EQ Never

tad10

Elisha Dushku
5,534
601
Post on EQN facebook page few minutes ago... Knees definitely to sharp on those dragons.

rrr_img_35386.jpg
The dragons look fine.
 

Caeden

Golden Baronet of the Realm
7,774
13,058
You are correct. Soloing in Everquest required a higher level of thought, awareness, class knowledge, and skill. Those aspects made you a much more relevant player in groups/raids. The best of those classes were usually the best soloers as well.

Unfortunately I hear "solo" in mmo's and immediately knee jerk to faggot wow facerolling. Thinking about my necro and the pleasant refreshment of your post makes me remember how "right" eq did things.

I was wrong, and for that I apologize.
That's not how the fucking Internet works. Quit being civil
 

Convo

Ahn'Qiraj Raider
8,792
664
Not for nothing but some of the people posting in this thread didnt like EQ then so why would they want anything like it now?

Like others said. All players should be able to solo. I just don't think it should be on the level of games like Rift..

Btw. I think Carl is Itzena?!
 

Nirgon

Log Wizard
15,221
25,008
i say merge the SHD and PAL and let players choose the dark side if they wish.
I was always a big fan of the Secret of Mana sequels how they handled classing.

Another point as far as "what there was to do at 3am" was just log in and see what the hell was going on. I played on a PvP server, so maybe the politics were more interesting, but just popping in guild chat and asking what was up always yielded something interested like SoAndSo attacked SoAndSo and now this is happening.

You are correct. Soloing in Everquest required a higher level of thought, awareness, class knowledge, and skill.
There were two kinds of EQ necros.

The ones who could split and hold a camp like the Ghoul Lord (or the druids we killed in EC/WC) and the ones who couldn't.
 

tad10

Elisha Dushku
5,534
601
i say merge the SHD and PAL and let players choose the dark side if they wish.
Nah they're too easy for the devs. You make one and just reverse the sign on the abilities and you've got the opposite. Paladin gets a 50pt heal, Shadowknight gets a 50pt lifedrain. etc.
 

Blackyce

Silver Knight of the Realm
836
12
A good example is from the Final Fantasy XIV reborn beta forums. Everyone there is complaining about how there aren't enough quests, aka not enough like WoW.

I don't know if they'll keep playing a hardcore game but they certainly will complain that it isn't easy mode.
 

Nirgon

Log Wizard
15,221
25,008
50pt heal vs 25pt dd/self heal but yeh. The numbers didn't play out exactly like that tho. lvl 12 life tap was 39, lvl 12 wizard nuke was 78, lvl 14 cleric heal was 84.

And then mana costs were completely different and not rigidly based exactly on point per point values. Then they scaled with level for a few levels afterwards.

They also weren't called Heal I, Heal II, Heal III :p.
 

Randin

Trakanon Raider
1,933
892
i say merge the SHD and PAL and let players choose the dark side if they wish.
Agreed. I like the idea of the religious classes being able to choose their god, and have that functionally act as a subclass. So you just have a "paladin" class, but the paladins of evil gods get spells that make them more like shadowknights, while good paladins get spells more like what we traditionally associate with the class. Same thing with clerics.
 

Dumar_sl

shitlord
3,712
4
Agreed. I like the idea of the religious classes being able to choose their god, and have that functionally act as a subclass. So you just have a "paladin" class, but the paladins of evil gods get spells that make them more like shadowknights, while good paladins get spells more like what we traditionally associate with the class. Same thing with clerics.
Just say no to generic class templates. The entirety of fucking WoW design is a class template.
 

tad10

Elisha Dushku
5,534
601
Agreed. I like the idea of the religious classes being able to choose their god, and have that functionally act as a subclass. So you just have a "paladin" class, but the paladins of evil gods get spells that make them more like shadowknights, while good paladins get spells more like what we traditionally associate with the class. Same thing with clerics.
So no druids? Just a Cleric of Karana?
 

shabushabu

Molten Core Raider
1,411
188
On soloing... check out DDO. You build content for groups but make it possible with either solo with a hireling army or duo with a hierling each. Group content is more interesting assuming your classes have true roles outside of ( we all DPS ). Put hirelings in the store.. and also purchasable in game for coin/guilds but like in DDO make the ones in the store "stackable".

With this method above, you bascially just brought traps and locks back and made rogues more than backstabbers again.

Ohh and make healers like vanguard
wink.png
 

Nirgon

Log Wizard
15,221
25,008
So no druids? Just a Cleric of Karana?
That don't get attacked by animals, have a different starting location etc... sure

I could get on board with that.

But then you lose out on the same class but with different tolerances from towns and other NPCs.

The choice to go evil or good is always a good one and certain NPC guilds should be willing to teach you different things based on it.

Almost certain they aren't going this route. Choices, especially those with negative consequences (even if they have positives too), have been deemed "too difficult" or "griefing " for the common folk.
 

Kuro

Naxxramas 1.0 Raider
9,434
25,489
Being a Rogue in EQ, anyone who could solo something that gave EXP looked pretty godlike to me.
 

althuna_sl

shitlord
141
0
Read this quote today. I just can't bring myself to believe they will make something like this again. It doesn't appeal to people hopped up on mountain dew yelling into a headset mashing keys (what I've been forced to play pretty much for the last decade).
That's about the best thing I've read. If they make the game like that I'll..... I don't know. But i'll start by changing my sig to something really cool to promote the game, and then I'll buy it and ill tell allllll my friends (a good 2 or 3 people) and I'll... be a very good boy. And i'll use their cash shop.

I don't want that kind of downtime but
You guys need to get on board with downtime. Because there is going to be massive opposition once people play it and I worry that SOE will cave and change it. Downtime is very important because by itself, it achieves several things. First off, it instantly makes combat dangerous. Because if you are fighting a mob and your health and mana is dropping (and wont recover quickly after the fight), it means that you have to be very careful not to attract adds, it means pulling the right number of mobs is very important, and it means that people need to be very efficient about how they play. You can't just spam your 1,2,3,444 because you need to rely on lower mana spells like DoT's and debuffs and stuff because they have bigger gains. (Anyone remember Splurt?)

Then once the fight is over, it makes it very tense and you have to be really careful, because just one more mob could wipe the whole group. Dungeons become things that you have the utmost respect for and you creep through them hugging each other as you go. As soon as downtime is short like in modern games, nobody cares about anything. You unload your entire mana bar on each mob and then hit your food icon or whatever and watch it all recover in 5-10 seconds and rinse and repeat. That kind of thing is just so dumbed down and needs to die.

If the mobs are really hard, and if they brought back proper downtime, it will make my year. I'll tattoo I <3 SOE on my forehead.