as well.
-- Find Your Allies - Lowered the respawn time on the ground spawn items.
-- Disrupt the Siege - The quest now refers to "catapult operators" instead of "catapult tenders."
-- Disrupt the Siege - Lowered the number of shocktroopers required to 2
-- Disrupt the Siege - Lowered the number of marauders required to 3.
-- Disrupt the Siege - Lowered the number of scouts required to 3.
-- Champions No More - Lowered the number of Rallosians required to 10.
-- Whom Frogs Destroy - Lowered the respawn time on thralls.
-- Whom Frogs Destroy - Hailing thralls will no longer aggro any nearby creatures.
-- Whom Frogs Destroy - Killing aggro thralls will now also grant an update.
-- Murdunk's Last Stand - Lowered the number of reinforcements required to 25.
-- Murdunk's Last Stand - Once you complete the mission, reinforcements stop spawning.


*** Spells ***

- Beastlord - The reward set that grants Reflexive Rending and Nak's Maelstrom now correctly lists Nak's Maelstrom in its name instead of Natural Cooperation.
- Monk - Phantom Partisan has had its recast time and behavior changed to be a better match for and upgrade to Cloud of Fists.
- Rogue - Knifeplay Discipline now affects all melee skills rather than just Backstab.
- Pets summoned by NPCs no longer leave corpses.


*** NPC ***

- The brown hair and bowl cut is so 1999! Player race NPCs now have a lot more visual variety. Hair is colorfully coifed. Erudites have decorated their domes with jeweled headbands and the occasional tasteful piercing. Some Barbarians have dipped into a bucket of face paint.
- The Jokester model now displays names above its head where intended. Additionally, players in the Jokester illusion no longer have their cameras reset to invalid locations when melee attacking in first-person view.
- Updated textures on raptor mounts.
- NPCs in Crescent Reach and Blightfire Moors no longer drop rusty weapons or cloth armor.
- Oozoroze in the Dead Hills Heroic Adventures no longer tries to kill itself.
- Evantil, the Vile Oak - Fear blossoms, snapping vine maws, and some living saps now summon players at 97 percent health. The living saps that summon are now tinted darker to warn of this new ability.
- Plane of Shadow - Ancient constructs, piles of shadow, and puddles of gloom now summon players at 97 percent health.
- Valley of Lunanyn - Active farmers, Erillian rangers, and mature oashim now summon players at 97 percent health.
- Erillion, City of Bronze - Untamed braxi, untamed selyrah, and honest citizens now summon players at 97 percent health.
- Heart of Fear (all sections) - Turmoil toads, hobgoblins, and samhains now summon players at 97 percent health.
- Feerrott, the Dream - Lizardman mystics; Tae Ew ritualists, invokers, and disciples; froglok spirits; blighted gorillas; and orbweavers now summon players at 97 percent health.
- Shard's Landing - Elder naeya, iceclaw and chillclaw wyverns, and greater slatescales now summon players at 97 percent health.



*** AA ***

- Druid and Shaman - Lowered the effectiveness of Preincarnation 2 to 40 percent. The Preincarnation buff will now remove itself when it is triggered.
- Magician - Reduced the effectiveness of the AA version of Malosinete so the spell version can overwrite it.
- If a player de-levels, the player will now be able to use AAs at the highest rank that their new level permits.


*** Miscellaneous ***

- The zone line to the Sepulcher of Order in Shard's Landing is now listed in the Find window. Additionally, the fall to the zone line is slightly less deadly under heavy server lag.
- The doors in Veeshan's Peak are no longer doubled.
- Players can now camp or quit immediately in non-combat zones, and the character will be removed from the world immediately.


*** UI ***

- Removed confirmation dialog for self-only anchor teleports.
- When a player that is currently invited to a group has zoned, the "follow" and "disband" buttons will now remain active.
- Players can now apply a poison from within a container.
- Players can now scribe a spell scroll by right-clicking on it.
- The Alternate Ability ID number is now displayed before the Alternate Ability description.


*** Previously Updated ***

- Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.
- All EverQuest players who have purchased an EverQuest Next Landmark Founder's Pack now have access to special claim items in EverQuest and EverQuest 2.
- Fixed an issue that could cause some dynamic zones to hang instead of shut down when they needed to.
- The Universal Chat Service will no longer force players to reconnect upon zoning.



- The EverQuest Team
 

OneofOne

Silver Baronet of the Realm
6,608
8,049
So... Mercs are easier (and faster) to get, but kiters/rooters get screwed? Sure why not find ways to make me shut down my account /shrug
 

Agraza

Registered Hutt
6,890
521
I can see where they're coming from - "group-centric game doesn't appreciate group-independent progression".
 

Heallun

Lord Nagafen Raider
1,100
1,073
I can see where they're coming from - "group-centric game doesn't appreciate group-independent progression".
Eh, it was just too damn good. Same reason shakerpaging was removed :p Though shakerpaging also caused serious zone disruption.