Quaid
Trump's Staff
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No.Because its correct.
Please name one successful MMORPG where soloing wasn't possible.
No.Because its correct.
You do realize that relying on groups was pretty much what happened in EQ the first time around and it built a stronger community because of it. There were only a few classes that could solo content and people when in that situation like you describe would roll an alt when unable to find a group. Not needing to rely on a fellow gamer creates communities like World of Warcraft and due to that is a big reason a lot of people walked away from that game. I will admit there is good and bad from it but more good in the long run then bad (imo).If you can't do anything by yourself, what is a person supposed to do with the game when they log in at 3am, or don't know anyone playing the game, or no one they know is online? There's got to be some content that players find enjoyable that they can do at any given point. It doesn't have to be for the best gear ever but they have to be able to do something. It's not 1999 anymore, people aren't going to log in just to chat with people anymore in this day and age. If they can't have fun, they log out. If they log out they're not buying anything.
I simply said it seemed like an oxymoron. I have said in many previous posts that having to group to get to max level creates a stronger end game community.No.
Please name one successful MMORPG where soloing wasn't possible.
Playing one style or facet of a game certainly does not make you a better player. It makes you a worse one.I played a warrior in eq. There was no soloing. It made me a better player.
So who's alt are you? Your entire post history is trolling this thread.Ill be the first to line up and tell you I told you so when all the turds join up in an uber guild and control everything because no one wants to be in the guild that might not get the kill.
But the something means more and is more exciting because of the 5 minutes. See?Do people actually clamor for playing a game where you kill something and do nothing for 5 minutes?
I'll reiterate: any AAA game that you release these days needs a component so someone can come home and fire the game up and begin having fun and enjoying their time. Whether that's solo grinding whatever (quests, events, mobs - anything) for xp which doesn't have to be as good as a group or just jumping in to some PVP somewhere or whatever.You do realize that relying on groups was pretty much what happened in EQ the first time around and it built a stronger community because of it. There were only a few classes that could solo content and people when in that situation like you describe would roll an alt when unable to find a group. Not needing to rely on a fellow gamer creates communities like World of Warcraft and due to that is a big reason a lot of people walked away from that game. I will admit there is good and bad from it but more good in the long run then bad (imo).
Waiting 5 minutes in between actions sounds like a Facebook game to me.But the something means more and is more exciting because of the 5 minutes. See?
Yes it is. Especially when he's making a point about playing a warrior and not being able to solo and you come back and mention 7 classes that can solo, none of which are a warrior.But understand that it is totally OK to be that wrong, especially in the EQ:N thread.
You are correct. Soloing in Everquest required a higher level of thought, awareness, class knowledge, and skill. Those aspects made you a much more relevant player in groups/raids. The best of those classes were usually the best soloers as well.It takes roughly 20 minutes to learn how to play a warrior effectively in a group if you aren't mostly dumb. It takes even less time in a raid situation. Any SK/Paladin/Ranger/Bard/Enchanter/Mage/Necro that only grouped would be and was much inferior to those that played the other aspects of the game. Your opinion is actually wrong, and you should feel bad for being extremely myopic and wrong on a topic you apparently don't understand.
But understand that it is totally OK to be that wrong, especially in the EQ:N thread.
Well, not exactly. FB games are all artificial. Before you go calling EverQuest's timesinks the same, realize the whole context, the whole conceptualization of the world. You could, as a warrior, conceivably kill something very fast if you had the proper gear, buffs, etc - or even better, a friend. So it wasn't an artificalness that made you wait 5 min, the world made you wait 5min.Waiting 5 minutes in between actions sounds like a Facebook game to me.
War, Pal, Shd, Clr, Nec, Wiz, Rng, Mnk, Shm, Brd, Dru, Rog.Also, I cannot wait for class reveals. That will be an amazing time on this board.
There was plenty to do in EQ classic for solo players, it was just much more efficient and rewarding to group. And grouping opened up much more content. Which is the way it should be.I'll reiterate: any AAA game that you release these days needs a component so someone can come home and fire the game up and begin having fun and enjoying their time. Whether that's solo grinding whatever (quests, events, mobs - anything) for xp which doesn't have to be as good as a group or just jumping in to some PVP somewhere or whatever.
I'm not sure about your point about WOW, like none of that's true for the most part. There are plenty of communities in WOW, they are just buried in the millions of people playing the game. People also walked away from the game because it got stale, or that it's 10 years old now. I'm not defending the game because, imo, it's gotten progressively worse in the last 5-6 years.