EQ Never

Bellringer_sl

shitlord
387
0
There were two kinds of EQ necros.

The ones who could split and hold a camp like the Ghoul Lord (or the druids we killed in EC/WC) and the ones who couldn't.
Crap. The Druid rings in WC. I was smoking crack rock or something.
 

Randin

Trakanon Raider
1,933
892
So no druids? Just a Cleric of Karana?
Not sure, frankly. I'd want it to fit with the established lore as much as possible, and I don'tthinkdruids get their magic from gods; I think it's supposed to be that druids draw on natural forces without needing a god, while shamans get their stuff from ancestral and animistic spirits, so I'd keep them separate from the cleric.

Of course, a cleric or Karana or Tunare would end up feeling kinda druidy, but I'd differentiate them by making it so druids' magic is about controlling the surrounding environment, while those types of clerics are more about conjuring up nature-y effects ex nihilo.
 

Dumar_sl

shitlord
3,712
4
i hope the EQN office wins a power ball jackpot so none of them give a motherfuck about making a dollar.
Agreed. The problem is not about wanting to make a profit - that's fine. If you know what you wanna make, for aspecificaudience, and you make money off of that design, fantastic. EverQuest deserved to make money.

Instead, what we get now is a bunch of marketing and beancounting cokeheads who aren't concerned with profit from a good product, but extracting as much profit as possible out of every orifice of the product, to the detriment of the product, the playerbase, and the industry. It's a fucking cancer that invades every industry showing just a hint of success, and it's so fucking sad.
 

althuna_sl

shitlord
141
0
On soloing, they need to look no further than EQ for their template. I soloed a lot in EQ with various classes, and I loved the freedom of it. I could play in the middle of the night when my entire guild was asleep and I was so stoned I was more or less incapable of typing. It was cool. But grouping was always the best, it was smoother xp and you could go to more interesting places that you could never dare solo, and the loot was far better. EQ achieved all this freedom and balance without having to over complicate stuff.

I remember me and a shammy duoiing at the start of sebilis once. I were there for an hour of pain getting molested until we finally got our rhythm down and started killing some frogs. We hung around there another 2 or 3 hours, maybe made like 1 blue bubble of exp or something shit like that, and no loot. Then we slot in to a group, and within 10 minutes we were well in to sebilis, made more exp than we had in the past 3 or 4 hours, and a piece of cobalt armor dropped from some random frog which we did a greed random dice roll on and I won - I sold that one piece of junk for 10k! It was the most money I ever had.

So ye... soloing was nice sometimes. But grouping was what everyone wanted to be doing. They didnt have 2 dot 3 dot or mercenaries or any of that shit, but it just worked.
 

Ambiturner

Ssraeszha Raider
16,159
19,761
lots and lots
Basically you're saying you want a dungeon that's very difficult. I don't think many people would disagree that difficult dungeons are a good thing. But, if making the dungeon more difficult basically means taking 5 minute breaks between rooms then I don't see that as great design.

There's also the fact that most MMOs start off with difficult dungeons, but they become facerolls when people get geared. Your example would have the same problem. If a group of new level 45 or 50s can finish a dungeon by being careful and having great teamwork, then a group of raid geared players will steamroll it in 10 min.
 

Dumar_sl

shitlord
3,712
4
Isn't the point of any business, especially a corporation like Sony, to make as much money as possible?
But surely you can recognize the difference. One would be creating a product that you want to create (i.e., you think is genuinely good and would want to play yourself), and making money from that product vs. designing the product to make as much money as possible to begin with, by using marketing heads, usage data, f2p techniques, and all the other bullshit.
 

mkopec

<Gold Donor>
27,060
41,448
That's about the best thing I've read. If they make the game like that I'll..... I don't know. But i'll start by changing my sig to something really cool to promote the game, and then I'll buy it and ill tell allllll my friends (a good 2 or 3 people) and I'll... be a very good boy. And i'll use their cash shop.



You guys need to get on board with downtime. Because there is going to be massive opposition once people play it and I worry that SOE will cave and change it. Downtime is very important because by itself, it achieves several things. First off, it instantly makes combat dangerous. Because if you are fighting a mob and your health and mana is dropping (and wont recover quickly after the fight), it means that you have to be very careful not to attract adds, it means pulling the right number of mobs is very important, and it means that people need to be very efficient about how they play. You can't just spam your 1,2,3,444 because you need to rely on lower mana spells like DoT's and debuffs and stuff because they have bigger gains. (Anyone remember Splurt?)

Then once the fight is over, it makes it very tense and you have to be really careful, because just one more mob could wipe the whole group. Dungeons become things that you have the utmost respect for and you creep through them hugging each other as you go. As soon as downtime is short like in modern games, nobody cares about anything. You unload your entire mana bar on each mob and then hit your food icon or whatever and watch it all recover in 5-10 seconds and rinse and repeat. That kind of thing is just so dumbed down and needs to die.

If the mobs are really hard, and if they brought back proper downtime, it will make my year. I'll tattoo I <3 SOE on my forehead.
In other words, it brings back resource management. Something that has been missing in mmos since EQ.

What I never understood is why WoW still has bars since they are meaningless. The HP bar and the mana bar is meaningless in 90% of the game.
 

althuna_sl

shitlord
141
0
Yep harder dungeons! But it doesnt have to be 5 minutes. I always thought eq was too strict with that stuff. After a really huge fight people would say well... i'll go make a sandwich. I always thought it should be more like 1 or 2 minutes not 5. But as long as there is at least SOME time to wait, it makes things matter more.

In other words, it brings back resource management. Something that has been missing in mmos since EQ.
Yep!!!!! resource management. I loved it. I actually started eq as a bard so didnt give 2 shits about resources because i had no need for mana and i just could constantly fight. But playing as something like a mage or whatever, it made things so much more interesting because you didnt just unload your biggest spells on every mob. You always were looking for opportunities to use AoE spells if possible, and just play intelligently. Because often there would be a wiz or something too and if you all unload, all the mobs die fast but nobody has mana. But if you let the wiz do one big nuke and you just do one average nuke, you get to make fast progress through the dungeon, more or less medding back your mana as you go. And if you save mana, when something bad happens (and it always did eventually) THEN you could unload your shit and kill everything. And if you had enough juice to unload on a bunch of mobs you could end up preventing a wipe.

eq was the boss. games just arent like that now. I press a few keys and everything near by explodes to death and my mana never runs out. Every kid learned that playing with cheats is only fun for 5 minutes and then kills all fun in the game. Bout time designers learned that. noobs
 

tad10

Elisha Dushku
5,534
601
i say merge the SHD and PAL and let players choose the dark side if they wish.
I think ENC and MAG and RNG and BST are more likely to be merged - if I had to guess. Do we really need seperate DPS+Pet classes?

Though speculation is loosing its allure as the countdown continues.
 

Nirgon

Log Wizard
15,221
25,008
It's not going to hit WoW numbers. It needs to shoot for what Eve does, just have a more appealing world. If they hold 700k steady for a while and then launch an expac, they'll be great.
 

tad10

Elisha Dushku
5,534
601
It's not going to hit WoW numbers. It needs to shoot for what Eve does, just have a more appealing world. If they hold 700k steady for a while and then launch an expac, they'll be great.
We'll see. Oh MMORPG.com has a post alleging confirmation of world pvp. So happy dayz for you. Unless it's fake of course.
 

mkopec

<Gold Donor>
27,060
41,448
I dont think anything other than another anomaly will hit wow numbers again. But a good game can still make bank, lets hope this one is good and not soe retarded.
 

Kedwyn

Silver Squire
3,915
80
I read through the last few pages and I really hope some of you are just trolling. People can't possible believe half of the shit will be in game much less a good idea.

rrr_img_35398.jpg
 

althuna_sl

shitlord
141
0
doesnt matter we'll know for sure soon.

Pvp is tricky, i love it but some people would avoid the game just because of that. They should probably make it consensual or on specific servers or something.