EQ Never

Legaeveth

Silver Knight of the Realm
137
26
If you can't do anything by yourself, what is a person supposed to do with the game when they log in at 3am, or don't know anyone playing the game, or no one they know is online? There's got to be some content that players find enjoyable that they can do at any given point. It doesn't have to be for the best gear ever but they have to be able to do something. It's not 1999 anymore, people aren't going to log in just to chat with people anymore in this day and age. If they can't have fun, they log out. If they log out they're not buying anything.
You do realize that relying on groups was pretty much what happened in EQ the first time around and it built a stronger community because of it. There were only a few classes that could solo content and people when in that situation like you describe would roll an alt when unable to find a group. Not needing to rely on a fellow gamer creates communities like World of Warcraft and due to that is a big reason a lot of people walked away from that game. I will admit there is good and bad from it but more good in the long run then bad (imo).
 

Bellringer_sl

shitlord
387
0
No.

Please name one successful MMORPG where soloing wasn't possible.
I simply said it seemed like an oxymoron. I have said in many previous posts that having to group to get to max level creates a stronger end game community.

I played a warrior in eq. There was no soloing. It made me a better player.
 

tad10

Elisha Dushku
5,534
601
Ill be the first to line up and tell you I told you so when all the turds join up in an uber guild and control everything because no one wants to be in the guild that might not get the kill.
So who's alt are you? Your entire post history is trolling this thread.
 

Bellringer_sl

shitlord
387
0
Lol. Sometimes you people are impossible.

I had a necro as well. Used to solo those Druids at the rings in EC.

Soloing makes you a better solo player. Grouping makes you a better group player. Classes adjust to group comp and cant play the same style in every group. End game content will always be about groups. Learning your characters strengths and weaknesses in grouping as early as possible makes you a better player, a more relevant player, in the long run.

Hope that clears things up for you breast fed cocksuckers. <3.
 

Rezz

Mr. Poopybutthole
4,488
3,531
It takes roughly 20 minutes to learn how to play a warrior effectively in a group if you aren't mostly dumb. It takes even less time in a raid situation. Any SK/Paladin/Ranger/Bard/Enchanter/Mage/Necro that only grouped would be and was much inferior to those that played the other aspects of the game. Your opinion is actually wrong, and you should feel bad for being extremely myopic and wrong on a topic you apparently don't understand.

But understand that it is totally OK to be that wrong, especially in the EQ:N thread.
 

Draegan_sl

2 Minutes Hate
10,034
3
You do realize that relying on groups was pretty much what happened in EQ the first time around and it built a stronger community because of it. There were only a few classes that could solo content and people when in that situation like you describe would roll an alt when unable to find a group. Not needing to rely on a fellow gamer creates communities like World of Warcraft and due to that is a big reason a lot of people walked away from that game. I will admit there is good and bad from it but more good in the long run then bad (imo).
I'll reiterate: any AAA game that you release these days needs a component so someone can come home and fire the game up and begin having fun and enjoying their time. Whether that's solo grinding whatever (quests, events, mobs - anything) for xp which doesn't have to be as good as a group or just jumping in to some PVP somewhere or whatever.

I'm not sure about your point about WOW, like none of that's true for the most part. There are plenty of communities in WOW, they are just buried in the millions of people playing the game. People also walked away from the game because it got stale, or that it's 10 years old now. I'm not defending the game because, imo, it's gotten progressively worse in the last 5-6 years.
 

Caeden

Golden Baronet of the Realm
7,774
13,058
Also, I cannot wait for class reveals. That will be an amazing time on this board.

Edit: Early cata was a blast and brought back actual "fear" and coordination to heroics. Panda land was...pretty I guess? It's great for wasting time but I get disgusted fast.
 

tad10

Elisha Dushku
5,534
601
But understand that it is totally OK to be that wrong, especially in the EQ:N thread.
Yes it is. Especially when he's making a point about playing a warrior and not being able to solo and you come back and mention 7 classes that can solo, none of which are a warrior.
 

Nirgon

Log Wizard
15,222
25,016
Back in the day we would farm shit like off pieces of resist gear we still needed or play a twink or PvP. Or PvP on twink.

If I was on at 3am, there was something to do. I assure you.
 

Agenor

Ahn'Qiraj Raider
2,472
6,416
Post on EQN facebook page few minutes ago... Knees definitely to sharp on those dragons.

rrr_img_35386.jpg
 

Bellringer_sl

shitlord
387
0
It takes roughly 20 minutes to learn how to play a warrior effectively in a group if you aren't mostly dumb. It takes even less time in a raid situation. Any SK/Paladin/Ranger/Bard/Enchanter/Mage/Necro that only grouped would be and was much inferior to those that played the other aspects of the game. Your opinion is actually wrong, and you should feel bad for being extremely myopic and wrong on a topic you apparently don't understand.

But understand that it is totally OK to be that wrong, especially in the EQ:N thread.
You are correct. Soloing in Everquest required a higher level of thought, awareness, class knowledge, and skill. Those aspects made you a much more relevant player in groups/raids. The best of those classes were usually the best soloers as well.

Unfortunately I hear "solo" in mmo's and immediately knee jerk to faggot wow facerolling. Thinking about my necro and the pleasant refreshment of your post makes me remember how "right" eq did things.

I was wrong, and for that I apologize.
 

Dumar_sl

shitlord
3,712
4
Waiting 5 minutes in between actions sounds like a Facebook game to me.
Well, not exactly. FB games are all artificial. Before you go calling EverQuest's timesinks the same, realize the whole context, the whole conceptualization of the world. You could, as a warrior, conceivably kill something very fast if you had the proper gear, buffs, etc - or even better, a friend. So it wasn't an artificalness that made you wait 5 min, the world made you wait 5min.
 

tad10

Elisha Dushku
5,534
601
Also, I cannot wait for class reveals. That will be an amazing time on this board.
War, Pal, Shd, Clr, Nec, Wiz, Rng, Mnk, Shm, Brd, Dru, Rog.

Maybe Enc or Mag (I'll predict merged into one class)

No BST or BER.

The interesting thing will be class abilities such as maybe making Druids and Shamen better healers in a raid scenario (instead of needing Cleric-only complete heal).
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
I'll reiterate: any AAA game that you release these days needs a component so someone can come home and fire the game up and begin having fun and enjoying their time. Whether that's solo grinding whatever (quests, events, mobs - anything) for xp which doesn't have to be as good as a group or just jumping in to some PVP somewhere or whatever.

I'm not sure about your point about WOW, like none of that's true for the most part. There are plenty of communities in WOW, they are just buried in the millions of people playing the game. People also walked away from the game because it got stale, or that it's 10 years old now. I'm not defending the game because, imo, it's gotten progressively worse in the last 5-6 years.
There was plenty to do in EQ classic for solo players, it was just much more efficient and rewarding to group. And grouping opened up much more content. Which is the way it should be.

The problem with modern games is there isn't any reason to group except for instanced dungeon runs (and the occasional raid for the 1 percenters). The soloing aspect has been taken too far and it is just one of the many reasons why modern mmos are ghost towns after a couple of months. Players solo everything, do a couple of instances with randoms, get bored and call the game a failure.

And they are right, modern mmos have become so solo friendly that there is no challenge. Without challenge there is no feeling of accomplishment so the players get bored. Mmos that bore their players with easy mode solo content are failed mmos.